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Bye bye restart script
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-18
@@ -95,24 +95,6 @@ client.on('guildDelete', async guild => {
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dBotsOrg(count, client.user.id);
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});
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const { wait } = require('./structures/Util');
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client.setInterval(async () => {
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let battle = client.registry.resolveCommand('games:battle').fighting.size;
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let hangman = client.registry.resolveCommand('games:hangman').playing.size;
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let gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
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while (battle > 0 || hangman > 0 || gunfight > 0) {
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if (battle > 0) console.log(`[RESTART] A battle is going on in Shard ${client.shard.id}, delaying...`);
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if (hangman > 0) console.log(`[RESTART] A game of hangman is going on in Shard ${client.shard.id}, delaying...`);
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if (gunfight > 0) console.log(`[RESTART] A gunfight is going on in Shard ${client.shard.id}, delaying...`);
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await wait(300000);
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battle = client.registry.resolveCommand('games:battle').fighting.size;
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hangman = client.registry.resolveCommand('games:hangman').playing.size;
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gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
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}
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console.log(`[RESTART] Shard ${client.shard.id} Restarted.`);
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process.exit(0);
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}, 8.64e+7);
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client.login(TOKEN);
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process.on('unhandledRejection', console.error);
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