mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-04 15:56:52 +02:00
Allow multiple aki games in same channel
This commit is contained in:
+108
-122
@@ -1,7 +1,6 @@
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const Command = require('../../framework/Command');
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const { MessageEmbed, MessageActionRow, MessageButton } = require('discord.js');
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const { Aki, regions } = require('aki-api');
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const { stripIndents } = require('common-tags');
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const { list } = require('../../util/Util');
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module.exports = class AkinatorCommand extends Command {
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@@ -35,143 +34,130 @@ module.exports = class AkinatorCommand extends Command {
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}
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async run(msg, { region }) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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try {
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const aki = new Aki(region, !msg.channel.nsfw);
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let ans = null;
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let win = false;
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let timesGuessed = 0;
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let guessResetNum = 0;
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let wentBack = false;
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let forceGuess = false;
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const initialRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Ready!').setStyle('PRIMARY'),
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new MessageButton().setCustomID('false').setLabel('Nevermind').setStyle('SECONDARY')
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const aki = new Aki(region, !msg.channel.nsfw);
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let ans = null;
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let win = false;
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let timesGuessed = 0;
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let guessResetNum = 0;
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let wentBack = false;
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let forceGuess = false;
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const initialRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Ready!').setStyle('PRIMARY'),
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new MessageButton().setCustomID('false').setLabel('Nevermind').setStyle('SECONDARY')
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);
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const gameMsg = await msg.reply('Welcome to Akinator! Think of a character, and I will try to guess it.', {
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components: [initialRow]
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});
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const initialVerify = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!initialVerify.size) {
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return gameMsg.edit('Guess you didn\'t want to play after all...', { components: [] });
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}
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let buttonPress = initialVerify.first();
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if (buttonPress.customID === 'false') return buttonPress.update('Too bad...', { components: [] });
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await this.sendLoadingMessage(buttonPress, [initialRow]);
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const guessBlacklist = [];
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while (timesGuessed < 3) {
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if (guessResetNum > 0) guessResetNum--;
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if (ans === null) {
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await aki.start();
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} else if (wentBack) {
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wentBack = false;
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} else {
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try {
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await aki.step(ans);
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} catch {
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await aki.step(ans);
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}
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}
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if (!aki.answers || aki.currentStep >= 79) forceGuess = true;
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const row = new MessageActionRow();
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for (const answer of aki.answers) {
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row.addComponents(new MessageButton().setCustomID(answer).setStyle('PRIMARY').setLabel(answer));
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}
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const sRow = new MessageActionRow();
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if (aki.currentStep > 0) {
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sRow.addComponents(new MessageButton().setCustomID('back').setStyle('SECONDARY').setLabel('Back'));
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}
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sRow.addComponents(new MessageButton().setCustomID('end').setStyle('DANGER').setLabel('End'));
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await buttonPress.editReply(
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`**${aki.currentStep + 1}.** ${aki.question} (${Math.round(Number.parseInt(aki.progress, 10))}%)`,
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{ components: [row, sRow] }
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);
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const gameMsg = await msg.reply('Welcome to Akinator! Think of a character, and I will try to guess it.', {
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components: [initialRow]
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});
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const initialVerify = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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const interactions = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!initialVerify.size) {
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return gameMsg.edit('Guess you didn\'t want to play after all...', { components: [] });
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if (!interactions.size) {
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win = 'time';
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break;
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}
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let buttonPress = initialVerify.first();
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if (buttonPress.customID === 'false') return buttonPress.update('Too bad...', { components: [] });
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await this.sendLoadingMessage(buttonPress, [initialRow]);
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const guessBlacklist = [];
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this.client.games.set(msg.channel.id, { name: this.name });
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while (timesGuessed < 3) {
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if (guessResetNum > 0) guessResetNum--;
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if (ans === null) {
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await aki.start();
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} else if (wentBack) {
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wentBack = false;
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} else {
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try {
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await aki.step(ans);
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} catch {
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await aki.step(ans);
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}
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buttonPress = interactions.first();
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await this.sendLoadingMessage(buttonPress, [row, sRow]);
