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149 lines
4.4 KiB
JavaScript
149 lines
4.4 KiB
JavaScript
const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const blankEmoji = '⚪️';
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const playerOneEmoji = '🔴';
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const playerTwoEmoji = '🟡';
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const nums = ['1⃣', '2⃣', '3⃣', '4⃣', '5⃣', '6⃣', '7⃣'];
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module.exports = class ConnectFourCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'connect-four',
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aliases: ['connect-4', 'c4'],
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group: 'games-mp',
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memberName: 'connect-four',
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description: 'Play a game of Connect Four with another user.',
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guildOnly: true,
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credit: [
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{
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name: 'Hasbro',
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url: 'https://shop.hasbro.com/en-us',
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reason: 'Original "Connect Four" Game'
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}
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],
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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type: 'user'
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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const board = this.generateBoard();
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let userTurn = true;
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let winner = null;
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const colLevels = [5, 5, 5, 5, 5, 5, 5];
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let lastTurnTimeout = false;
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while (!winner && board.some(row => row.includes(null))) {
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const user = userTurn ? msg.author : opponent;
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const sign = userTurn ? 'user' : 'oppo';
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await msg.say(stripIndents`
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${user}, which column do you pick? Type \`end\` to forefeit.
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${this.displayBoard(board)}
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${nums.join('')}
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`);
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const filter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return board[colLevels[i]] && board[colLevels[i]][i] !== undefined;
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};
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const turn = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const i = Number.parseInt(choice, 10) - 1;
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board[colLevels[i]][i] = sign;
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colLevels[i] -= 1;
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if (this.verifyWin(board)) winner = userTurn ? msg.author : opponent;
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if (lastTurnTimeout) lastTurnTimeout = false;
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userTurn = !userTurn;
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(winner ? `Congrats, ${winner}!` : 'Looks like it\'s a draw...');
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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checkLine(a, b, c, d) {
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return (a !== null) && (a === b) && (a === c) && (a === d);
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}
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verifyWin(bd) {
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for (let r = 0; r < 3; r++) {
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for (let c = 0; c < 7; c++) {
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if (this.checkLine(bd[r][c], bd[r + 1][c], bd[r + 2][c], bd[r + 3][c])) return bd[r][c];
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}
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}
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for (let r = 0; r < 6; r++) {
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for (let c = 0; c < 4; c++) {
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if (this.checkLine(bd[r][c], bd[r][c + 1], bd[r][c + 2], bd[r][c + 3])) return bd[r][c];
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}
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}
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for (let r = 0; r < 3; r++) {
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for (let c = 0; c < 4; c++) {
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if (this.checkLine(bd[r][c], bd[r + 1][c + 1], bd[r + 2][c + 2], bd[r + 3][c + 3])) return bd[r][c];
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}
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}
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for (let r = 3; r < 6; r++) {
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for (let c = 0; c < 4; c++) {
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if (this.checkLine(bd[r][c], bd[r - 1][c + 1], bd[r - 2][c + 2], bd[r - 3][c + 3])) return bd[r][c];
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}
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}
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return null;
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}
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generateBoard() {
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const arr = [];
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for (let i = 0; i < 6; i++) {
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arr.push([null, null, null, null, null, null, null]);
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}
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return arr;
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}
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displayBoard(board) {
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return board.map(row => row.map(piece => {
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if (piece === 'user') return playerOneEmoji;
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if (piece === 'oppo') return playerTwoEmoji;
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return blankEmoji;
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}).join('')).join('\n');
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}
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};
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