Properly detect stalemate

This commit is contained in:
Dragon Fire
2021-02-07 13:05:52 -05:00
parent 6e5a2be5f2
commit f38ec23b1f
+2 -2
View File
@@ -7,7 +7,7 @@ const path = require('path');
const { verify, reactIfAble } = require('../../util/Util');
const { centerImagePart } = require('../../util/Canvas');
const { FAILURE_EMOJI_ID } = process.env;
const turnRegex = /^((?:[A-H][1-8])|(?:[PKRQBNX]))?([A-H])?(?: |, ?|-?>?)?([A-H][1-8])$/;
const turnRegex = /^((?:[A-H][1-8])|(?:[PKRQBNX]))?([A-H])?(?: |, ?|-?>?)?([A-H][1-8])(=[QRNB])?$/;
const pieces = ['pawn', 'rook', 'knight', 'king', 'queen', 'bishop'];
const cols = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'];
@@ -181,7 +181,7 @@ module.exports = class ChessCommand extends Command {
fiftyRuleMove++;
}
game.move(choice[0], choice[1]);
if (!game.moves().length) stalemate = true;
if (!Object.keys(game.moves()).length) stalemate = true;
}
}
this.client.games.delete(msg.channel.id);