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Properly detect stalemate
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@@ -7,7 +7,7 @@ const path = require('path');
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const { verify, reactIfAble } = require('../../util/Util');
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const { centerImagePart } = require('../../util/Canvas');
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const { FAILURE_EMOJI_ID } = process.env;
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const turnRegex = /^((?:[A-H][1-8])|(?:[PKRQBNX]))?([A-H])?(?: |, ?|-?>?)?([A-H][1-8])$/;
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const turnRegex = /^((?:[A-H][1-8])|(?:[PKRQBNX]))?([A-H])?(?: |, ?|-?>?)?([A-H][1-8])(=[QRNB])?$/;
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const pieces = ['pawn', 'rook', 'knight', 'king', 'queen', 'bishop'];
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const cols = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'];
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@@ -181,7 +181,7 @@ module.exports = class ChessCommand extends Command {
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fiftyRuleMove++;
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}
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game.move(choice[0], choice[1]);
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if (!game.moves().length) stalemate = true;
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if (!Object.keys(game.moves()).length) stalemate = true;
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}
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}
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this.client.games.delete(msg.channel.id);
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