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https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Use some raw data to speed up requests
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@@ -29,6 +29,7 @@ module.exports = class Pokemon {
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this.legendary = data.is_legendary;
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this.mythical = data.is_mythical;
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this.baby = data.is_baby;
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this.rawHeldItems = null;
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this.heldItems = data.missingno ? data.held_items : [];
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this.varieties = data.varieties.map(variety => {
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const name = firstUpperCase(variety.pokemon.name
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@@ -54,6 +55,7 @@ module.exports = class Pokemon {
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this.encounters = data.missingno ? data.encounters : null;
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this.height = data.missingno ? data.height : null;
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this.weight = data.missingno ? data.weight : null;
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this.rawMoveSet = null;
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this.moveSet = data.missingno ? data.moveSet : [];
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this.moveSetVersion = data.missingno ? data.moveSetVersion : null;
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this.gameDataCached = data.missingno || false;
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@@ -169,6 +171,8 @@ module.exports = class Pokemon {
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async fetchGameData() {
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if (this.gameDataCached) return this;
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await this.fetchDefaultVariety();
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await this.fetchMoves(this.rawMoveSet);
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await this.fetchHeldItems(this.rawHeldItems);
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await this.fetchOtherVarieties();
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await this.fetchChain();
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this.gameDataCached = true;
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@@ -200,8 +204,8 @@ module.exports = class Pokemon {
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this.height = defaultBody.height * 3.94;
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this.weight = defaultBody.weight * 0.2205;
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this.encountersURL = defaultBody.location_area_encounters;
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await this.fetchMoves(defaultBody.moves);
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await this.fetchHeldItems(defaultBody.held_items);
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this.rawMoveSet = defaultBody.moves;
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this.rawHeldItems = defaultBody.held_items;
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return this;
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}
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