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Fix would you rather
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@@ -1,72 +0,0 @@
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const Command = require('../../framework/Command');
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const request = require('node-superfetch');
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const { decode: decodeHTML } = require('html-entities');
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const { stripIndents } = require('common-tags');
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const { verify, formatNumber } = require('../../util/Util');
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module.exports = class WillYouPressTheButtonCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'will-you-press-the-button',
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aliases: ['press-the-button', 'button', 'wyptb', 'press-button'],
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group: 'games-sp',
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memberName: 'will-you-press-the-button',
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description: 'Responds with a random "Will You Press The Button?" dilemma.',
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credit: [
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{
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name: 'Will You Press The Button?',
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url: 'https://willyoupressthebutton.com/',
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reason: 'API'
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}
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]
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});
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}
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async run(msg) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const dilemma = await this.fetchDilemma();
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await msg.reply(stripIndents`
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**${decodeHTML(dilemma.txt1)}** but **${decodeHTML(dilemma.txt2)}**
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Will you press the button?
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_Respond with **[y]es** or **[n]o** to continue._
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`);
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const verification = await verify(msg.channel, msg.author);
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if (verification === 0) {
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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No response? Too bad.
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Yes ${formatNumber(dilemma.yes)} - ${formatNumber(dilemma.no)} No
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`);
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}
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await this.postResponse(dilemma.id, verification);
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const totalVotes = dilemma.yes + dilemma.no;
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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**${Math.round(((verification ? dilemma.yes : dilemma.no) / totalVotes) * 100)}%** of people agree!
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Yes ${formatNumber(dilemma.yes)} - ${formatNumber(dilemma.no)} No
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`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async fetchDilemma() {
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const { body } = await request.post('https://api2.willyoupressthebutton.com/api/v2/dilemma/');
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return body.dilemma;
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}
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async postResponse(id, bool) {
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try {
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const { body } = await request
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.post(`https://api2.willyoupressthebutton.com/api/v2/dilemma/${id}/${bool ? 'yes' : 'no'}`);
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return body.success;
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} catch {
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return null;
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}
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}
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};
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@@ -14,12 +14,14 @@ module.exports = class WouldYouRatherCommand extends Command {
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description: 'Responds with a random "Would you rather ...?" question.',
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credit: [
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{
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name: 'either',
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url: 'http://either.io',
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name: 'wouldurather.io',
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url: 'https://wouldurather.io',
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reason: 'API'
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}
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]
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});
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this.availableQuestions = null;
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}
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async run(msg) {
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@@ -27,11 +29,12 @@ module.exports = class WouldYouRatherCommand extends Command {
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const data = await this.fetchScenario();
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if (!this.availableQuestions) await this.fetchAvailableQuestions();
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const data = await this.fetchRandomQuestion();
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await msg.say(stripIndents`
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${data.prefix ? `${data.prefix}, would you rather...` : 'Would you rather...'}
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**1.** ${data.option_1}
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**2.** ${data.option_2}
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Would you rather...
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**1.** ${data.option1}
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**2.** ${data.option2}
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_Respond with either **1** or **2** to continue._
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`);
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@@ -45,17 +48,16 @@ module.exports = class WouldYouRatherCommand extends Command {
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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No response? Too bad.
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${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)}
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${formatNumber(data.option1Votes)} - ${formatNumber(data.option2Votes)}
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`);
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}
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const option1 = msgs.first().content.toLowerCase() === '1';
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await this.postResponse(data.id, option1);
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const totalVotes = Number.parseInt(data.option1_total, 10) + Number.parseInt(data.option2_total, 10);
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const numToUse = option1 ? Number.parseInt(data.option1_total, 10) : Number.parseInt(data.option2_total, 10);
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const totalVotes = Number.parseInt(data.option1Votes, 10) + Number.parseInt(data.option2Votes, 10);
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const numToUse = option1 ? Number.parseInt(data.option1Votes, 10) : Number.parseInt(data.option2Votes, 10);
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this.client.games.delete(msg.channel.id);
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return msg.reply(stripIndents`
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**${Math.round((numToUse / totalVotes) * 100)}%** of people agree!
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${formatNumber(data.option1_total)} - ${formatNumber(data.option2_total)}
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${formatNumber(data.option1Votes)} - ${formatNumber(data.option2Votes)}
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`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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@@ -63,19 +65,21 @@ module.exports = class WouldYouRatherCommand extends Command {
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}
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}
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async fetchScenario() {
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const { text } = await request.get('http://either.io/questions/next/1');
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return JSON.parse(text).questions[0];
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async fetchAvailableQuestions() {
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const { body } = await request.get('https://wouldurather.io/api/availableQuestions');
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this.availableQuestions = body.question_array;
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return this.availableQuestions;
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}
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async postResponse(id, bool) {
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try {
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const { text } = await request
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.get(`http://either.io/vote/${id}/${bool ? '1' : '2'}`)
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.set({ 'X-Requested-With': 'XMLHttpRequest' });
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return JSON.parse(text).result;
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} catch {
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return false;
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}
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async fetchQuestion(id) {
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const { body } = await request
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.get('https://wouldurather.io/api/question')
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.query({ id });
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return body;
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}
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fetchRandomQuestion() {
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const id = this.availableQuestions[Math.floor(Math.random() * this.availableQuestions.length)];
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return this.fetchQuestion(id);
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}
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};
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