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Fix lint
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@@ -196,7 +196,7 @@ module.exports = class ChessCommand extends Command {
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if (pawnMoved && choice[1].endsWith(gameState.turn === 'white' ? '8' : '1')) {
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game.board.configuration.pieces[choice[1]] = gameState.turn === 'white'
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? choice[2]
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: choice[2].toLowerCase()
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: choice[2].toLowerCase();
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}
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if (!Object.keys(game.moves()).length) stalemate = true;
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}
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@@ -212,9 +212,11 @@ module.exports = class ChessCommand extends Command {
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if (fiftyRuleMove > 50) return msg.say('Due to the fifty move rule, this game is a draw.');
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const gameState = game.exportJson();
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const winner = gameState.turn === 'black' ? whitePlayer : blackPlayer;
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if (stalemate) return msg.say('Stalemate! This game is a draw.', {
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files: [{ attachment: this.displayBoard(gameState, prevPieces), name: 'chess.png' }]
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});
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if (stalemate) {
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return msg.say('Stalemate! This game is a draw.', {
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files: [{ attachment: this.displayBoard(gameState, prevPieces), name: 'chess.png' }]
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});
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}
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if (!gameState.checkMate) return msg.say('Game ended due to forfeit.');
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return msg.say(`Checkmate! Congrats, ${winner}!`, {
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files: [{ attachment: this.displayBoard(gameState, prevPieces), name: 'chess.png' }]
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