Add smash ultimate support to challenger

This commit is contained in:
Dragon Fire
2024-04-28 10:40:21 -04:00
parent 86abb0ff19
commit 15f1be1175
3 changed files with 29 additions and 4 deletions

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+29 -4
View File
@@ -4,6 +4,18 @@ const { createCanvas, loadImage } = require('canvas');
const request = require('node-superfetch');
const path = require('path');
const { silhouette, hasAlpha, centerImagePart } = require('../../util/Canvas');
const games = {
ultimate: {
x: 645,
y: 132,
size: 400
},
4: {
x: 484,
y: 98,
size: 256
}
};
module.exports = class ChallengerCommand extends Command {
constructor(client) {
@@ -22,9 +34,15 @@ module.exports = class ChallengerCommand extends Command {
{
name: 'Jack The Awesomeness Gamer',
url: 'https://www.youtube.com/channel/UCIeA23B91hAeR1UuC2VDSdQ',
reason: 'Image',
reason: 'Smash 4 Image',
reasonURL: 'https://www.youtube.com/watch?v=3FebRrXg0bk'
},
{
name: 'MatthewThePrep',
url: 'https://www.deviantart.com/matthewtheprep',
reason: 'Ultimate Image',
reasonURL: 'https://www.deviantart.com/matthewtheprep/art/SSBU-Challenger-Approaching-meme-template-800422972'
},
{
name: 'Nintendo',
url: 'https://www.nintendo.com/',
@@ -43,6 +61,12 @@ module.exports = class ChallengerCommand extends Command {
}
],
args: [
{
key: 'game',
type: 'string',
oneOf: Object.keys(games),
parse: game => game.toLowerCase()
},
{
key: 'image',
type: 'image-or-avatar',
@@ -52,15 +76,16 @@ module.exports = class ChallengerCommand extends Command {
});
}
async run(msg, { image, flags }) {
async run(msg, { game, image, flags }) {
const silhouetted = !(flags.show || flags.s);
const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger.png'));
const gameData = games[game];
const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger', `${game}.png`));
const { body } = await request.get(image);
const data = await loadImage(body);
const canvas = createCanvas(base.width, base.height);
const ctx = canvas.getContext('2d');
ctx.drawImage(base, 0, 0);
const { x, y, width, height } = centerImagePart(data, 256, 256, 484, 98);
const { x, y, width, height } = centerImagePart(data, gameData.size, gameData.size, gameData.x, gameData.y);
ctx.drawImage(silhouetted ? this.silhouetteImage(data) : data, x, y, width, height);
return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] });
}