Fish Eye Command

This commit is contained in:
Dragon Fire
2020-05-21 23:53:55 -04:00
parent 045c0a8525
commit 393311602d
5 changed files with 87 additions and 2 deletions
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@@ -12,3 +12,5 @@ report*.json
config.json
# In-Development Commands
assets/json/lorem-ipsum.json
commands/random-res/lorem-ipsum.js
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## Commands
Total: 428
Total: 429
### Utility:
@@ -525,6 +525,7 @@ Total: 428
* **dexter:** Draws an image or a user's avatar over the screen of Dexter from Pokémon.
* **distort:** Draws an image or a user's avatar but distorted.
* **fire:** Draws a fiery border over an image or a user's avatar.
* **fish-eye:** Draws an image or a user's avatar but with a fish-eye lens.
* **frame:** Draws a frame around an image or a user's avatar.
* **ghost:** Draws an image or a user's avatar but with a ghost-like transparency.
* **glass-shatter:** Draws an image or a user's avatar with a glass shatter in front of it.
@@ -947,6 +948,8 @@ here.
* word-chain ([Moby Word Lists](http://www.gutenberg.org/ebooks/3201))
- [Gravatar](https://en.gravatar.com/)
* gravatar ([API](https://en.gravatar.com/site/implement/))
- [Hackyon](http://www.hackyon.com/playground/fisheye/)
* fish-eye (Fish-Eye Code)
- [Hasbro](https://shop.hasbro.com/en-us)
* bro-hoof ([Original "My Little Pony: Friendship is Magic" Show](https://mylittlepony.hasbro.com/en-us))
* brony-speak ([Original "My Little Pony: Friendship is Magic" Show](https://mylittlepony.hasbro.com/en-us))
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const Command = require('../../structures/Command');
const { createCanvas, loadImage } = require('canvas');
const request = require('node-superfetch');
const { fishEye } = require('../../util/Canvas');
module.exports = class FishEyeCommand extends Command {
constructor(client) {
super(client, {
name: 'fish-eye',
aliases: ['bulge'],
group: 'edit-image',
memberName: 'fish-eye',
description: 'Draws an image or a user\'s avatar but with a fish-eye lens.',
throttling: {
usages: 1,
duration: 10
},
clientPermissions: ['ATTACH_FILES'],
credit: [
{
name: 'Hackyon',
url: 'http://www.hackyon.com/playground/fisheye/',
reason: 'Fish-Eye Code'
}
],
args: [
{
key: 'level',
prompt: 'What level of distortion would you like to use?',
type: 'integer',
min: 1,
max: 100
},
{
key: 'image',
prompt: 'What image would you like to edit?',
type: 'image',
default: msg => msg.author.displayAvatarURL({ format: 'png', size: 512 })
}
]
});
}
async run(msg, { level, image }) {
try {
const { body } = await request.get(image);
const data = await loadImage(body);
const canvas = createCanvas(data.width, data.height);
const ctx = canvas.getContext('2d');
ctx.drawImage(data, 0, 0);
fishEye(ctx, level, 0, 0, data.width, data.height);
const attachment = canvas.toBuffer();
if (Buffer.byteLength(attachment) > 8e+6) return msg.reply('Resulting image was above 8 MB.');
return msg.say({ files: [{ attachment, name: 'fish-eye.png' }] });
} catch (err) {
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
};
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{
"name": "xiao",
"version": "114.17.2",
"version": "114.18.0",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {
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@@ -79,6 +79,27 @@ module.exports = class CanvasUtil {
return ctx;
}
static fishEye(ctx, level, x, y, width, height) {
const frame = ctx.getImageData(x, y, width, height);
const source = new Uint8Array(frame.data);
for (let i = 0; i < frame.data.length; i += 4) {
const sx = (i / 4) % frame.width;
const sy = Math.floor(i / 4 / frame.width);
const dx = Math.floor(frame.width / 2) - sx;
const dy = Math.floor(frame.height / 2) - sy;
const dist = Math.sqrt((dx * dx) + (dy * dy));
const x2 = Math.round((frame.width / 2) - (dx * Math.sin(dist / (level * Math.PI) / 2)));
const y2 = Math.round((frame.height / 2) - (dy * Math.sin(dist / (level * Math.PI) / 2)));
const i2 = (y2 * frame.width) + (x2 * 4);
frame.data[i] = source[i2];
frame.data[i + 1] = source[i2 + 1];
frame.data[i + 2] = source[i2 + 2];
frame.data[i + 3] = source[i2 + 3];
}
ctx.putImageData(frame, x, y);
return ctx;
}
static hasAlpha(image) {
const canvas = createCanvas(image.width, image.height);
const ctx = canvas.getContext('2d');