Balloon Pop with up to 100 people

This commit is contained in:
Dragon Fire
2020-07-04 19:28:27 -04:00
parent 06fa848a9f
commit b100c1b734
2 changed files with 38 additions and 39 deletions
+37 -38
View File
@@ -1,5 +1,6 @@
const Command = require('../../structures/Command');
const { randomRange, verify } = require('../../util/Util');
const Collection = require('@discordjs/collection');
const { randomRange, verify, awaitPlayers } = require('../../util/Util');
module.exports = class BalloonPopCommand extends Command {
constructor(client) {
@@ -17,74 +18,72 @@ module.exports = class BalloonPopCommand extends Command {
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to play against?',
type: 'user'
key: 'playersCount',
prompt: 'How many players are you expecting to have?',
type: 'integer',
min: 2,
max: 100
}
]
});
}
async run(msg, { opponent }) {
if (opponent.bot) return msg.reply('Bots may not be played against.');
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
async run(msg, { playersCount }) {
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
const awaitedPlayers = await awaitPlayers(msg, playersCount);
if (!awaitedPlayers) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
return msg.say('Game could not be started...');
}
let userTurn = false;
let winner = null;
let remains = 500;
const players = new Collection();
for (const player of awaitedPlayers) {
players.set(player, {
pumps: 0,
id: player,
user: await this.client.users.fetch(player)
});
}
let loser = null;
let remains = players.size * 500;
let turns = 0;
let lastTurnTimeout = false;
while (!winner) {
const user = userTurn ? msg.author : opponent;
const rotation = players.map(player => player.id);
while (!loser) {
const user = players.get(rotation[0]);
let pump;
++turns;
if (turns === 1) {
await msg.say(`${user} pumps the balloon!`);
await msg.say(`${user.user} pumps the balloon!`);
pump = true;
} else {
await msg.say(`${user}, do you pump the balloon again?`);
pump = await verify(msg.channel, user);
await msg.say(`${user.user}, do you pump the balloon again?`);
pump = await verify(msg.channel, user.user);
}
if (pump) {
if (turns !== 1 && lastTurnTimeout) lastTurnTimeout = false;
remains -= randomRange(25, 75);
remains -= randomRange(5, 100);
const popped = Math.floor(Math.random() * remains);
if (popped <= 0) {
await msg.say('The balloon pops!');
winner = userTurn ? opponent : msg.author;
loser = user;
break;
}
if (turns >= 3) {
await msg.say(`${user} steps back!`);
if (turns >= 10) {
await msg.say(`${user.user} steps back!`);
turns = 0;
userTurn = !userTurn;
rotation.shift();
rotation.push(user.id);
}
} else {
if (pump !== 0 && lastTurnTimeout) lastTurnTimeout = false;
if (pump === 0) {
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
lastTurnTimeout = true;
}
}
await msg.say(`${user.user} steps back!`);
turns = 0;
userTurn = !userTurn;
rotation.shift();
rotation.push(user.id);
}
}
this.client.games.delete(msg.channel.id);
if (winner === 'time') return msg.say('Game ended due to inactivity.');
return msg.say(`And the winner is... ${winner}! Great job!`);
return msg.say(`And the loser is... ${loser.user}! Great job everyone else!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "xiao",
"version": "119.7.1",
"version": "119.7.2",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {