Button Akinator

This commit is contained in:
Dragon Fire
2021-06-07 18:50:37 -04:00
parent 45af3b9b82
commit bdb473a212
+49 -26
View File
@@ -1,8 +1,8 @@
const Command = require('../../framework/Command');
const { MessageEmbed } = require('discord.js');
const { MessageEmbed, MessageActionRow, MessageButton } = require('discord.js');
const { Aki, regions } = require('aki-api');
const { stripIndents } = require('common-tags');
const { list, verify } = require('../../util/Util');
const { list } = require('../../util/Util');
module.exports = class AkinatorCommand extends Command {
constructor(client) {
@@ -45,6 +45,22 @@ module.exports = class AkinatorCommand extends Command {
let guessResetNum = 0;
let wentBack = false;
let forceGuess = false;
const initialRow = new MessageActionRow().addComponents(
new MessageButton().setCustomID('true').setLabel('Ready!').setStyle('PRIMARY'),
new MessageButton().setCustomID('false').setLabel('Nevermind').setStyle('SECONDARY')
);
const gameMsg = await msg.reply('Welcome to Akinator! Think of a character, and I will try to guess it.', {
components: [initialRow]
});
const initialVerify = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
max: 1,
time: 30000
});
if (!initialVerify.size) {
return gameMsg.edit('Guess you didn\'t want to play after all...', { components: [] });
}
let buttonPress = initialVerify.first();
if (buttonPress.customID === 'false') return buttonPress.update('Too bad...', { components: [] });
const guessBlacklist = [];
this.client.games.set(msg.channel.id, { name: this.name });
while (timesGuessed < 3) {
@@ -61,27 +77,28 @@ module.exports = class AkinatorCommand extends Command {
}
}
if (!aki.answers || aki.currentStep >= 79) forceGuess = true;
const answers = aki.answers.map(answer => answer.toLowerCase());
answers.push('end');
if (aki.currentStep > 0) answers.push('back');
await msg.say(stripIndents`
const row = new MessageActionRow();
for (const answer of aki.answers) {
row.addComponents(new MessageButton().setCustomID(answer).setStyle('PRIMARY').setLabel(answer));
}
if (aki.currentStep > 0) {
row.addComponents(new MessageButton().setCustomID('back').setStyle('SECONDARY').setLabel('Back'));
}
row.addComponents(new MessageButton().setCustomID('end').setStyle('DANGER').setLabel('End'));
await buttonPress.update(stripIndents`
**${aki.currentStep + 1}.** ${aki.question} (${Math.round(Number.parseInt(aki.progress, 10))}%)
${aki.answers.join(' | ')}${aki.currentStep > 0 ? ` | Back` : ''} | End
`);
const filter = res => {
const content = res.content.toLowerCase().replace(//g, '\'');
return res.author.id === msg.author.id && answers.includes(content);
};
const msgs = await msg.channel.awaitMessages(filter, {
`, { components: [row] });
const interactions = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
max: 1,
time: 30000
});
if (!msgs.size) {
await msg.say('Sorry, time is up!');
if (!interactions.size) {
win = 'time';
break;
}
const choice = msgs.first().content.toLowerCase().replace(//g, '\'');
buttonPress = interactions.first();
const choice = interactions.first().customID;
if (choice === 'end') {
forceGuess = true;
} else if (choice === 'back') {
@@ -90,7 +107,7 @@ module.exports = class AkinatorCommand extends Command {
await aki.back();
continue;
} else {
ans = answers.indexOf(choice);
ans = aki.answers.indexOf(choice);
}
if ((aki.progress >= 90 && !guessResetNum) || forceGuess) {
timesGuessed++;
@@ -98,7 +115,6 @@ module.exports = class AkinatorCommand extends Command {
await aki.win();
const guess = aki.answers.filter(g => !guessBlacklist.includes(g.id))[0];
if (!guess) {
await msg.say('I can\'t think of anyone.');
win = true;
break;
}
@@ -113,26 +129,33 @@ module.exports = class AkinatorCommand extends Command {
`)
.setThumbnail(guess.absolute_picture_path || null)
.setFooter(forceGuess ? 'Final Guess' : `Guess ${timesGuessed}`);
await msg.embed(embed);
const verification = await verify(msg.channel, msg.author);
if (verification === 0) {
const guessRow = new MessageActionRow().addComponents(
new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
);
await buttonPress.update('Is this your character?', { embed, components: [guessRow] });
const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
max: 1,
time: 30000
});
if (!verification.size) {
win = 'time';
break;
} else if (verification) {
}
const guessResult = verification.first();
if (guessResult.customID === 'true') {
win = false;
break;
} else if (timesGuessed >= 3 || forceGuess) {
win = true;
break;
} else {
await msg.say('Hmm... Is that so? I can keep going!');
}
}
}
this.client.games.delete(msg.channel.id);
if (win === 'time') return msg.say('I guess your silence means I have won.');
if (win) return msg.say('Bravo, you have defeated me.');
return msg.say('Guessed right one more time! I love playing with you!');
if (win === 'time') return buttonPress.update('I guess your silence means I have won.', { components: [] });
if (win) return buttonPress.update('Bravo, you have defeated me.', { components: [] });
return buttonPress.update('Guessed right one more time! I love playing with you!', { components: [] });
} catch (err) {
this.client.games.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);