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Nim Command
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@@ -261,7 +261,7 @@ in the appropriate channel's topic to use it.
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## Commands
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Total: 581
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Total: 582
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### Utility:
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@@ -620,6 +620,7 @@ Total: 581
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* **island:** Who will be the final two left on the island after a series of vote-kicks?
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* **jenga:** Play a game of Jenga with another user or the AI.
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* **lie-swatter:** Players are given a fact and must quickly decide if it's True or a Lie.
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* **nim:** Play a game of nim with another user.
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* **pick-a-number:** Two players pick a number between 1 and 10. Whoever's closer wins.
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* **poker:** Play poker with up to 5 other users.
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* **quiz-duel:** Answer a series of quiz questions against other opponents.
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@@ -0,0 +1,29 @@
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[
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"🕯️",
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"🍎",
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"🍑",
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"🍆",
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"🧅",
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"🍕",
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"📀",
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"🔋",
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"💵",
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"🪙",
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"💎",
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"🦠",
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"🪥",
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"🧸",
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"📎",
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"📏",
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"📌",
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"🖍️",
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"🖊️",
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"🖋️",
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"🖌️",
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"✏️",
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"🏳️🌈",
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"🪱",
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"🐌",
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"🥢",
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"🥄"
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]
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@@ -0,0 +1,153 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const emoji = require('../../assets/json/nim');
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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module.exports = class NimCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'nim',
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group: 'games-mp',
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memberName: 'nim',
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description: 'Play a game of nim with another user.',
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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type: 'user'
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},
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{
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key: 'rows',
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prompt: 'How many rows do you want to have?',
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type: 'integer',
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default: 5,
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min: 1,
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max: 10
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}
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]
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});
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}
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async run(msg, { opponent, rows }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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const board = this.generateBoard(rows);
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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let firstTurn = true;
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const objectEmoji = emoji[Math.floor(Math.random() * emoji.length)];
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while (!winner) {
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const user = userTurn ? msg.author : opponent;
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await msg.say(stripIndents`
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${user}, from which row do you want to remove from? Type \`end\` to forefeit.
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After this step, you will decide how many ${objectEmoji} to remove from that row.
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${this.displayBoard(board)}
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${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
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`);
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const pickFilter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return board[i] && board[i] > 0;
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};
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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continue;
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}
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}
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const choice = turn.first().content;
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const picked = Number.parseInt(choice, 10);
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const row = board[picked - 1];
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await msg.say(stripIndents`
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How many ${objectEmoji} do you want to remove from row ${picked}? Type \`end\` to forefeit.
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If you want to go back, type \`back\`.
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${nums[picked - 1]}${objectEmoji.repeat(row)}
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`);
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const rowFilter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end' || choice.toLowerCase() === 'back') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return row >= i && row > 0;
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};
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const rowTurn = await msg.channel.awaitMessages(rowFilter, {
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max: 1,
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time: 60000
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});
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if (!rowTurn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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continue;
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}
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}
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const rowChoice = turn.first().content;
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const rowPicked = Number.parseInt(choice, 10);
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if (rowChoice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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if (rowChoice.toLowerCase() === 'back') continue;
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board[picked - 1] -= rowPicked;
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if (!userTurn && firstTurn) firstTurn = false;
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if (!board.some(row => row !== 0)) {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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userTurn = !userTurn;
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(`Congrats, ${winner}! You forced your opponent to pick the final object!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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displayBoard(board, objectEmoji) {
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return board.map((amount, i) => `${nums[i]}${objectEmoji.repeat(amount)}`).join('\n');
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}
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generateBoard(rows) {
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const board = [];
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for (let i = 0; i < rows; i++) {
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board.push(i + 1);
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}
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return board;
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "126.9.0",
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"version": "126.10.0",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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