Allow saving chess games

This commit is contained in:
Dragon Fire
2021-01-23 21:58:26 -05:00
parent b8c9927a21
commit 1748f0c57b
3 changed files with 78 additions and 5 deletions
+20
View File
@@ -0,0 +1,20 @@
const Command = require('../../structures/Command');
module.exports = class ChessDeleteCommand extends Command {
constructor(client) {
super(client, {
name: 'chess-delete',
aliases: ['delete-chess', 'chess-del', 'del-chess'],
group: 'games-mp',
memberName: 'chess-delete',
description: 'Deletes your saved Chess game.'
});
}
async run(msg) {
const data = await this.client.redis.exists(`chess-${msg.author.id}`);
if (!data) return msg.reply('You do not have a saved Chess game.');
await this.client.redis.del(`chess-${msg.author.id}`);
return msg.say('Your saved game has been deleted.');
}
};
+57 -4
View File
@@ -59,13 +59,33 @@ module.exports = class ChessCommand extends Command {
return msg.say('Looks like they declined...');
}
}
const game = new jsChess.Game();
let prevPieces = null;
const resumeGame = await this.client.redis.get(`chess-${msg.author.id}`);
let game;
let whiteTime = 900000;
let blackTime = 900000;
let whitePlayer = msg.author;
let blackPlayer = opponent;
if (resumeGame) {
await msg.reply('You have a saved game, do you want to resume it?');
const verification = await verify(msg.channel, opponent);
if (verification) {
const data = JSON.parse(resumeGame);
game = new jsChess.Game(resumeGame.fen);
whiteTime = data.whiteTime;
blackTime = data.blackTime;
whitePlayer = data.playerColor === 'white' ? msg.author : opponent;
blackPlayer = data.playerColor === 'black' ? msg.author : opponent;
} else {
game = new jsChess.Game();
}
} else {
game = new jsChess.Game();
}
let prevPieces = null;
let saved = false;
while (!game.exportJson().checkMate) {
const gameState = game.exportJson();
const user = gameState.turn === 'black' ? opponent : msg.author;
const user = gameState.turn === 'black' ? blackPlayer : whitePlayer;
const time = gameState.turn === 'black' ? blackTime : whiteTime;
if (user.bot) {
prevPieces = Object.assign({}, game.exportJson().pieces);
@@ -77,6 +97,7 @@ module.exports = class ChessCommand extends Command {
} else {
await msg.say(stripIndents`
${user}, what move do you want to make (ex. A1A2)? Type \`end\` to forfeit.
You can save your game by typing \`save\`.
_You are ${gameState.check ? '**in check!**' : 'not in check.'}_
**Time Remaining: ${moment.duration(time).format()}**
@@ -87,6 +108,7 @@ module.exports = class ChessCommand extends Command {
if (![msg.author.id, opponent.id].includes(res.author.id)) return false;
const choice = res.content.toUpperCase();
if (choice === 'END') return true;
if (choice === 'SAVE') return true;
if (res.author.id !== user.id) return false;
const move = choice.match(turnRegex);
if (!move) return false;
@@ -106,6 +128,21 @@ module.exports = class ChessCommand extends Command {
return msg.say(`${user.id === msg.author.id ? opponent : msg.author} wins from timeout!`);
}
if (turn.first().content.toLowerCase() === 'end') break;
if (turn.first().content.toLowerCase() === 'save') {
const author = turn.first().author;
const alreadySaved = await this.client.redis.get(`chess-${author.id}`);
if (alreadySaved) {
await msg.say('You already have a saved game, do you want to overwrite it?');
const verification = await verify(msg.channel, author);
if (!verification) continue;
}
await this.client.redis.set(
`chess-${author.id}`,
this.exportGame(game, blackTime, whiteTime, whitePlayer.id === author.id ? 'white' : 'black')
);
saved = true;
break;
}
const timeTaken = new Date() - now;
if (gameState.turn === 'black') blackTime -= timeTaken - 5000;
if (gameState.turn === 'white') whiteTime -= timeTaken - 5000;
@@ -114,9 +151,16 @@ module.exports = class ChessCommand extends Command {
}
}
this.client.games.delete(msg.channel.id);
if (saved) {
return msg.say(stripIndents`
Game saved! Use ${this.usage(opponent.tag)} to resume it.
You do not have to use the same opponent to resume the game.
If you want to delete your saved game, use ${this.client.registry.commands.get('chess-delete').usage()}.
`);
}
const gameState = game.exportJson();
if (!gameState.checkMate) return msg.say('Game ended due to forfeit.');
const winner = gameState.turn === 'black' ? msg.author : opponent;
const winner = gameState.turn === 'black' ? whitePlayer : blackPlayer;
return msg.say(`Checkmate! Congrats, ${winner}!`, {
files: [{ attachment: this.displayBoard(gameState), name: 'chess.png' }]
});
@@ -230,4 +274,13 @@ module.exports = class ChessCommand extends Command {
}
return { name, color };
}
exportGame(game, blackTime, whiteTime, playerColor) {
return JSON.stringify({
fen: game.exportFEN(),
blackTime,
whiteTime,
color: playerColor
});
}
};
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "xiao",
"version": "126.12.0",
"version": "126.12.1",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {