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https://github.com/arthur-pbty/xiao.git
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Jenga Command
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@@ -102,8 +102,9 @@ module.exports = class ConnectFourCommand extends Command {
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i = AIEngine.playAI('hard');
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lastMove = i + 1;
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} else {
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const emoji = userTurn ? playerOneEmoji : playerTwoEmoji;
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await msg.say(stripIndents`
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${user}, which column do you pick? Type \`end\` to forefeit.
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${emoji} ${user}, which column do you pick? Type \`end\` to forefeit.
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Can't think of a move? Use \`play for me\`.
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${opponent.bot ? `I placed mine in **${lastMove}**.` : `Previous Move: **${lastMove}**`}
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@@ -122,7 +123,7 @@ module.exports = class ConnectFourCommand extends Command {
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max: 1,
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time: 60000
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});
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const choice = turn ? turn.first().content : null;
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const choice = turn.size ? turn.first().content : null;
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if (!choice) {
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await msg.say('Sorry, time is up! I\'ll pick their move for them.');
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i = AIEngine.playAI('hard');
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@@ -0,0 +1,114 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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module.exports = class JengaCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'jenga',
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group: 'games-mp',
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memberName: 'jenga',
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description: 'Play a game of Jenga with another user or the AI.',
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credit: [
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{
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name: 'Jenga',
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url: 'https://jenga.com/',
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reason: 'Original Game'
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}
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],
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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type: 'user',
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default: () => this.client.user
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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}
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const board = [true, true, true, true, true, true, true, true, true, true];
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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while (!winner && board.length) {
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const user = userTurn ? msg.author : opponent;
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let i;
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if (opponent.bot && !userTurn) {
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i = Math.floor(Math.random() * board.length);
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} else {
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await msg.say(stripIndents`
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${user}, which block do you want to remove? Type \`end\` to forefeit.
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Each block you go lower on the tower, the more likely the tower falls.
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${this.displayBoard(board)}
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`);
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const pickFilter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return board[i];
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};
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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continue;
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}
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}
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const choice = turn.first().content;
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const picked = Number.parseInt(choice, 10);
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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i = picked - 1;
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}
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const numToUse = Math.ceil(((board.length + 1) - ((board.length + 1) - (picked + 1))) / 2);
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const notFell = Math.floor(Math.random() * numToUse);
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if (!notFell) {
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winner = userTurn ? opponent : msg.author;
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await msg.say('And the tower topples!');
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break;
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}
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await msg.say('Thankfully, the tower stands.');
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board.shift();
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userTurn = !userTurn;
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(winner ? `Congrats, ${winner}!` : 'Looks like it\'s a draw...');
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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displayBoard(board) {
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return board.map((b, i) => `${i % 2 ? ' ' : nums[i]}🟫🟫🟫🟫🟫${i % 2 ? nums[i] : ''}`).join('\n');
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}
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};
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