Playing Card Commands structure system

This commit is contained in:
Dragon Fire
2020-05-10 20:47:03 -04:00
parent e0a2074617
commit e55f3edf88
5 changed files with 105 additions and 58 deletions
+9 -36
View File
@@ -1,8 +1,7 @@
const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags');
const { shuffle, verify } = require('../../util/Util');
const suits = ['♣', '♥', '♦', '♠'];
const faces = ['Jack', 'Queen', 'King'];
const { verify } = require('../../util/Util');
const Deck = require('../../structures/cards/Deck');
const hitWords = ['hit', 'hit me'];
const standWords = ['stand'];
@@ -32,7 +31,7 @@ module.exports = class BlackjackCommand extends Command {
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
try {
this.client.games.set(msg.channel.id, { name: this.name, data: this.generateDeck(deckCount) });
this.client.games.set(msg.channel.id, { name: this.name, data: new Deck({ deckCount }) });
const dealerHand = [];
this.draw(msg.channel, dealerHand);
this.draw(msg.channel, dealerHand);
@@ -114,44 +113,18 @@ module.exports = class BlackjackCommand extends Command {
}
}
generateDeck(deckCount) {
const deck = [];
for (let i = 0; i < deckCount; i++) {
for (const suit of suits) {
deck.push({
value: 11,
display: `${suit} Ace`
});
for (let j = 2; j <= 10; j++) {
deck.push({
value: j,
display: `${suit} ${j}`
});
}
for (const face of faces) {
deck.push({
value: 10,
display: `${suit} ${face}`
});
}
}
}
return shuffle(deck);
}
draw(channel, hand) {
const deck = this.client.games.get(channel.id).data;
const card = deck[0];
deck.shift();
const { deck } = this.client.games.get(channel.id).data;
const card = deck.draw();
hand.push(card);
return card;
}
calculate(hand) {
return hand.sort((a, b) => a.value - b.value).reduce((a, b) => {
let { value } = b;
if (value === 11 && a + value > 21) value = 1;
return a + value;
return hand.sort((a, b) => a.blackjackValue - b.blackjackValue).reduce((a, b) => {
let { blackjackValue } = b;
if (blackjackValue === 11 && a + blackjackValue > 21) blackjackValue = 1;
return a + blackjackValue;
}, 0);
}
};
+4 -21
View File
@@ -1,7 +1,5 @@
const Command = require('../../structures/Command');
const { shuffle } = require('../../util/Util');
const suits = ['♣', '♥', '♦', '♠'];
const faces = ['Jack', 'Queen', 'King'];
const Deck = require('../../structures/cards/Deck');
module.exports = class DrawCardsCommand extends Command {
constructor(client) {
@@ -28,26 +26,11 @@ module.exports = class DrawCardsCommand extends Command {
}
]
});
this.deck = null;
}
run(msg, { amount, jokers }) {
if (!this.deck) this.deck = this.generateDeck();
let cards = this.deck;
if (!jokers) cards = cards.filter(card => !card.includes('Joker'));
return msg.reply(`${amount === 1 ? '' : '\n'}${shuffle(cards).slice(0, amount).join('\n')}`);
}
generateDeck() {
const deck = [];
for (const suit of suits) {
deck.push(`${suit} Ace`);
for (let i = 2; i <= 10; i++) deck.push(`${suit} ${i}`);
for (const face of faces) deck.push(`${suit} ${face}`);
}
deck.push('⭐ Joker');
deck.push('⭐ Joker');
return deck;
const deck = new Deck({ includeJokers: jokers });
const cards = deck.draw(amount);
return msg.reply(`${amount === 1 ? '' : '\n'}${Array.isArray(cards) ? cards.join('\n') : cards}`);
}
};
+2 -1
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@@ -1,6 +1,6 @@
{
"name": "xiao",
"version": "114.8.7",
"version": "114.8.8",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {
@@ -49,6 +49,7 @@
"moment-duration-format": "^2.3.2",
"moment-timezone": "^0.5.28",
"node-superfetch": "^0.1.10",
"pokersolver": "^2.1.3",
"random-js": "^2.1.0",
"rss-parser": "^3.8.0",
"soap": "^0.31.0",
+46
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@@ -0,0 +1,46 @@
const displaySuits = {
spades: '♠',
diamonds: '♦',
hearts: '♥',
clubs: '♣',
joker: '⭐'
};
module.exports = class Card {
constructor(value, suit) {
this.value = value;
this.suit = suit;
}
get blackjackValue() {
if (this.value === 'Joker') return 0;
if (this.value === 'King' || this.value === 'Queen' || this.value === 'Jack') return 10;
if (this.value === 'Ace') return 11;
return this.value;
}
get display() {
return `${displaySuits[this.suit]} ${this.value}`;
}
get pokersolverKey() {
if (this.value === 'Joker') return null;
let suitLetter;
switch (this.suit) {
case 'clubs': suitLetter = 'c'; break;
case 'hearts': suitLetter = 'h'; break;
case 'diamonds': suitLetter = 'd'; break;
case 'spades': suitLetter = 's'; break;
}
let value;
switch (this.value) {
case 'King': value = 'K'; break;
case 'Queen': value = 'Q'; break;
case 'Jack': value = 'J'; break;
case 'Ace': value = 'A'; break;
case 10: value = 'T'; break;
default: value = this.value; break;
}
return `${value}${suitLetter}`;
}
};
+44
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@@ -0,0 +1,44 @@
const Card = require('./Card');
const suits = ['spades', 'hearts', 'diamonds', 'clubs'];
const faces = ['Jack', 'Queen', 'King'];
const { shuffle } = require('../../util/Util');
module.exports = class Deck {
constructor(options) {
this.deckCount = options.deckCount || 1;
this.includeJokers = options.includeJokers || false;
this.deck = [];
this.makeCards(this.deckCount);
}
makeCards(deckCount) {
for (let i = 0; i < deckCount; i++) {
for (const suit of suits) {
this.deck.push(new Card('Ace', suit));
for (let j = 2; j <= 10; j++) this.deck.push(new Card(j, suit));
for (const face of faces) this.deck.push(new Card(face, suit));
}
if (this.includeJokers) {
this.deck.push(new Card('Joker', 'joker'));
this.deck.push(new Card('Joker', 'joker'));
}
}
this.deck = shuffle(this.deck);
return this.deck;
}
draw(amount = 1) {
const cards = [];
for (let i = 0; i < amount; i++) {
const card = this.deck[0];
this.deck.shift();
cards.push(card);
}
return amount === 1 ? cards[0] : cards;
}
reset() {
this.deck = this.makeCards(this.deckCount);
return this;
}
};