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const choice = interactions.first().customID;
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if (choice === 'end') {
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forceGuess = true;
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} else if (choice === 'back') {
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if (guessResetNum > 0) guessResetNum++;
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wentBack = true;
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await aki.back();
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continue;
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} else {
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ans = aki.answers.indexOf(choice);
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}
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if ((aki.progress >= 90 && !guessResetNum) || forceGuess) {
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timesGuessed++;
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guessResetNum += 10;
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await aki.win();
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const guess = aki.answers.filter(g => !guessBlacklist.includes(g.id))[0];
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if (!guess) {
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win = true;
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break;
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}
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if (!aki.answers || aki.currentStep >= 79) forceGuess = true;
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const row = new MessageActionRow();
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for (const answer of aki.answers) {
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row.addComponents(new MessageButton().setCustomID(answer).setStyle('PRIMARY').setLabel(answer));
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}
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const sRow = new MessageActionRow();
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if (aki.currentStep > 0) {
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sRow.addComponents(new MessageButton().setCustomID('back').setStyle('SECONDARY').setLabel('Back'));
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}
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sRow.addComponents(new MessageButton().setCustomID('end').setStyle('DANGER').setLabel('End'));
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await buttonPress.editReply(
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`**${aki.currentStep + 1}.** ${aki.question} (${Math.round(Number.parseInt(aki.progress, 10))}%)`,
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{ components: [row, sRow] }
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guessBlacklist.push(guess.id);
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const embed = new MessageEmbed()
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.setColor(0xF78B26)
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.setTitle(`I'm ${Math.round(guess.proba * 100)}% sure it's...`)
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.setDescription(`${guess.name}${guess.description ? `\n_${guess.description}_` : ''}`)
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.setThumbnail(guess.absolute_picture_path || null)
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.setFooter(forceGuess ? 'Final Guess' : `Guess ${timesGuessed}`);
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const guessRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
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);
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const interactions = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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await buttonPress.editReply('Is this your character?', { embeds: [embed], components: [guessRow] });
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const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!interactions.size) {
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if (!verification.size) {
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win = 'time';
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break;
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}
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buttonPress = interactions.first();
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await this.sendLoadingMessage(buttonPress, [row, sRow]);
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const choice = interactions.first().customID;
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if (choice === 'end') {
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forceGuess = true;
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} else if (choice === 'back') {
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if (guessResetNum > 0) guessResetNum++;
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wentBack = true;
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await aki.back();
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continue;
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} else {
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ans = aki.answers.indexOf(choice);
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}
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if ((aki.progress >= 90 && !guessResetNum) || forceGuess) {
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timesGuessed++;
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guessResetNum += 10;
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await aki.win();
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const guess = aki.answers.filter(g => !guessBlacklist.includes(g.id))[0];
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if (!guess) {
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win = true;
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break;
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}
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guessBlacklist.push(guess.id);
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const embed = new MessageEmbed()
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.setColor(0xF78B26)
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.setTitle(`I'm ${Math.round(guess.proba * 100)}% sure it's...`)
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.setDescription(stripIndents`
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${guess.name}${guess.description ? `\n_${guess.description}_` : ''}
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_**Type [y]es or [n]o to continue.**_
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`)
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.setThumbnail(guess.absolute_picture_path || null)
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.setFooter(forceGuess ? 'Final Guess' : `Guess ${timesGuessed}`);
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const guessRow = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
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);
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await buttonPress.editReply('Is this your character?', { embeds: [embed], components: [guessRow] });
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const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!verification.size) {
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win = 'time';
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break;
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}
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buttonPress = verification.first();
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await this.sendLoadingMessage(buttonPress, [guessRow]);
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if (buttonPress.customID === 'true') {
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win = false;
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break;
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} else if (timesGuessed >= 3 || forceGuess) {
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win = true;
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break;
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}
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buttonPress = verification.first();
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await this.sendLoadingMessage(buttonPress, [guessRow]);
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if (buttonPress.customID === 'true') {
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win = false;
