mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 15:07:42 +02:00
Fix
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@@ -42,8 +42,8 @@ module.exports = class AkinatorCommand extends Command {
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let wentBack = false;
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let forceGuess = false;
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const initialRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Ready!').setStyle('PRIMARY'),
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new MessageButton().setCustomID('false').setLabel('Nevermind').setStyle('SECONDARY')
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new MessageButton().setCustomId('true').setLabel('Ready!').setStyle('PRIMARY'),
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new MessageButton().setCustomId('false').setLabel('Nevermind').setStyle('SECONDARY')
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);
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const gameMsg = await msg.reply('Welcome to Akinator! Think of a character, and I will try to guess it.', {
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components: [initialRow]
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@@ -75,13 +75,13 @@ module.exports = class AkinatorCommand extends Command {
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if (!aki.answers || aki.currentStep >= 79) forceGuess = true;
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const row = new MessageActionRow();
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for (const answer of aki.answers) {
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row.addComponents(new MessageButton().setCustomID(answer).setStyle('PRIMARY').setLabel(answer));
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row.addComponents(new MessageButton().setCustomId(answer).setStyle('PRIMARY').setLabel(answer));
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}
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const sRow = new MessageActionRow();
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if (aki.currentStep > 0) {
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sRow.addComponents(new MessageButton().setCustomID('back').setStyle('SECONDARY').setLabel('Back'));
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sRow.addComponents(new MessageButton().setCustomId('back').setStyle('SECONDARY').setLabel('Back'));
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}
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sRow.addComponents(new MessageButton().setCustomID('end').setStyle('DANGER').setLabel('End'));
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sRow.addComponents(new MessageButton().setCustomId('end').setStyle('DANGER').setLabel('End'));
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await buttonPress.editReply(
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`**${aki.currentStep + 1}.** ${aki.question} (${Math.round(Number.parseInt(aki.progress, 10))}%)`,
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{ components: [row, sRow] }
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@@ -124,8 +124,8 @@ module.exports = class AkinatorCommand extends Command {
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.setThumbnail(guess.absolute_picture_path || null)
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.setFooter(forceGuess ? 'Final Guess' : `Guess ${timesGuessed}`);
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const guessRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
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new MessageButton().setCustomId('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomId('false').setLabel('No').setStyle('DANGER')
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);
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await buttonPress.editReply('Is this your character?', { embeds: [embed], components: [guessRow] });
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const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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@@ -48,8 +48,8 @@ module.exports = class TrueOrFalseCommand extends Command {
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const correct = decodeURIComponent(body.results[0].correct_answer.toLowerCase());
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const correctBool = correct === 'true';
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const row = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setStyle('SUCCESS').setLabel('True'),
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new MessageButton().setCustomID('false').setStyle('DANGER').setLabel('False')
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new MessageButton().setCustomId('true').setStyle('SUCCESS').setLabel('True'),
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new MessageButton().setCustomId('false').setStyle('DANGER').setLabel('False')
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);
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const questionMsg = await msg.reply(stripIndents`
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**You have 15 seconds to answer this question.**
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@@ -62,9 +62,9 @@ module.exports = class KinoCommand extends Command {
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let end = false;
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const row = new MessageActionRow();
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row.addComponents(
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new MessageButton().setCustomID('prev').setLabel('Prev').setStyle('PRIMARY').setDisabled(true),
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new MessageButton().setCustomID('next').setLabel('Next').setStyle('PRIMARY'),
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new MessageButton().setCustomID('end').setLabel('End').setStyle('DANGER')
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new MessageButton().setCustomId('prev').setLabel('Prev').setStyle('PRIMARY').setDisabled(true),
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new MessageButton().setCustomId('next').setLabel('Next').setStyle('PRIMARY'),
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new MessageButton().setCustomId('end').setLabel('End').setStyle('DANGER')
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);
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const initialMsg = await msg.say(stripIndents`
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Welcome to Kino's Journey!
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+2
-2
@@ -334,8 +334,8 @@ module.exports = class Util {
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if (max === 1) return [msg.author.id];
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const addS = min - 1 === 1 ? '' : 's';
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const row = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('join').setLabel('Join Game').setStyle('PRIMARY'),
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new MessageButton().setCustomID('start').setLabel('Start Game').setStyle('SUCCESS')
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new MessageButton().setCustomId('join').setLabel('Join Game').setStyle('PRIMARY'),
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new MessageButton().setCustomId('start').setLabel('Start Game').setStyle('SUCCESS')
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);
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let text = stripIndents`
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You will need at least ${min - 1} more player${addS} (at max ${max - 1}).
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