mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Add support for custom chess game length
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@@ -36,6 +36,13 @@ module.exports = class ChessCommand extends Command {
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key: 'opponent',
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prompt: 'What user would you like to challenge? To play against AI, choose me.',
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type: 'user'
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},
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{
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key: 'time',
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prompt: 'How long should the chess timers be set for (in minutes)?',
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type: 'integer',
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max: 60,
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min: 5
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}
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]
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});
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@@ -43,7 +50,7 @@ module.exports = class ChessCommand extends Command {
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this.images = null;
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}
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async run(msg, { opponent }) {
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async run(msg, { opponent, time }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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@@ -60,8 +67,8 @@ module.exports = class ChessCommand extends Command {
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}
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const resumeGame = await this.client.redis.get(`chess-${msg.author.id}`);
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let game;
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let whiteTime = 900000;
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let blackTime = 900000;
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let whiteTime = time * 60000;
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let blackTime = time * 60000;
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let whitePlayer = msg.author;
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let blackPlayer = opponent;
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if (resumeGame) {
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@@ -86,7 +93,7 @@ module.exports = class ChessCommand extends Command {
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while (!game.exportJson().checkMate) {
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const gameState = game.exportJson();
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const user = gameState.turn === 'black' ? blackPlayer : whitePlayer;
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const time = gameState.turn === 'black' ? blackTime : whiteTime;
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const userTime = gameState.turn === 'black' ? blackTime : whiteTime;
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if (user.bot) {
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prevPieces = Object.assign({}, game.exportJson().pieces);
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const now = new Date();
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@@ -100,7 +107,7 @@ module.exports = class ChessCommand extends Command {
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You can save your game by typing \`save\`.
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_You are ${gameState.check ? '**in check!**' : 'not in check.'}_
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**Time Remaining: ${moment.duration(time).format()}**
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**Time Remaining: ${moment.duration(time).format()}** (Max 10min per turn)
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`, { files: [{ attachment: this.displayBoard(gameState, prevPieces), name: 'chess.png' }] });
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prevPieces = Object.assign({}, game.exportJson().pieces);
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const moves = game.moves();
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@@ -121,11 +128,16 @@ module.exports = class ChessCommand extends Command {
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const now = new Date();
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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time
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time: Math.min(userTime, 600000)
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});
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if (!turn.size) {
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const timeTaken = new Date() - now;
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this.client.games.delete(msg.channel.id);
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return msg.say(`${user.id === msg.author.id ? opponent : msg.author} wins from timeout!`);
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if (userTime - timeTaken <= 0) {
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return msg.say(`${user.id === msg.author.id ? opponent : msg.author} wins from timeout!`);
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} else {
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return msg.say(`${user}, the game has been ended. You cannot take more than 10 minutes.`);
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}
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}
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if (turn.first().content.toLowerCase() === 'end') break;
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if (turn.first().content.toLowerCase() === 'save') {
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "128.0.1",
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"version": "128.0.2",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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