Fix would you rather

This commit is contained in:
Dragon Fire
2024-03-20 19:59:57 -04:00
parent f24f77a101
commit 2c180f39b7
2 changed files with 27 additions and 95 deletions
@@ -1,72 +0,0 @@
const Command = require('../../framework/Command');
const request = require('node-superfetch');
const { decode: decodeHTML } = require('html-entities');
const { stripIndents } = require('common-tags');
const { verify, formatNumber } = require('../../util/Util');
module.exports = class WillYouPressTheButtonCommand extends Command {
constructor(client) {
super(client, {
name: 'will-you-press-the-button',
aliases: ['press-the-button', 'button', 'wyptb', 'press-button'],
group: 'games-sp',
memberName: 'will-you-press-the-button',
description: 'Responds with a random "Will You Press The Button?" dilemma.',
credit: [
{
name: 'Will You Press The Button?',
url: 'https://willyoupressthebutton.com/',
reason: 'API'
}
]
});
}
async run(msg) {
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
const dilemma = await this.fetchDilemma();
await msg.reply(stripIndents`
**${decodeHTML(dilemma.txt1)}** but **${decodeHTML(dilemma.txt2)}**
Will you press the button?
_Respond with **[y]es** or **[n]o** to continue._
`);
const verification = await verify(msg.channel, msg.author);
if (verification === 0) {
this.client.games.delete(msg.channel.id);
return msg.reply(stripIndents`
No response? Too bad.
Yes ${formatNumber(dilemma.yes)} - ${formatNumber(dilemma.no)} No
`);
}
await this.postResponse(dilemma.id, verification);
const totalVotes = dilemma.yes + dilemma.no;
this.client.games.delete(msg.channel.id);
return msg.reply(stripIndents`
**${Math.round(((verification ? dilemma.yes : dilemma.no) / totalVotes) * 100)}%** of people agree!
Yes ${formatNumber(dilemma.yes)} - ${formatNumber(dilemma.no)} No
`);
} catch (err) {
this.client.games.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
async fetchDilemma() {
const { body } = await request.post('https://api2.willyoupressthebutton.com/api/v2/dilemma/');
return body.dilemma;
}
async postResponse(id, bool) {
try {
const { body } = await request
.post(`https://api2.willyoupressthebutton.com/api/v2/dilemma/${id}/${bool ? 'yes' : 'no'}`);
return body.success;
} catch {
return null;
}
}
};
+27 -23
View File
@@ -14,12 +14,14 @@ module.exports = class WouldYouRatherCommand extends Command {
description: 'Responds with a random "Would you rather ...?" question.',
credit: [
{
name: 'either',
url: 'http://either.io',
name: 'wouldurather.io',
url: 'https://wouldurather.io',
reason: 'API'
}
]
});
this.availableQuestions = null;
}
async run(msg) {
@@ -27,11 +29,12 @@ module.exports = class WouldYouRatherCommand extends Command {
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
const data = await this.fetchScenario();
if (!this.availableQuestions) await this.fetchAvailableQuestions();
const data = await this.fetchRandomQuestion();
await msg.say(stripIndents`
${data.prefix ? `${data.prefix}, would you rather...` : 'Would you rather...'}
**1.** ${data.option_1}
**2.** ${data.option_2}
Would you rather...
**1.** ${data.option1}
**2.** ${data.option2}
_Respond with either **1** or **2** to continue._
`);
@@ -45,17 +48,16 @@ module.exports = class WouldYouRatherCommand extends Command {
this.client.games.delete(msg.channel.id);
return msg.reply(stripIndents`
No response? Too bad.
${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)}
${formatNumber(data.option1Votes)} - ${formatNumber(data.option2Votes)}
`);
}
const option1 = msgs.first().content.toLowerCase() === '1';
await this.postResponse(data.id, option1);
const totalVotes = Number.parseInt(data.option1_total, 10) + Number.parseInt(data.option2_total, 10);
const numToUse = option1 ? Number.parseInt(data.option1_total, 10) : Number.parseInt(data.option2_total, 10);
const totalVotes = Number.parseInt(data.option1Votes, 10) + Number.parseInt(data.option2Votes, 10);
const numToUse = option1 ? Number.parseInt(data.option1Votes, 10) : Number.parseInt(data.option2Votes, 10);
this.client.games.delete(msg.channel.id);
return msg.reply(stripIndents`
**${Math.round((numToUse / totalVotes) * 100)}%** of people agree!
${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)}
${formatNumber(data.option1Votes)} - ${formatNumber(data.option2Votes)}
`);
} catch (err) {
this.client.games.delete(msg.channel.id);
@@ -63,19 +65,21 @@ module.exports = class WouldYouRatherCommand extends Command {
}
}
async fetchScenario() {
const { text } = await request.get('http://either.io/questions/next/1');
return JSON.parse(text).questions[0];
async fetchAvailableQuestions() {
const { body } = await request.get('https://wouldurather.io/api/availableQuestions');
this.availableQuestions = body.question_array;
return this.availableQuestions;
}
async postResponse(id, bool) {
try {
const { text } = await request
.get(`http://either.io/vote/${id}/${bool ? '1' : '2'}`)
.set({ 'X-Requested-With': 'XMLHttpRequest' });
return JSON.parse(text).result;
} catch {
return false;
}
async fetchQuestion(id) {
const { body } = await request
.get('https://wouldurather.io/api/question')
.query({ id });
return body;
}
fetchRandomQuestion() {
const id = this.availableQuestions[Math.floor(Math.random() * this.availableQuestions.length)];
return this.fetchQuestion(id);
}
};