Remove mafia (Storyteller exists now)

This commit is contained in:
Dragon Fire
2019-06-26 17:28:43 -04:00
parent a8beea127b
commit 1359d044f2
7 changed files with 2 additions and 414 deletions
+1 -3
View File
@@ -52,7 +52,7 @@ Xiao is a Discord bot coded in JavaScript with
6. Run `npm i -g pm2` to install PM2.
7. Run `pm2 start Xiao.js --name xiao` to run the bot.
## Commands (343)
## Commands (341)
### Utility:
* **eval:** Executes JavaScript code.
@@ -267,7 +267,6 @@ Xiao is a Discord bot coded in JavaScript with
* **hangman:** Prevent a man from being hanged by guessing a word as fast as you can.
* **hunger-games:** Simulate a Hunger Games match with up to 24 tributes.
* **lottery:** Attempt to win the lottery with 6 numbers.
* **mafia:** Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?
* **math-quiz:** See how fast you can answer a math problem in a given time limit.
* **quiz-duel:** Answer a series of quiz questions against an opponent.
* **quiz:** Answer a quiz question.
@@ -278,7 +277,6 @@ Xiao is a Discord bot coded in JavaScript with
* **tic-tac-toe:** Play a game of tic-tac-toe with another user.
* **typing-test:** See how fast you can type a sentence in a given time limit.
* **whos-that-pokemon:** Guess who that Pokémon is.
* **wizard-convention:** Who is the Dragon? Who is the healer? Who is the mind reader? Will the Dragon eat them all?
* **word-chain:** Try to come up with words that start with the last letter of your opponent's word.
### Image Manipulation:
-29
View File
@@ -1,29 +0,0 @@
{
"questions": {
"mafia": "Who do you want to kill?",
"doctor": "Who do you want to save?",
"detective": "Who do you think is the Mafia?"
},
"stories": [
".",
" after they had left to get a little snack.",
" while they were in the library reading a story.",
" before they could get the chance to call 911.",
" while they were trying to sneak into someone's house.",
" when they left for a bathroom break.",
" with one bullet.",
" while they were making a very early coffee.",
" while they were attemping to flirt with the Mafia member.",
", who willingly accepted their fate.",
" while they were playing a quick game of Mafia online like a loner.",
" while they were writing a letter to the president.",
" before they could have the chance to fight back.",
" just as they were about to get ready to leave in fear.",
", who was a complete coward and was killed while screaming.",
", who had no time to run.",
", who was busy trying to find the Mafia.",
" with almost no sign of any remains.",
" before they could even mutter a word.",
", who left a large mess in the kitchen."
]
}
-29
View File
@@ -1,29 +0,0 @@
{
"questions": {
"dragon": "Who do you want to eat?",
"healer": "Who do you want to heal?",
"mind reader": "Who do you think is the dragon?"
},
"stories": [
".",
" after they had left to get a little snack.",
" while they were in the library fixing their wand.",
" before they could get the chance to call for help.",
" while they were trying to sneak into another wizard's room.",
" when they left for the bathroom.",
" in one big bite.",
" while they were making a very early coffee.",
" while they were attemping to flirt with it.",
", who willingly accepted their fate.",
" while they were playing a quick game of Wizard Convention.",
" while they were writing a letter to the king.",
" before they could have the chance to fight back.",
" just as they were about to get ready to leave in fear.",
", who was a complete coward and turned into a chicken at the sight of the beast.",
", who had no time to run.",
", who was busy trying to find the rumored dragon of the convention.",
" with almost no sign of any remains.",
" before they could even mutter a word.",
", who left a large mess in the kitchen."
]
}
-163
View File
@@ -1,163 +0,0 @@
const Command = require('../../structures/Command');
const { Collection } = require('discord.js');
const { stripIndents } = require('common-tags');
const { shuffle, delay, awaitPlayers } = require('../../util/Util');
const { questions, stories } = require('../../assets/json/mafia');
module.exports = class MafiaCommand extends Command {
constructor(client) {
super(client, {
name: 'mafia',
aliases: ['town-of-salem', 'werewolf'],
group: 'games',
memberName: 'mafia',
description: 'Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?',
guildOnly: true
});
}
async run(msg) { // eslint-disable-line complexity
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.client.games.delete(msg.channel.id);
return msg.say('Game could not be started...');
}
const players = await this.generatePlayers(awaitedPlayers);
let turn = 1;
while (players.size > 2 && players.some(p => p.role === 'mafia')) {
let killed = null;
let saved = null;
await msg.say(`Night ${turn}, sending DMs...`);
for (const player of players.values()) {
if (player.role.includes('pleb')) continue;
await msg.say(`The ${player.role} is making their decision...`);
const valid = Array.from(players.filter(p => p.role !== player.role).values());
await player.user.send(stripIndents`
${questions[player.role]} Please type the number.
