Add inventory system to hunger-games

This commit is contained in:
Dragon Fire
2024-05-02 21:03:42 -04:00
parent 6c9a174da8
commit 0defc7d738
2 changed files with 536 additions and 143 deletions
File diff suppressed because it is too large Load Diff
+43 -13
View File
@@ -1,7 +1,8 @@
const Command = require('../../framework/Command');
const { ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
const { Collection } = require('@discordjs/collection');
const { stripIndents } = require('common-tags');
const { shuffle, removeDuplicates } = require('../../util/Util');
const { removeDuplicates } = require('../../util/Util');
const events = require('../../assets/json/hunger-games');
module.exports = class HungerGamesCommand extends Command {
@@ -41,15 +42,21 @@ module.exports = class HungerGamesCommand extends Command {
let sun = true;
let turn = 0;
let bloodbath = true;
const kills = {};
for (const tribute of tributes) kills[tribute] = 0;
const remaining = new Set(shuffle(tributes));
while (remaining.size > 1) {
const players = new Collection();
for (const tribute of tributes) {
players.set(tribute, {
name: tribute,
kills: 0,
weapon: null,
food: 2
});
}
while (players.size > 1) {
if (!bloodbath && sun) ++turn;
const sunEvents = bloodbath ? events.bloodbath : sun ? events.day : events.night;
const results = [];
const deaths = [];
this.makeEvents(remaining, kills, sunEvents, deaths, results);
this.makeEvents(players, kills, sunEvents, deaths, results);
let text = stripIndents`
__**${bloodbath ? 'Bloodbath' : sun ? `Day ${turn}` : `Night ${turn}`}:**__
${results.join('\n')}
@@ -96,19 +103,30 @@ module.exports = class HungerGamesCommand extends Command {
parseEvent(event, tributes) {
for (let i = 0; i < 6; i++) {
event = event.replaceAll(`(Player${i + 1})`, `**${tributes[i]}**`);
event = event.replaceAll(`(Player${i + 1})`, `**${tributes[i].name}**`);
}
return event;
}
makeEvents(tributes, kills, eventsArr, deaths, results) {
const turn = new Set(tributes);
for (const tribute of tributes) {
const turn = new Set(tributes.keys());
for (const tribute of tributes.values()) {
if (!turn.has(tribute)) continue;
const valid = eventsArr.filter(event => event.tributes <= turn.size && event.deaths < turn.size);
const valid = eventsArr.filter(event => {
if (event.requires !== 'food' && event.requires !== tribute.weapon) return false;
if (event.requires === 'food' && tribute.food <= 0) return false;
if (event.spoils && !event.spoils.includes('food') && tribute.weapon) return false;
return event.tributes <= turn.size && event.deaths < turn.size;
});
const event = valid[Math.floor(Math.random() * valid.length)];
turn.delete(tribute);
if (event.tributes === 1) {
if (event.requires === 'food') tribute.food--;
if (event.spoils) {
const spoils = event.spoils[0];
if (spoils === 'food') tribute.food++;
else tribute.weapon = spoils;
}
if (event.deaths.length === 1) {
deaths.push(tribute);
tributes.delete(tribute);
@@ -116,15 +134,27 @@ module.exports = class HungerGamesCommand extends Command {
results.push(this.parseEvent(event.text, [tribute]));
} else {
const current = [tribute];
if (event.killers.includes(1)) kills[tribute] += event.deaths.length;
if (event.requires === 'food') tribute.food--;
if (event.spoils) {
const spoils = event.spoils[0];
if (spoils === 'food') tribute.food++;
else tribute.weapon = spoils;
}
if (event.killers.includes(1)) tribute.kills += event.deaths.length;
if (event.deaths.includes(1)) {
deaths.push(tribute);
tributes.delete(tribute);
}
for (let i = 2; i <= event.tributes; i++) {
const turnArr = Array.from(turn);
const tribu = turnArr[Math.floor(Math.random() * turnArr.length)];
if (event.killers.includes(i)) kills[tribu] += event.deaths.length;
const tribu = tributes.get(turnArr[Math.floor(Math.random() * turnArr.length)]);
if (event.requires === 'food') tribu.food--;
if (event.spoils) {
const spoils = event.spoils[i];
if (spoils === 'food') tribu.food++;
else tribu.weapon = spoils;
}
if (event.killers.includes(i)) tribu.kills += event.deaths.length;
if (event.deaths.includes(i)) {
deaths.push(tribu);
tributes.delete(tribu);