mirror of
https://github.com/arthur-pbty/xiao.git
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Add smash ultimate support to challenger
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Before Width: | Height: | Size: 294 KiB After Width: | Height: | Size: 294 KiB |
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After Width: | Height: | Size: 442 KiB |
@@ -4,6 +4,18 @@ const { createCanvas, loadImage } = require('canvas');
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const request = require('node-superfetch');
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const path = require('path');
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const { silhouette, hasAlpha, centerImagePart } = require('../../util/Canvas');
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const games = {
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ultimate: {
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x: 645,
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y: 132,
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size: 400
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},
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4: {
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x: 484,
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y: 98,
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size: 256
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}
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};
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module.exports = class ChallengerCommand extends Command {
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constructor(client) {
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@@ -22,9 +34,15 @@ module.exports = class ChallengerCommand extends Command {
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{
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name: 'Jack The Awesomeness Gamer',
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url: 'https://www.youtube.com/channel/UCIeA23B91hAeR1UuC2VDSdQ',
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reason: 'Image',
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reason: 'Smash 4 Image',
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reasonURL: 'https://www.youtube.com/watch?v=3FebRrXg0bk'
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},
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{
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name: 'MatthewThePrep',
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url: 'https://www.deviantart.com/matthewtheprep',
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reason: 'Ultimate Image',
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reasonURL: 'https://www.deviantart.com/matthewtheprep/art/SSBU-Challenger-Approaching-meme-template-800422972'
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},
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{
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name: 'Nintendo',
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url: 'https://www.nintendo.com/',
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@@ -43,6 +61,12 @@ module.exports = class ChallengerCommand extends Command {
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}
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],
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args: [
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{
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key: 'game',
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type: 'string',
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oneOf: Object.keys(games),
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parse: game => game.toLowerCase()
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},
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{
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key: 'image',
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type: 'image-or-avatar',
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@@ -52,15 +76,16 @@ module.exports = class ChallengerCommand extends Command {
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});
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}
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async run(msg, { image, flags }) {
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async run(msg, { game, image, flags }) {
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const silhouetted = !(flags.show || flags.s);
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger.png'));
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const gameData = games[game];
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger', `${game}.png`));
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const { body } = await request.get(image);
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const data = await loadImage(body);
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const canvas = createCanvas(base.width, base.height);
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const ctx = canvas.getContext('2d');
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ctx.drawImage(base, 0, 0);
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const { x, y, width, height } = centerImagePart(data, 256, 256, 484, 98);
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const { x, y, width, height } = centerImagePart(data, gameData.size, gameData.size, gameData.x, gameData.y);
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ctx.drawImage(silhouetted ? this.silhouetteImage(data) : data, x, y, width, height);
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return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] });
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}
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