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break;
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} else if (timesGuessed >= 3 || forceGuess) {
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win = true;
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break;
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}
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}
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this.client.games.delete(msg.channel.id);
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const row = new MessageActionRow();
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row.addComponents(
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new MessageButton().setLabel('Akinator Website').setStyle('LINK').setURL('https://akinator.com/')
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);
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if (win === 'time') {
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return buttonPress.editReply('I guess your silence means I have won.', { components: [row] });
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}
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if (win) {
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return buttonPress.editReply('Bravo, you have defeated me.', { components: [row] });
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}
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return buttonPress.editReply('Guessed right one more time! I love playing with you!', { components: [row] });
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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const row = new MessageActionRow();
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row.addComponents(
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new MessageButton().setLabel('Akinator Website').setStyle('LINK').setURL('https://akinator.com/')
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);
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if (win === 'time') {
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return buttonPress.editReply('I guess your silence means I have won.', { components: [row] });
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}
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if (win) {
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return buttonPress.editReply('Bravo, you have defeated me.', { components: [row] });
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}
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return buttonPress.editReply('Guessed right one more time! I love playing with you!', { components: [row] });
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}
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sendLoadingMessage(buttonPress, rows) {
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@@ -36,38 +36,34 @@ module.exports = class TrueOrFalseCommand extends Command {
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}
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async run(msg, { difficulty }) {
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try {
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const { body } = await request
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.get('https://opentdb.com/api.php')
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.query({
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amount: 1,
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type: 'boolean',
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encode: 'url3986',
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difficulty
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});
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if (!body.results) return msg.reply('Oh no, a question could not be fetched. Try again later!');
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const correct = decodeURIComponent(body.results[0].correct_answer.toLowerCase());
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const correctBool = correct === 'true';
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const row = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setStyle('SUCCESS').setLabel('True'),
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new MessageButton().setCustomID('false').setStyle('DANGER').setLabel('False')
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);
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const questionMsg = await msg.reply(stripIndents`
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**You have 15 seconds to answer this question.**
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${decodeURIComponent(body.results[0].question)}
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`, { components: [row] });
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const filter = res => res.user.id === msg.author.id;
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const interactions = await questionMsg.awaitMessageComponentInteractions(filter, {
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max: 1,
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time: 15000
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const { body } = await request
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.get('https://opentdb.com/api.php')
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.query({
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amount: 1,
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type: 'boolean',
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encode: 'url3986',
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difficulty
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});
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if (!interactions.size) return questionMsg.edit(`Sorry, time is up! It was ${correctBool}.`, { components: [] });
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const ans = interactions.first();
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const ansBool = ans.customID === 'true';
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if (correctBool !== ansBool) return ans.update(`Nope, sorry, it's ${correctBool}.`, { components: [] });
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return ans.update('Nice job! 10/10! You deserve some cake!', { components: [] });
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} catch (err) {
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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if (!body.results) return msg.reply('Oh no, a question could not be fetched. Try again later!');
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const correct = decodeURIComponent(body.results[0].correct_answer.toLowerCase());
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const correctBool = correct === 'true';
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const row = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('true').setStyle('SUCCESS').setLabel('True'),
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new MessageButton().setCustomID('false').setStyle('DANGER').setLabel('False')
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);
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const questionMsg = await msg.reply(stripIndents`
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**You have 15 seconds to answer this question.**
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${decodeURIComponent(body.results[0].question)}
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`, { components: [row] });
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const filter = res => res.user.id === msg.author.id;
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const interactions = await questionMsg.awaitMessageComponentInteractions(filter, {
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max: 1,
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time: 15000
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});
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if (!interactions.size) return questionMsg.edit(`Sorry, time is up! It was ${correctBool}.`, { components: [] });
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const ans = interactions.first();
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const ansBool = ans.customID === 'true';
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if (correctBool !== ansBool) return ans.update(`Nope, sorry, it's ${correctBool}.`, { components: [] });
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return ans.update('Nice job! 10/10! You deserve some cake!', { components: [] });
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}
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};
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