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https://github.com/arthur-pbty/xiao.git
synced 2026-06-06 22:44:32 +02:00
Center challenger images better
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@@ -3,32 +3,37 @@ const { PermissionFlagsBits } = require('discord.js');
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const { createCanvas, loadImage } = require('canvas');
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const request = require('node-superfetch');
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const path = require('path');
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const { silhouette, hasAlpha, centerImagePart } = require('../../util/Canvas');
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const { silhouette, hasAlpha } = require('../../util/Canvas');
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const games = {
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64: {
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x: 197,
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y: 100,
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size: 100
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x: 207,
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y: 91,
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maxWidth: 80,
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maxHeight: 123
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},
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melee: {
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x: 450,
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y: 153,
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size: 165
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x: 447,
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y: 113,
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maxWidth: 181,
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maxHeight: 247
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},
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brawl: {
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x: 323,
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y: 106,
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size: 165
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x: 321,
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y: 83,
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maxWidth: 140,
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maxHeight: 222
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},
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4: {
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x: 484,
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y: 98,
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size: 256
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x: 459,
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y: 82,
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maxWidth: 281,
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maxHeight: 294
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},
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ultimate: {
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x: 645,
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y: 132,
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size: 400
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x: 612,
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y: 80,
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maxWidth: 500,
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maxHeight: 500
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}
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};
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@@ -112,8 +117,8 @@ module.exports = class ChallengerCommand extends Command {
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const canvas = createCanvas(base.width, base.height);
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const ctx = canvas.getContext('2d');
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ctx.drawImage(base, 0, 0);
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const { x, y, width, height } = centerImagePart(data, gameData.size, gameData.size, gameData.x, gameData.y);
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ctx.drawImage(silhouetted ? this.silhouetteImage(data) : data, x, y, width, height);
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const img = silhouetted ? this.silhouetteImage(data) : data;
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centerInBox(ctx, img, gameData.x, gameData.y, gameData.maxWidth, gameData.maxHeight);
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return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] });
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}
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@@ -125,4 +130,21 @@ module.exports = class ChallengerCommand extends Command {
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silhouette(ctx, 0, 0, image.width, image.height);
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return canvas;
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}
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centerInBox(ctx, img, boxX, boxY, boxWidth, boxHeight) {
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const imgAspectRatio = img.width / img.height;
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const boxAspectRatio = boxWidth / boxHeight;
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let drawWidth, drawHeight;
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if (imgAspectRatio > boxAspectRatio) {
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drawHeight = boxHeight;
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drawWidth = img.width * (drawHeight / img.height);
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} else {
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drawWidth = boxWidth;
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drawHeight = img.height * (drawWidth / img.width);
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}
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const drawX = boxX + ((boxWidth - drawWidth) / 2);
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const drawY = boxY + ((boxHeight - drawHeight) / 2);
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ctx.drawImage(img, drawX, drawY, drawWidth, drawHeight);
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return ctx;
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}
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};
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