Buttons in lie-swatter

This commit is contained in:
Dragon Fire
2024-04-13 01:02:43 -04:00
parent c06cc24a4a
commit 8404a974fb
2 changed files with 19 additions and 26 deletions
+18 -24
View File
@@ -1,11 +1,9 @@
const Command = require('../../framework/Command');
const { ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
const request = require('node-superfetch');
const { stripIndents } = require('common-tags');
const { Collection } = require('@discordjs/collection');
const { delay, awaitPlayers, reactIfAble } = require('../../util/Util');
const { SUCCESS_EMOJI_ID } = process.env;
const trueOptions = ['true', 'yes', 'the truth', 't', 'tru', 'tr', 'y', 'ye'];
const falseOptions = ['false', 'lie', 'no', 'a lie', 'f', 'fals', 'fal', 'fa', 'n', 'l'];
const { delay, awaitPlayers } = require('../../util/Util');
module.exports = class LieSwatterCommand extends Command {
constructor(client) {
@@ -53,27 +51,23 @@ module.exports = class LieSwatterCommand extends Command {
}
const questions = await this.fetchQuestions();
let lastTurnTimeout = false;
const gameMsg = await msg.say('Loading...');
while (questions.length) {
++turn;
const question = questions[0];
questions.shift();
await msg.say(`**(${turn}) ${question.category}**\n${question.question}\n\n_Is it True or is it a Lie?_`);
const filter = res => {
if (!awaitedPlayers.includes(res.author.id)) return false;
const answer = res.content.toLowerCase();
if (trueOptions.includes(answer) || falseOptions.includes(answer)) {
reactIfAble(res, res.author, SUCCESS_EMOJI_ID, '✅');
return true;
}
return false;
};
const msgs = await msg.channel.awaitMessages({
filter,
const row = new ActionRowBuilder().addComponents(
new ButtonBuilder().setCustomId('true').setStyle(ButtonStyle.Success).setLabel('The Truth'),
new ButtonBuilder().setCustomId('false').setStyle(ButtonStyle.Danger).setLabel('A Lie')
);
await gameMsg.edit(`**(${turn}) ${question.category}**\n${question.question}`, { components: [row] });
const choices = await msg.channel.awaitMessageComponent({
filter: res => awaitedPlayers.includes(res.author.id),
max: pts.size,
time: 30000
});
if (!msgs.size) {
await msg.say(`No answers? Well, it was ${question.answer ? 'true' : 'a lie'}.`);
if (!choices.size) {
await gameMsg.edit(`No answers? Well, it was ${question.answer ? 'true' : 'a lie'}.`, { components: [] });
if (lastTurnTimeout) {
break;
} else {
@@ -81,10 +75,10 @@ module.exports = class LieSwatterCommand extends Command {
continue;
}
}
const answers = msgs.map(res => {
const answers = choices.map(ans => {
let answer;
if (trueOptions.includes(res.content.toLowerCase())) answer = true;
else if (falseOptions.includes(res.content.toLowerCase())) answer = false;
if (ans.customId === 'true') answer = true;
else if (ans.customId === 'false') answer = false;
return { answer, id: res.author.id };
});
const correct = answers.filter(answer => answer.answer === question.answer);
@@ -93,17 +87,17 @@ module.exports = class LieSwatterCommand extends Command {
if (correct[0].id === answer.id) player.points += 75;
else player.points += 50;
}
await msg.say(stripIndents`
await gameMsg.edit(stripIndents`
It was... **${question.answer ? 'true' : 'a lie'}**!
_Fastest Guess: ${correct.length ? `${pts.get(correct[0].id).user.tag} (+75 pts)` : 'No One...'}_
${questions.length ? '_Next round starting in 5 seconds..._' : ''}
`);
`, { components: [] });
if (lastTurnTimeout) lastTurnTimeout = false;
if (questions.length) await delay(5000);
}
const winner = pts.sort((a, b) => b.points - a.points).first().user;
return msg.say(stripIndents`
return gameMsg.edit(stripIndents`
Congrats, ${winner}!
__**Top 10:**__
+1 -2
View File
@@ -53,10 +53,9 @@ module.exports = class TrueOrFalseCommand extends Command {
**You have 15 seconds to answer this question.**
${decodeURIComponent(body.results[0].question)}
`, { components: [row] });
const filter = res => res.user.id === msg.author.id;
try {
const ans = await questionMsg.awaitMessageComponent({
filter,
filter: res => res.user.id === msg.author.id,
max: 1,
time: 15000
});