${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const filter = res => valid[Number.parseInt(res.content, 10) - 1];
const decision = await player.user.dmChannel.awaitMessages(filter, {
max: 1,
time: 120000
});
if (!decision.size) {
await player.user.send('Sorry, time is up!');
continue;
}
const choice = valid[Number.parseInt(decision.first().content, 10) - 1].id;
if (player.role === 'mafia') {
const chosen = players.get(choice);
killed = chosen.id;
await player.user.send(`${chosen.user.tag} will be killed...`);
} else if (player.role === 'doctor') {
const chosen = players.get(choice);
saved = chosen.id;
await player.user.send(`${chosen.user.tag} will be saved...`);
} else if (player.role === 'detective') {
await player.user.send(players.find(p => p.role === 'mafia').id === choice ? 'Yes.' : 'No.');
}
}
const display = killed ? players.get(killed).user : null;
const story = stories[Math.floor(Math.random() * stories.length)];
if (killed && killed === saved) {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and tried to kill ${display}${story}
Thankfully, a doctor stepped in just in time to save the day.
Who is this mysterious Mafia member? You have one minute to decide.
`);
} else if (killed && players.size < 3) {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
Sadly, after the event, the final citizen left the town in fear, leaving the Mafia to rule forever.
`);
break;
} else if (killed && killed !== saved) {
players.delete(killed);
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
Who is this mysterious Mafia member? You have one minute to decide.
`);
} else {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark. Thankfully, however, they didn't try to kill anyone.
Who is this mysterious Mafia member? You have one minute to decide.
`);
}
await delay(60000);
const playersArr = Array.from(players.values());
await msg.say(stripIndents`
Who do you think is the Mafia member? Please type the number.
${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const voted = [];
const filter = res => {
if (!players.some(p => p.user.id === res.author.id)) return false;
if (voted.includes(res.author.id)) return false;
if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
voted.push(res.author.id);
return true;
};
const votes = await msg.channel.awaitMessages(filter, {
max: players.size,
time: 120000
});
if (!votes.size) {
await msg.say('No one will be hanged.');
continue;
}
const hanged = this.getHanged(votes, players, playersArr);
await msg.say(`${hanged.user} will be hanged.`);
players.delete(hanged.id);
++turn;
}
this.client.games.delete(msg.channel.id);
const mafia = players.find(p => p.role === 'mafia');
if (!mafia) return msg.say('The Mafia has been hanged! Thanks for playing!');
return msg.say(`Oh no, the Mafia wasn't caught in time... Nice job, ${mafia.user}!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
async generatePlayers(list) {
let roles = ['mafia', 'doctor', 'detective'];
for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
roles = shuffle(roles);
const players = new Collection();
let i = 0;
for (const user of list) {
players.set(user.id, {
id: user.id,
user,
role: roles[i]
});
await user.send(`Your role will be: ${roles[i]}!`);
i++;
}
return players;
}
getHanged(votes, players, playersArr) {
const counts = new Collection();
for (const vote of votes.values()) {
const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
if (counts.has(player.id)) {
++counts.get(player.id).votes;
} else {
counts.set(player.id, {
id: player.id,
votes: 1,
user: player.user
});
}
}
return counts.sort((a, b) => b.votes - a.votes).first();
}
};
-163
View File
@@ -1,163 +0,0 @@
const Command = require('../../structures/Command');
const { Collection } = require('discord.js');
const { stripIndents } = require('common-tags');
const { shuffle, delay, awaitPlayers } = require('../../util/Util');
const { questions, stories } = require('../../assets/json/wizard-convention');
module.exports = class WizardConventionCommand extends Command {
constructor(client) {
super(client, {
name: 'wizard-convention',
aliases: ['wiz-convention'],
group: 'games',
memberName: 'wizard-convention',
description: 'Who is the Dragon? Who is the healer? Who is the mind reader? Will the Dragon eat them all?',
guildOnly: true
});
}
async run(msg) { // eslint-disable-line complexity
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.client.games.delete(msg.channel.id);
return msg.say('Game could not be started...');
}
const players = await this.generatePlayers(awaitedPlayers);
let turn = 1;
while (players.size > 2 && players.some(p => p.role === 'dragon')) {
let eaten = null;
let healed = null;
await msg.say(`Night ${turn}, sending DMs...`);
for (const player of players.values()) {
if (player.role.includes('pleb')) continue;
await msg.say(`The ${player.role} is making their decision...`);
const valid = Array.from(players.filter(p => p.role !== player.role).values());
await player.user.send(stripIndents`
${questions[player.role]} Please type the number.
