mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Fix all audio commands
This commit is contained in:
@@ -17,12 +17,12 @@ module.exports = class MafiaCommand extends Command {
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async run(msg) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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for (const member of connection.channel.members.values()) await msg.guild.members.fetch(member.id);
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if (connection.channel.members.size > 16) {
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return msg.reply('Please do not have more than 15 users in this voice channel.');
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@@ -52,24 +52,21 @@ module.exports = class GuessSongCommand extends Command {
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}
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async run(msg, { chart }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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this.client.games.set(msg.channel.id, { name: this.name });
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let songID;
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try {
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if (!this.token) await this.fetchToken();
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const data = await this.fetchRandomSong(chart);
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const { body: previewBody } = await request.get(data.preview);
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const dispatcher = connection.play(Readable.from([previewBody]));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(Readable.from([previewBody]));
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await reactIfAble(msg, this.client.user, '🔉');
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await msg.reply('**You have 30 seconds, what song is this?**');
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const msgs = await msg.channel.awaitMessages({
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@@ -78,8 +75,7 @@ module.exports = class GuessSongCommand extends Command {
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time: 30000
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});
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this.client.games.delete(msg.channel.id);
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dispatcher.end();
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this.client.dispatchers.delete(msg.guild.id);
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connection.stop();
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if (!msgs.size) return msg.reply(`Time! It's **${data.name}** by **${data.artist}**!`);
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const guess = msgs.first().content.toLowerCase();
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if (!guess.includes(data.name.toLowerCase()) && !guess.includes(data.shortName.toLowerCase())) {
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@@ -87,7 +83,6 @@ module.exports = class GuessSongCommand extends Command {
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}
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return msg.reply(`Nice! It's **${data.name}** by **${data.artist}**!`);
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} catch (err) {
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this.client.dispatchers.delete(msg.guild.id);
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Song ID: \`${songID}\`.`);
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}
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@@ -30,11 +30,12 @@ module.exports = class HearingTestCommand extends Command {
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}
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async run(msg) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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try {
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let age;
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let range;
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@@ -44,14 +44,11 @@ module.exports = class JeopardyCommand extends Command {
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this.client.games.set(msg.channel.id, { name: this.name });
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const question = await this.fetchQuestion();
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const clueCard = await this.generateClueCard(question.question.replace(/<\/?i>/gi, ''));
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const connection = msg.guild ? this.client.voice.connections.get(msg.guild.id) : null;
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const connection = msg.guild ? this.client.dispatchers.get(msg.guild.id) : null;
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let playing = false;
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if (msg.guild && connection && !this.client.dispatchers.has(msg.guild.id)) {
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if (msg.guild && connection && connection.canPlay) {
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playing = true;
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const dispatcher = connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'jeopardy.mp3'));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'jeopardy.mp3'));
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await reactIfAble(msg, this.client.user, '🔉');
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}
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const category = question.category ? question.category.title.toUpperCase() : '';
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@@ -63,7 +60,7 @@ module.exports = class JeopardyCommand extends Command {
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max: 1,
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time: 30000
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});
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if (playing) connection.dispatcher.end();
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if (playing) connection.stop();
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const answer = question.answer.replace(/<\/?i>/gi, '*');
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this.client.games.delete(msg.channel.id);
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if (!msgs.size) return msg.reply(`Time's up, the answer was **${answer}**.`);
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@@ -78,23 +78,20 @@ module.exports = class WhosThatPokemonCryCommand extends Command {
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}
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async run(msg, { pokemon }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const data = await this.client.pokemon.fetch(pokemon.toString());
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const names = data.names.map(name => name.name.toLowerCase());
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const attachment = await this.client.registry.commands.get('whos-that-pokemon').createImage(data, false);
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const dispatcher = connection.play(data.cry);
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(data.cry);
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await reactIfAble(msg, this.client.user, '🔉');
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await msg.reply('**You have 15 seconds, who\'s that Pokémon?**');
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const msgs = await msg.channel.awaitMessages({
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@@ -112,7 +109,6 @@ module.exports = class WhosThatPokemonCryCommand extends Command {
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}
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return msg.reply(`Nice! It's **${data.name}**!`, { files: [attachment] });
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} catch (err) {
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this.client.dispatchers.delete(msg.guild.id);
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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@@ -56,17 +56,14 @@ module.exports = class PokedexCryCommand extends Command {
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}
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async run(msg, { pokemon }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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try {
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const dispatcher = connection.play(pokemon.cry);
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(pokemon.cry);
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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} catch (err) {
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@@ -113,12 +113,9 @@ module.exports = class PokedexCommand extends Command {
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? 'Genderless'
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: `♂️ ${pokemon.genderRate.male}% ♀️ ${pokemon.genderRate.female}%`);
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if (msg.guild && pokemon.cry && !this.client.dispatchers.has(msg.guild.id)) {
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const connection = msg.guild ? this.client.voice.connections.get(msg.guild.id) : null;
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const connection = msg.guild ? this.client.dispatchers.get(msg.guild.id) : null;
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if (connection) {
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const dispatcher = connection.play(pokemon.cry);
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(pokemon.cry);
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await reactIfAble(msg, this.client.user, '🔉');
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}
