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Domineering Command
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@@ -16,4 +16,3 @@ command-leaderboard.json
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*.traineddata
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# In-Development Commands
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commands/games-mp/domineering.js
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@@ -0,0 +1,155 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const blankEmoji = '⬜';
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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const turnRegex = /^(\d+), ?(\d+)/i;
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module.exports = class DomineeringCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'domineering',
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aliases: ['domineer', 'cross-cram', 'stop-gate'],
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group: 'games-mp',
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memberName: 'domineering',
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description: 'Play a game of Domineering with another user.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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type: 'user'
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},
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{
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key: 'size',
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prompt: 'What board size do you want to use?',
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type: 'integer',
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min: 3,
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max: 10,
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default: 5
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}
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]
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});
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}
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async run(msg, { opponent, size }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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const board = this.generateBoard(size);
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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const userEmoji = '🟥';
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const oppoEmoji = '🟦';
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while (!winner) {
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const user = userTurn ? msg.author : opponent;
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await msg.say(stripIndents`
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${user}, at what coordinates do you want to place your block (ex. 1,1)? Type \`end\` to forefeit.
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Your pieces are **${userTurn ? 'vertical' : 'horizontal'}**.
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${this.displayBoard(board, userEmoji, oppoEmoji)}
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`);
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const possibleMoves = this.possibleMoves(board, userTurn);
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const filter = res => {
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if (res.author.id !== user.id) return false;
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const pick = res.content;
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if (pick.toLowerCase() === 'end') return true;
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const coordPicked = pick.match(turnRegex);
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if (!coordPicked) return false;
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const x = Number.parseInt(coordPicked[2], 10);
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const y = Number.parseInt(coordPicked[3], 10);
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if (x > size || y > size || x < 1 || y < 1) return false;
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if (!possibleMoves.includes(`${x - 1},${y - 1}`)) return false;
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return true;
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};
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const turn = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const matched = choice.match(turnRegex);
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const x = Number.parseInt(matched[1], 10);
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const y = Number.parseInt(matched[2], 10);
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board[y - 1][x - 1] = userTurn ? 'U' : 'O';
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board[userTurn ? y : y - 1][userTurn ? x - 1 : x] = userTurn ? 'U' : 'O';
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userTurn = !userTurn;
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if (lastTurnTimeout) lastTurnTimeout = false;
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const oppoPossible = this.possibleMoves(board, userTurn);
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if (!oppoPossible.length) {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(`Congrats, ${winner}! Your opponent has no possible moves left!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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possibleMoves(board, userTurn) {
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const possibleMoves = [];
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for (let i = 0; i < board.length; i++) {
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for (let j = 0; j < board[i].length; i++) {
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if (board[i][j]) continue;
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if (board[userTurn ? i + 1 : i][userTurn ? j : j + 1]) continue;
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possibleMoves.push(`${i},${j}`);
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}
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}
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return possibleMoves;
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}
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generateBoard(size) {
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const arr = [];
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for (let i = 0; i < size; i++) {
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const row = [];
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for (let j = 0; j < size; j++) row.push(null);
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arr.push(row);
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}
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return arr;
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}
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displayBoard(board, userColor, oppoColor) {
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let str = '';
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str += '⬛';
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str += nums.slice(0, board.length).join('');
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str += '\n';
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for (let i = 0; i < board.length; i++) {
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str += nums[i];
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board[i].forEach((item, j) => {
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if (item === 'U') str += userColor;
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else if (item === 'O') str += oppoColor;
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else str += blankEmoji;
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});
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str += '\n';
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}
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return str;
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}
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};
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@@ -152,6 +152,7 @@ module.exports = class ImposterCommand extends Command {
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winners.push(players.find(player => player.imposter).user.tag);
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break;
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}
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if (lastTurnTimeout) lastTurnTimeout = false;
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}
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this.client.games.delete(msg.channel.id);
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return msg.say(`Congrats, ${list(winners)}! The kill word was **${word}**.`);
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@@ -105,6 +105,7 @@ module.exports = class IslandCommand extends Command {
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`);
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if (playersLeft.size > 2) await delay(30000);
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else break;
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if (lastTurnTimeout) lastTurnTimeout = false;
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}
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this.client.games.delete(msg.channel.id);
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const winners = players.filter(player => playersLeft.has(player.id));
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@@ -100,6 +100,7 @@ module.exports = class JengaCommand extends Command {
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await msg.say(`${opponent.bot && !userTurn ? `I pick ${i + 1}. ` : ''}Thankfully, the tower stands.`);
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board.shift();
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userTurn = !userTurn;
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if (lastTurnTimeout) lastTurnTimeout = false;
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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@@ -137,6 +137,7 @@ module.exports = class NimCommand extends Command {
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break;
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}
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userTurn = !userTurn;
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if (lastTurnTimeout) lastTurnTimeout = false;
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}
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this.client.games.delete(msg.channel.id);
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "126.12.2",
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"version": "126.13.0",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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