mirror of
https://github.com/arthur-pbty/xiao.git
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Tic Tac Toe AI
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@@ -1,4 +1,5 @@
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const Command = require('../../structures/Command');
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const tictactoe = require('tictactoe-minimax-ai');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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@@ -13,7 +14,7 @@ module.exports = class TicTacToeCommand extends Command {
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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prompt: 'What user would you like to challenge? To play against AI, choose me.',
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type: 'user'
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}
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]
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@@ -21,17 +22,18 @@ module.exports = class TicTacToeCommand extends Command {
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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}
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const sides = ['1', '2', '3', '4', '5', '6', '7', '8', '9'];
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const taken = [];
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@@ -41,43 +43,48 @@ module.exports = class TicTacToeCommand extends Command {
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while (!winner && taken.length < 9) {
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const user = userTurn ? msg.author : opponent;
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const sign = userTurn ? 'X' : 'O';
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await msg.say(stripIndents`
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${user}, which side do you pick? Type \`end\` to forefeit.
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\`\`\`
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${sides[0]} | ${sides[1]} | ${sides[2]}
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—————————
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${sides[3]} | ${sides[4]} | ${sides[5]}
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—————————
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${sides[6]} | ${sides[7]} | ${sides[8]}
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\`\`\`
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`);
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const filter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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return sides.includes(choice) && !taken.includes(choice);
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};
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const turn = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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let choice;
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if (opponent.bot && !userTurn) {
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choice = tictactoe.bestMove(this.convertBoard(sides), { computer: 'o', opponent: 'x' });
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} else {
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await msg.say(stripIndents`
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${user}, which side do you pick? Type \`end\` to forefeit.
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\`\`\`
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${sides[0]} | ${sides[1]} | ${sides[2]}
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—————————
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${sides[3]} | ${sides[4]} | ${sides[5]}
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—————————
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${sides[6]} | ${sides[7]} | ${sides[8]}
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\`\`\`
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`);
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const filter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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return sides.includes(choice) && !taken.includes(choice);
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};
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const turn = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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userTurn = !userTurn;
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lastTurnTimeout = true;
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continue;
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}
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}
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choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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} else {
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userTurn = !userTurn;
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lastTurnTimeout = true;
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continue;
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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sides[Number.parseInt(choice, 10) - 1] = sign;
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sides[opponent.bot && !userTurn ? choice : Number.parseInt(choice, 10) - 1] = sign;
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taken.push(choice);
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if (this.verifyWin(sides)) winner = userTurn ? msg.author : opponent;
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if (lastTurnTimeout) lastTurnTimeout = false;
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@@ -93,13 +100,18 @@ module.exports = class TicTacToeCommand extends Command {
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}
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verifyWin(sides) {
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return (sides[0] === sides[1] && sides[0] === sides[2])
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|| (sides[0] === sides[3] && sides[0] === sides[6])
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|| (sides[3] === sides[4] && sides[3] === sides[5])
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|| (sides[1] === sides[4] && sides[1] === sides[7])
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|| (sides[6] === sides[7] && sides[6] === sides[8])
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|| (sides[2] === sides[5] && sides[2] === sides[8])
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|| (sides[0] === sides[4] && sides[0] === sides[8])
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|| (sides[2] === sides[4] && sides[2] === sides[6]);
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const evaluated = tictactoe.boardEvaluate(this.convertBoard(sides), { computer: 'o', opponent: 'x '});
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if (evaluated === 'win' || evaluated === 'loss' || evaluated === 'tie') return true;
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return false;
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}
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convertBoard(board) {
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const newBoard = [];
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for (const piece of board) {
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if (piece === 'X') newBoard.push('x');
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if (piece === 'O') newBoard.push('o');
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newBoard.push('_');
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}
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return newBoard;
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}
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};
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+2
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "124.5.2",
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"version": "124.5.3",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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@@ -64,6 +64,7 @@
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"sherlockjs": "^1.4.0",
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"stackblur-canvas": "^2.4.0",
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"tesseract.js": "^2.1.4",
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"tictactoe-minimax-ai": "^1.2.1",
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"winston": "^3.3.3"
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},
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"optionalDependencies": {
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