${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const filter = res => valid[Number.parseInt(res.content, 10) - 1];
const decision = await player.user.dmChannel.awaitMessages(filter, {
max: 1,
time: 120000
});
if (!decision.size) {
await player.user.send('Sorry, time is up!');
continue;
}
const choice = valid[Number.parseInt(decision.first().content, 10) - 1].id;
if (player.role === 'dragon') {
const chosen = players.get(choice);
eaten = chosen.id;
await player.user.send(`${chosen.user.tag} will be eaten...`);
} else if (player.role === 'healer') {
const chosen = players.get(choice);
healed = chosen.id;
await player.user.send(`${chosen.user.tag} will be healed...`);
} else if (player.role === 'mind reader') {
await player.user.send(players.find(p => p.role === 'dragon').id === choice ? 'Yes.' : 'No.');
}
}
const display = eaten ? players.get(eaten).user : null;
const story = stories[Math.floor(Math.random() * stories.length)];
if (eaten && eaten === healed) {
await msg.say(stripIndents`
Late last night, a dragon emerged and tried to eat ${display}${story}
Thankfully, a healer stepped in just in time to save the day.
Who is this mysterious dragon? You have one minute to decide.
`);
} else if (eaten && players.size < 3) {
await msg.say(stripIndents`
Late last night, a dragon emerged and devoured poor ${display}${story}
Sadly, after the event, the final wizard ran in fear, leaving the dragon to rule forever.
`);
break;
} else if (eaten && eaten !== healed) {
players.delete(eaten);
await msg.say(stripIndents`
Late last night, a dragon emerged and devoured poor ${display}${story}
Who is this mysterious dragon? You have one minute to decide.
`);
} else {
await msg.say(stripIndents`
Late last night, a dragon emerged. Thankfully, however, it didn't try to eat anyone.
Who is this mysterious dragon? You have one minute to decide.
`);
}
await delay(60000);
const playersArr = Array.from(players.values());
await msg.say(stripIndents`
Who do you think is the dragon? Please type the number.
${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const voted = [];
const filter = res => {
if (!players.some(p => p.user.id === res.author.id)) return false;
if (voted.includes(res.author.id)) return false;
if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
voted.push(res.author.id);
return true;
};
const votes = await msg.channel.awaitMessages(filter, {
max: players.size,
time: 120000
});
if (!votes.size) {
await msg.say('No one will be expelled.');
continue;
}
const expelled = this.getExpelled(votes, players, playersArr);
await msg.say(`${expelled.user} will be expelled.`);
players.delete(expelled.id);
++turn;
}
this.client.games.delete(msg.channel.id);
const dragon = players.find(p => p.role === 'dragon');
if (!dragon) return msg.say('The dragon has been vanquished! Thanks for playing!');
return msg.say(`Oh no, the dragon wasn't caught in time... Nice job, ${dragon.user}!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
async generatePlayers(list) {
let roles = ['dragon', 'healer', 'mind reader'];
for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
roles = shuffle(roles);
const players = new Collection();
let i = 0;
for (const user of list) {
players.set(user.id, {
id: user.id,
user,
role: roles[i]
});
await user.send(`Your role will be: ${roles[i]}!`);
i++;
}
return players;
}
getExpelled(votes, players, playersArr) {
const counts = new Collection();
for (const vote of votes.values()) {
const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
if (counts.has(player.id)) {
++counts.get(player.id).votes;
} else {
counts.set(player.id, {
id: player.id,
votes: 1,
user: player.user
});
}
}
return counts.sort((a, b) => b.votes - a.votes).first();
}
};
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "xiao",
"version": "106.0.1",
"version": "107.0.0",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {
-26
View File
@@ -75,32 +75,6 @@ module.exports = class Util {
return today;
}
static async awaitPlayers(msg, max, min, { time = 30000, dmCheck = false } = {}) {
const joined = [];
joined.push(msg.author.id);
const filter = res => {
if (res.author.bot) return false;
if (joined.includes(res.author.id)) return false;
if (res.content.toLowerCase() !== 'join game') return false;
joined.push(res.author.id);
res.react(SUCCESS_EMOJI_ID || '✅').catch(() => null);
return true;
};
const verify = await msg.channel.awaitMessages(filter, { max, time });
verify.set(msg.id, msg);
if (dmCheck) {
for (const message of verify.values()) {
try {
await message.author.send('Hi! Just testing that DMs work, pay this no mind.');
} catch (err) {
verify.delete(message.id);
}
}
}
if (verify.size < min) return false;
return verify.map(message => message.author);
}
static async verify(channel, user, time = 30000) {
const filter = res => {
const value = res.content.toLowerCase();