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}
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@@ -29,17 +29,14 @@ module.exports = class AirhornCommand extends Command {
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}
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async run(msg) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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const airhorn = sounds[Math.floor(Math.random() * sounds.length)];
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const dispatcher = connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'airhorn', airhorn));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'airhorn', airhorn));
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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}
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@@ -64,17 +64,14 @@ module.exports = class AnimaleseCommand extends Command {
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}
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async run(msg, { pitch, text }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
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const dispatcher = connection.play(Readable.from([this.animalese(text, pitch)]));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(Readable.from([this.animalese(text, pitch)]));
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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}
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@@ -47,19 +47,16 @@ module.exports = class DECTalkCommand extends Command {
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}
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async run(msg, { text }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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try {
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await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
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const body = await this.tts(msg.guild.id, text);
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const dispatcher = connection.play(Readable.from([body]));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(Readable.from([body]));
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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} catch (err) {
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@@ -29,20 +29,17 @@ module.exports = class MindfulnessCommand extends Command {
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}
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async run(msg) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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try {
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await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
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const flow = await this.fetchFlow();
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const { body } = await request.get(flow.mp3);
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const dispatcher = connection.play(Readable.from([body]));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(Readable.from([body]));
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await reactIfAble(msg, this.client.user, '🔉');
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for (const item of flow.data) {
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if (item.type !== 'quote') continue;
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@@ -38,12 +38,12 @@ module.exports = class PlayCommand extends Command {
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}
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async run(msg, { query }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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const result = await this.searchForVideo(query, msg.channel.nsfw || false);
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if (!result) return msg.reply('Could not find any results for your query.');
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const data = await ytdl.getInfo(result);
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@@ -55,10 +55,7 @@ module.exports = class PlayCommand extends Command {
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});
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const verification = await verify(msg.channel, msg.author);
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if (!verification) return msg.reply('Aborting playback.');
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const dispatcher = connection.play(ytdl(result, { filter: 'audioonly' }));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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connection.play(ytdl(result, { filter: 'audioonly' }));
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return msg.reply(`🔉 Now playing **${shorten(data.videoDetails.title, 70)}**!`);
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}
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@@ -128,16 +128,13 @@ module.exports = class SoundboardCommand extends Command {
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}
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async run(msg, { sound }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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const dispatcher = connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', ...sound));
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this.client.dispatchers.set(msg.guild.id, dispatcher);
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dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
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dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', ...sound));
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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}
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@@ -45,12 +45,12 @@ module.exports = class TtsCommand extends Command {
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}
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async run(msg, { accent, text }) {
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const connection = this.client.voice.connections.get(msg.guild.id);
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||||
const connection = this.client.dispatchers.get(msg.guild.id);
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||||
if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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||||
try {
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await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
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const { body } = await request
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@@ -66,10 +66,7 @@ module.exports = class TtsCommand extends Command {
|
||||
prev: 'input',
|
||||
ttsspeed: 1
|
||||
});
|
||||
const dispatcher = connection.play(Readable.from([body]));
|
||||
this.client.dispatchers.set(msg.guild.id, dispatcher);
|
||||
dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
|
||||
dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
|
||||
connection.play(Readable.from([body]));
|
||||
await reactIfAble(msg, this.client.user, '🔉');
|
||||
return null;
|
||||
} catch (err) {
|
||||
|
||||
@@ -46,12 +46,12 @@ module.exports = class VocodesCommand extends Command {
|
||||
}
|
||||
|
||||
async run(msg, { voice, text }) {
|
||||
const connection = this.client.voice.connections.get(msg.guild.id);
|
||||
const connection = this.client.dispatchers.get(msg.guild.id);
|
||||
if (!connection) {
|
||||
const usage = this.client.registry.commands.get('join').usage();
|
||||
return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
|
||||
}
|
||||
if (this.client.dispatchers.has(msg.guild.id)) return msg.reply('I am already playing audio in this server.');
|
||||
if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
|
||||
try {
|
||||
await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
|
||||
const { body } = await request
|
||||
@@ -60,10 +60,7 @@ module.exports = class VocodesCommand extends Command {
|
||||
speaker: voice,
|
||||
text
|
||||
});
|
||||
const dispatcher = connection.play(Readable.from([Buffer.from(body.audio_base64, 'base64')]));
|
||||
this.client.dispatchers.set(msg.guild.id, dispatcher);
|
||||
dispatcher.once('finish', () => this.client.dispatchers.delete(msg.guild.id));
|
||||
dispatcher.once('error', () => this.client.dispatchers.delete(msg.guild.id));
|
||||
connection.play(Readable.from([Buffer.from(body.audio_base64, 'base64')]));
|
||||
await reactIfAble(msg, this.client.user, '🔉');
|
||||
return null;
|
||||
} catch (err) {
|
||||
|
||||
@@ -3,6 +3,7 @@ const path = require('path');
|
||||
const { stripIndents } = require('common-tags');
|
||||
const Player = require('./Player');
|
||||
const { shuffle, reactIfAble } = require('../../util/Util');
|
||||
const { AudioPlayerStatus } = require('@discordjs/voice');
|
||||
const { SUCCESS_EMOJI_ID } = process.env;
|
||||
|
||||
module.exports = class Game {
|
||||
@@ -41,19 +42,12 @@ module.exports = class Game {
|
||||
}
|
||||
|
||||
playAudio(id) {
|
||||
const dispatcher = this.connection.play(
|
||||
this.connection.play(
|
||||
path.join(__dirname, '..', '..', 'assets', 'sounds', 'mafia', `${id}.mp3`), { volume: 2 }
|
||||
);
|
||||
this.client.dispatchers.set(this.channel.guild.id, dispatcher);
|
||||
return new Promise((res, rej) => {
|
||||
this.dispatcher.once('finish', () => {
|
||||
this.client.dispatchers.delete(this.channel.guild.id);
|
||||
return res(true);
|
||||
});
|
||||
this.dispatcher.once('error', err => {
|
||||
this.client.dispatchers.delete(this.channel.guild.id);
|
||||
return rej(err);
|
||||
});
|
||||
this.dispatcher.once(AudioPlayerStatus.Idle, () => res(true));
|
||||
this.dispatcher.once('error', err => rej(err));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user