Ignore try/catch

This commit is contained in:
Dragon Fire
2021-06-07 19:20:46 -04:00
parent bdb473a212
commit 97236155ac
+3 -1
View File
@@ -37,7 +37,7 @@ module.exports = class AkinatorCommand extends Command {
async run(msg, { region }) {
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
try {
/* try { */
const aki = new Aki(region, !msg.channel.nsfw);
let ans = null;
let win = false;
@@ -156,9 +156,11 @@ module.exports = class AkinatorCommand extends Command {
if (win === 'time') return buttonPress.update('I guess your silence means I have won.', { components: [] });
if (win) return buttonPress.update('Bravo, you have defeated me.', { components: [] });
return buttonPress.update('Guessed right one more time! I love playing with you!', { components: [] });
/*
} catch (err) {
this.client.games.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
*/
}
};