Word Spud Command

This commit is contained in:
Dragon Fire
2020-05-18 12:16:33 -04:00
parent 9210ada744
commit 2c82ac1836
3 changed files with 90 additions and 2 deletions
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## Commands
Total: 422
Total: 423
### Utility:
@@ -415,6 +415,7 @@ Total: 422
* **russian-roulette:** Who will pull the trigger and die first?
* **tic-tac-toe:** Play a game of tic-tac-toe with another user.
* **word-chain:** Try to come up with words that start with the last letter of your opponent's word.
* **word-spud:** Hot potato, but with words.
### Image Manipulation:
@@ -911,6 +912,7 @@ here.
- [Jackbox Games](https://www.jackboxgames.com/)
* guesspionage ([Original "Guesspionage" Game](https://www.jackboxgames.com/guesspionage/))
* lie-swatter ([Original "Lie Swatter" Game](https://www.jackboxgames.com/lie-swatter/))
* word-spud ([Original "Word Spud" Game](https://www.jackboxgames.com/word-spud/))
- [jasmaa](https://github.com/jasmaa/)
* neko-atsume-password ([API URL](https://github.com/jasmaa/nekoatsume-password-learner/blob/master/neko_pswd.py#L4))
- [JellyNeo Item Database](https://items.jellyneo.net/)
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const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags');
const { verify } = require('../../util/Util');
const startWords = require('../../assets/json/word-list');
module.exports = class WordSpudCommand extends Command {
constructor(client) {
super(client, {
name: 'word-spud',
group: 'games-mp',
memberName: 'word-spud',
description: 'Hot potato, but with words.',
guildOnly: true,
credit: [
{
name: 'Jackbox Games',
url: 'https://www.jackboxgames.com/',
reason: 'Original "Word Spud" Game',
reasonURL: 'https://www.jackboxgames.com/word-spud/'
}
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to play against?',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.bot) return msg.reply('Bots may not be played against.');
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
let currentWord = startWords[Math.floor(Math.random() * startWords.length)];
let lastTurnTimeout = false;
let gameEnd = false;
let userTurn = false;
while (!gameEnd) {
const player = userTurn ? msg.author : opponent;
await msg.say(stripIndents`
${player}, continue the chain: **${currentWord} ...?**
_Type \`end\` to end the game._
`);
const filter = res => res.author.id === player.id && res.content.length > 100;
const msgs = await msg.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (!msgs.size) {
await msg.say('No ideas? No problem, moving on.');
userTurn = !userTurn;
if (lastTurnTimeout) {
break;
} else {
lastTurnTimeout = true;
continue;
}
}
const word = msgs.first().content.toLowerCase();
if (word === 'end') {
gameEnd = true;
break;
}
await msg.say(`${currentWord} **${word}**? Cool!`);
userTurn = !userTurn;
if (lastTurnTimeout) lastTurnTimeout = false;
}
this.client.games.delete(msg.channel.id);
return msg.say('Thanks for playing!');
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
};
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{
"name": "xiao",
"version": "114.13.2",
"version": "114.14.0",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {