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Nim AI
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@@ -622,7 +622,7 @@ Total: 584
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* **island:** Who will be the final two left on the island after a series of vote-kicks?
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* **jenga:** Play a game of Jenga with another user or the AI.
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* **lie-swatter:** Players are given a fact and must quickly decide if it's True or a Lie.
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* **nim:** Play a game of nim with another user.
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* **nim:** Play a game of nim with another user or the AI.
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* **pick-a-number:** Two players pick a number between 1 and 10. Whoever's closer wins.
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* **poker:** Play poker with up to 5 other users.
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* **quiz-duel:** Answer a series of quiz questions against other opponents.
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@@ -1620,6 +1620,8 @@ here.
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* psycho-pass (Original Anime)
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- [Psycho-Pass Wiki](https://psychopass.fandom.com/wiki/Psycho-Pass_Wiki)
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* psycho-pass ([Crime Coefficient Levels Data](https://psychopass.fandom.com/wiki/Crime_Coefficient_(Index%29))
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- [PuKoren](https://github.com/PuKoren)
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* nim ([AI Code](https://github.com/PuKoren/ai-nim/blob/master/main.cpp))
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- [r/IsTodayFridayThe13th](https://www.reddit.com/r/IsTodayFridayThe13th/)
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* friday-the-13th (Concept)
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- [Random-d.uk](https://random-d.uk/)
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+125
-77
@@ -10,12 +10,21 @@ module.exports = class NimCommand extends Command {
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name: 'nim',
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group: 'games-mp',
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memberName: 'nim',
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description: 'Play a game of nim with another user.',
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description: 'Play a game of nim with another user or the AI.',
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credit: [
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{
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name: 'PuKoren',
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url: 'https://github.com/PuKoren',
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reason: 'AI Code',
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reasonURL: 'https://github.com/PuKoren/ai-nim/blob/master/main.cpp'
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}
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],
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to challenge?',
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type: 'user'
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type: 'user',
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default: () => this.client.user
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},
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{
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key: 'rows',
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@@ -31,16 +40,17 @@ module.exports = class NimCommand extends Command {
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async run(msg, { opponent, rows }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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}
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const board = this.generateBoard(rows);
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let userTurn = true;
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@@ -50,81 +60,86 @@ module.exports = class NimCommand extends Command {
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const objectEmoji = emoji[Math.floor(Math.random() * emoji.length)];
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while (!winner) {
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const user = userTurn ? msg.author : opponent;
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await msg.say(stripIndents`
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${user}, from which row do you want to remove from? Type \`end\` to forefeit.
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After this step, you will decide how many ${objectEmoji} to remove from that row.
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if (!userTurn && opponent.bot) {
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const turn = this.computerTurn(board);
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await msg.say(`For my turn, I remove **${turn[1]}** ${objectEmoji} from **row ${turn[0]}**.`);
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} else {
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await msg.say(stripIndents`
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${user}, from which row do you want to remove from? Type \`end\` to forefeit.
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After this step, you will decide how many ${objectEmoji} to remove from that row.
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${this.displayBoard(board, objectEmoji)}
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${this.displayBoard(board, objectEmoji)}
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${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
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`);
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const pickFilter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return board[i] && board[i] > 0;
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};
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
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`);
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const pickFilter = res => {
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if (res.author.id !== user.id) return false;
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const choice = res.content;
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if (choice.toLowerCase() === 'end') return true;
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const i = Number.parseInt(choice, 10) - 1;
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return board[i] && board[i] > 0;
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};
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const turn = await msg.channel.awaitMessages(pickFilter, {
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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}
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const choice = turn.first().content;
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const picked = Number.parseInt(choice, 10);
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const row = board[picked - 1];
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await msg.say(stripIndents`
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${user}, how many ${objectEmoji} do you want to remove from row ${picked}? Type \`end\` to forefeit.
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If you want to go back, type \`back\`.
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${nums[picked - 1]}${objectEmoji.repeat(row)}
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`);
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const rowFilter = res => {
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if (res.author.id !== user.id) return false;
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const chosen = res.content;
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if (chosen.toLowerCase() === 'end' || chosen.toLowerCase() === 'back') return true;
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const i = Number.parseInt(chosen, 10);
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return i <= row && i > 0;
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};
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const rowTurn = await msg.channel.awaitMessages(rowFilter, {
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max: 1,
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time: 60000
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});
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if (!rowTurn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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const choice = turn.first().content;
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const picked = Number.parseInt(choice, 10);
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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const row = board[picked - 1];
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await msg.say(stripIndents`
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${user}, how many ${objectEmoji} do you want to remove from row ${picked}? Type \`end\` to forefeit.
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If you want to go back, type \`back\`.
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${nums[picked - 1]}${objectEmoji.repeat(row)}
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`);
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const rowFilter = res => {
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if (res.author.id !== user.id) return false;
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const chosen = res.content;
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if (chosen.toLowerCase() === 'end' || chosen.toLowerCase() === 'back') return true;
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const i = Number.parseInt(chosen, 10);
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return i <= row && i > 0;
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};
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const rowTurn = await msg.channel.awaitMessages(rowFilter, {
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max: 1,
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time: 60000
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});
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if (!rowTurn.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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winner = 'time';
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break;
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} else {
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await msg.say('Sorry, time is up!');
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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const rowChoice = rowTurn.first().content;
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const rowPicked = Number.parseInt(rowChoice, 10);
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if (rowChoice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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if (rowChoice.toLowerCase() === 'back') continue;
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board[picked - 1] -= rowPicked;
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}
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const rowChoice = rowTurn.first().content;
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const rowPicked = Number.parseInt(rowChoice, 10);
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if (rowChoice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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if (rowChoice.toLowerCase() === 'back') continue;
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board[picked - 1] -= rowPicked;
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if (!userTurn && firstTurn) firstTurn = false;
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if (!board.some(r => r !== 0)) {
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winner = userTurn ? opponent : msg.author;
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@@ -152,4 +167,37 @@ module.exports = class NimCommand extends Command {
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}
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return board;
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}
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xOr(board) {
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let value = 0;
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for (let i = 0; i < board.length; i++) {
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value ^= board[i];
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}
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return value;
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}
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sum(board) {
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let value = 0;
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for (let i = 0; i < board.length; i++) {
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value += board[i];
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}
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return value;
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}
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computerTurn(board) {
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for (let i = 0; i < board.length; i++) {
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if (board[i] > 0) {
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for (let j = 1; j <= board[i]; j++) {
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board[i] -= j;
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const sum = this.xOr(board);
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if (sum !== 0) {
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board[i] += j;
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} else {
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return [i, j];
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}
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}
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}
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}
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return null;
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "126.11.0",
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"version": "126.11.1",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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