This commit is contained in:
Dragon Fire
2021-01-22 20:37:15 -05:00
parent ded8926f61
commit 0e5214ee28
3 changed files with 129 additions and 79 deletions
+3 -1
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@@ -622,7 +622,7 @@ Total: 584
* **island:** Who will be the final two left on the island after a series of vote-kicks?
* **jenga:** Play a game of Jenga with another user or the AI.
* **lie-swatter:** Players are given a fact and must quickly decide if it's True or a Lie.
* **nim:** Play a game of nim with another user.
* **nim:** Play a game of nim with another user or the AI.
* **pick-a-number:** Two players pick a number between 1 and 10. Whoever's closer wins.
* **poker:** Play poker with up to 5 other users.
* **quiz-duel:** Answer a series of quiz questions against other opponents.
@@ -1620,6 +1620,8 @@ here.
* psycho-pass (Original Anime)
- [Psycho-Pass Wiki](https://psychopass.fandom.com/wiki/Psycho-Pass_Wiki)
* psycho-pass ([Crime Coefficient Levels Data](https://psychopass.fandom.com/wiki/Crime_Coefficient_(Index%29))
- [PuKoren](https://github.com/PuKoren)
* nim ([AI Code](https://github.com/PuKoren/ai-nim/blob/master/main.cpp))
- [r/IsTodayFridayThe13th](https://www.reddit.com/r/IsTodayFridayThe13th/)
* friday-the-13th (Concept)
- [Random-d.uk](https://random-d.uk/)
+125 -77
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@@ -10,12 +10,21 @@ module.exports = class NimCommand extends Command {
name: 'nim',
group: 'games-mp',
memberName: 'nim',
description: 'Play a game of nim with another user.',
description: 'Play a game of nim with another user or the AI.',
credit: [
{
name: 'PuKoren',
url: 'https://github.com/PuKoren',
reason: 'AI Code',
reasonURL: 'https://github.com/PuKoren/ai-nim/blob/master/main.cpp'
}
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to challenge?',
type: 'user'
type: 'user',
default: () => this.client.user
},
{
key: 'rows',
@@ -31,16 +40,17 @@ module.exports = class NimCommand extends Command {
async run(msg, { opponent, rows }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
if (opponent.bot) return msg.reply('Bots may not be played against.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
}
const board = this.generateBoard(rows);
let userTurn = true;
@@ -50,81 +60,86 @@ module.exports = class NimCommand extends Command {
const objectEmoji = emoji[Math.floor(Math.random() * emoji.length)];
while (!winner) {
const user = userTurn ? msg.author : opponent;
await msg.say(stripIndents`
${user}, from which row do you want to remove from? Type \`end\` to forefeit.
After this step, you will decide how many ${objectEmoji} to remove from that row.
if (!userTurn && opponent.bot) {
const turn = this.computerTurn(board);
await msg.say(`For my turn, I remove **${turn[1]}** ${objectEmoji} from **row ${turn[0]}**.`);
} else {
await msg.say(stripIndents`
${user}, from which row do you want to remove from? Type \`end\` to forefeit.
After this step, you will decide how many ${objectEmoji} to remove from that row.
${this.displayBoard(board, objectEmoji)}
${this.displayBoard(board, objectEmoji)}
${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
`);
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content;
if (choice.toLowerCase() === 'end') return true;
const i = Number.parseInt(choice, 10) - 1;
return board[i] && board[i] > 0;
};
const turn = await msg.channel.awaitMessages(pickFilter, {
max: 1,
time: 60000
});
if (!turn.size) {
if (lastTurnTimeout) {
await msg.say('Game ended due to inactivity.');
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
`);
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content;
if (choice.toLowerCase() === 'end') return true;
const i = Number.parseInt(choice, 10) - 1;
return board[i] && board[i] > 0;
};
const turn = await msg.channel.awaitMessages(pickFilter, {
max: 1,
time: 60000
});
if (!turn.size) {
if (lastTurnTimeout) {
await msg.say('Game ended due to inactivity.');
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
}
const choice = turn.first().content;
const picked = Number.parseInt(choice, 10);
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
const row = board[picked - 1];
await msg.say(stripIndents`
${user}, how many ${objectEmoji} do you want to remove from row ${picked}? Type \`end\` to forefeit.
If you want to go back, type \`back\`.
${nums[picked - 1]}${objectEmoji.repeat(row)}
`);
const rowFilter = res => {
if (res.author.id !== user.id) return false;
const chosen = res.content;
if (chosen.toLowerCase() === 'end' || chosen.toLowerCase() === 'back') return true;
const i = Number.parseInt(chosen, 10);
return i <= row && i > 0;
};
const rowTurn = await msg.channel.awaitMessages(rowFilter, {
max: 1,
time: 60000
});
if (!rowTurn.size) {
if (lastTurnTimeout) {
await msg.say('Game ended due to inactivity.');
winner = 'time';
const choice = turn.first().content;
const picked = Number.parseInt(choice, 10);
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
const row = board[picked - 1];
await msg.say(stripIndents`
${user}, how many ${objectEmoji} do you want to remove from row ${picked}? Type \`end\` to forefeit.
If you want to go back, type \`back\`.
${nums[picked - 1]}${objectEmoji.repeat(row)}
`);
const rowFilter = res => {
if (res.author.id !== user.id) return false;
const chosen = res.content;
if (chosen.toLowerCase() === 'end' || chosen.toLowerCase() === 'back') return true;
const i = Number.parseInt(chosen, 10);
return i <= row && i > 0;
};
const rowTurn = await msg.channel.awaitMessages(rowFilter, {
max: 1,
time: 60000
});
if (!rowTurn.size) {
if (lastTurnTimeout) {
await msg.say('Game ended due to inactivity.');
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
const rowChoice = rowTurn.first().content;
const rowPicked = Number.parseInt(rowChoice, 10);
if (rowChoice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
if (rowChoice.toLowerCase() === 'back') continue;
board[picked - 1] -= rowPicked;
}
const rowChoice = rowTurn.first().content;
const rowPicked = Number.parseInt(rowChoice, 10);
if (rowChoice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
if (rowChoice.toLowerCase() === 'back') continue;
board[picked - 1] -= rowPicked;
if (!userTurn && firstTurn) firstTurn = false;
if (!board.some(r => r !== 0)) {
winner = userTurn ? opponent : msg.author;
@@ -152,4 +167,37 @@ module.exports = class NimCommand extends Command {
}
return board;
}
xOr(board) {
let value = 0;
for (let i = 0; i < board.length; i++) {
value ^= board[i];
}
return value;
}
sum(board) {
let value = 0;
for (let i = 0; i < board.length; i++) {
value += board[i];
}
return value;
}
computerTurn(board) {
for (let i = 0; i < board.length; i++) {
if (board[i] > 0) {
for (let j = 1; j <= board[i]; j++) {
board[i] -= j;
const sum = this.xOr(board);
if (sum !== 0) {
board[i] += j;
} else {
return [i, j];
}
}
}
}
return null;
}
};
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "xiao",
"version": "126.11.0",
"version": "126.11.1",
"description": "Your personal server companion.",
"main": "Xiao.js",
"scripts": {