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https://github.com/arthur-pbty/xiao.git
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Fix
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@@ -36,7 +36,7 @@ module.exports = class BattleCommand extends Command {
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return msg.say('Looks like they declined...');
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}
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}
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while (battle.winner === null || battle.winner !== 'time') {
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while (!battle.winner) {
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const choice = await battle.attacker.chooseAction(msg);
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if (choice === 'attack') {
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const damage = randomRange(battle.defender.guard ? 5 : 20, battle.defender.guard ? 20 : 50);
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@@ -81,6 +81,7 @@ module.exports = class BattleCommand extends Command {
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await msg.say(`Time's up, ${battle.attacker}!`);
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battle.reset();
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if (battle.lastTurnTimeout) {
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battle.endedDueToInactivity = true;
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break;
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} else {
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battle.lastTurnTimeout = true;
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@@ -7,6 +7,7 @@ module.exports = class Battle {
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this.userTurn = false;
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this.turn = 1;
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this.lastTurnTimeout = false;
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this.endedDueToInactivity = false;
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}
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get attacker() {
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@@ -26,7 +27,7 @@ module.exports = class Battle {
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}
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get winner() {
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if (this.lastTurnTimeout) return 'time';
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if (this.endedDueToInactivity) return 'time';
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if (this.user.hp <= 0) return this.opponent;
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if (this.opponent.hp <= 0) return this.user;
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return null;
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