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Russian Roulette Command
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@@ -56,7 +56,7 @@ Xiao is a Discord bot coded in JavaScript with
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* [Rando Cardrissian](https://github.com/dragonfire535/rando-cardrissian) is a Cards Against Humanity bot, whose features were originally built into Xiao.
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* [Storyteller](https://github.com/dragonfire535/storyteller) is a Mafia bot made for Discord's 2019 Hack Week, whose features were originally built into Xiao.
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## Commands (343)
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## Commands (344)
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### Utility:
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* **eval:** Executes JavaScript code.
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@@ -275,6 +275,7 @@ Xiao is a Discord bot coded in JavaScript with
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* **quiz:** Answer a quiz question.
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* **rock-paper-scissors:** Play Rock-Paper-Scissors.
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* **roulette:** Play a game of roulette.
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* **russian-roulette:** Who will pull the trigger and die first?
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* **slots:** Play a game of slots.
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* **sorting-hat:** Take a quiz to determine your Hogwarts house.
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* **tic-tac-toe:** Play a game of tic-tac-toe with another user.
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@@ -0,0 +1,58 @@
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const Command = require('../../structures/Command');
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const { shuffle, verify } = require('../../util/Util');
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module.exports = class RussianRouletteCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'russian-roulette',
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aliases: ['r-roulette', 'russia-gun'],
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group: 'games',
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memberName: 'russian-roulette',
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description: 'Who will pull the trigger and die first?',
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to gunfight?',
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type: 'user',
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default: () => this.client.user
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not challenge yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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let userTurn = true;
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const gun = shuffle([true, false, false, false, false, false, false, false]);
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let round = 0;
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let winner = null;
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while (!winner) {
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const player = userTurn ? msg.author : opponent;
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await msg.say(`${player.tag} pulls the trigger... And **${gun[round] ? 'dies!**' : 'lives...** Continue?'}`);
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if (gun[round]) {
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winner = userTurn ? opponent : msg.author;
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} else {
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const keepGoing = await verify(msg.channel, opponent.bot ? msg.author : player);
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if (!keepGoing) winner = userTurn ? opponent : msg.author;
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round++;
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userTurn = !userTurn;
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}
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}
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this.client.games.delete(msg.channel.id);
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return msg.say(`The winner is ${winner}!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "108.0.0",
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"version": "108.1.0",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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