Bye bye restart script

This commit is contained in:
Daniel Odendahl Jr
2017-09-06 22:01:26 +00:00
parent 0e783505dc
commit b01810cbb7
-18
View File
@@ -95,24 +95,6 @@ client.on('guildDelete', async guild => {
dBotsOrg(count, client.user.id);
});
const { wait } = require('./structures/Util');
client.setInterval(async () => {
let battle = client.registry.resolveCommand('games:battle').fighting.size;
let hangman = client.registry.resolveCommand('games:hangman').playing.size;
let gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
while (battle > 0 || hangman > 0 || gunfight > 0) {
if (battle > 0) console.log(`[RESTART] A battle is going on in Shard ${client.shard.id}, delaying...`);
if (hangman > 0) console.log(`[RESTART] A game of hangman is going on in Shard ${client.shard.id}, delaying...`);
if (gunfight > 0) console.log(`[RESTART] A gunfight is going on in Shard ${client.shard.id}, delaying...`);
await wait(300000);
battle = client.registry.resolveCommand('games:battle').fighting.size;
hangman = client.registry.resolveCommand('games:hangman').playing.size;
gunfight = client.registry.resolveCommand('games:gunfight').fighting.size;
}
console.log(`[RESTART] Shard ${client.shard.id} Restarted.`);
process.exit(0);
}, 8.64e+7);
client.login(TOKEN);
process.on('unhandledRejection', console.error);