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Transfer Fidget Commands
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@@ -15,7 +15,7 @@ Xiao is a Discord bot coded in JavaScript with
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The bot is no longer available for invite. You can self-host the bot, or use her
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on the [home server](https://discord.gg/sbMe32W).
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## Commands (288)
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## Commands (294)
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### Utility:
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* **eval**: Executes JavaScript code.
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@@ -185,10 +185,12 @@ on the [home server](https://discord.gg/sbMe32W).
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### Games:
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* **akinator**: Think about a real or fictional character, I will try to guess who it is.
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* **apples-to-apples**: Compete to see who can come up with the best card to match an adjective.
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* **balloon-pop**: Don't let yourself be the last one to pump the balloon before it pops!
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* **battle**: Engage in a turn-based battle against another user or the AI.
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* **box-choosing**: Do you believe that there are choices in life? Taken from Higurashi Chapter 4.
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* **captcha-quiz**: Try to guess what the captcha says.
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* **cards-against-humanity**: Compete to see who can come up with the best card to fill in the blank.
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* **chance**: Attempt to win with a 1 in 1000 (or your choice) chance of winning.
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* **emoji-emoji-revolution**: Can you type arrow emoji faster than anyone else has ever typed them before?
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* **fishy**: Go fishing.
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@@ -197,6 +199,7 @@ on the [home server](https://discord.gg/sbMe32W).
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* **hangman**: Prevent a man from being hanged by guessing a word as fast as you can.
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* **hunger-games**: Simulate a Hunger Games match with up to 24 tributes.
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* **lottery**: Attempt to win the lottery with 6 numbers.
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* **mafia**: Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?
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* **math-quiz**: See how fast you can answer a math problem in a given time limit.
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* **quiz**: Answer a quiz question.
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* **rock-paper-scissors**: Play Rock-Paper-Scissors.
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@@ -205,6 +208,7 @@ on the [home server](https://discord.gg/sbMe32W).
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* **sorting-hat-quiz**: Take a quiz to determine your Hogwarts house.
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* **tic-tac-toe**: Play a game of tic-tac-toe with another user.
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* **typing-test**: See how fast you can type a sentence in a given time limit.
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* **wizard-convention**: Who is the Dragon? Who is the healer? Who is the mind reader? Will the Dragon eat them all?
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* **whos-that-pokemon**: Guess who that Pokémon is.
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### Voice Channel:
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@@ -305,6 +309,7 @@ on the [home server](https://discord.gg/sbMe32W).
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* **translate**: Translates text to a specific language.
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* **upside-down**: Flips text upside-down.
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* **url-encode**: Encodes text to URL-friendly characters.
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* **webhook**: Posts a message to the webhook defined in your `process.env`.
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* **yoda**: Converts text to Yoda speak.
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* **zalgo**: Converts text to zalgo.
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* **🅱**: Replaces b with 🅱.
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@@ -327,6 +332,7 @@ on the [home server](https://discord.gg/sbMe32W).
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### Other:
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* **cleverbot**: Chat with Cleverbot.
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* **prune**: Deletes up to 99 messages from the current channel.
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* **strawpoll**: Generates a Strawpoll with the options you provide.
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Load Diff
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Load Diff
@@ -0,0 +1,29 @@
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{
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"questions": {
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"mafia": "Who do you want to kill?",
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"doctor": "Who do you want to save?",
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"detective": "Who do you think is the Mafia?"
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},
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"stories": [
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".",
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" after they had left to get a little snack.",
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" while they were in the library reading a story.",
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" before they could get the chance to call 911.",
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" while they were trying to sneak into someone's house.",
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" when they left for a bathroom break.",
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" with one bullet.",
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" while they were making a very early coffee.",
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" while they were attemping to flirt with the Mafia member.",
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", who willingly accepted their fate.",
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" while they were playing a quick game of Mafia online like a loner.",
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" while they were writing a letter to the president.",
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" before they could have the chance to fight back.",
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" just as they were about to get ready to leave in fear.",
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", who was a complete coward and was killed while screaming.",
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", who had no time to run.",
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", who was busy trying to find the Mafia.",
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" with almost no sign of any remains.",
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" before they could even mutter a word.",
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", who left a large mess in the kitchen."
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]
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}
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@@ -0,0 +1,29 @@
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{
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"questions": {
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"dragon": "Who do you want to eat?",
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"healer": "Who do you want to heal?",
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"mind reader": "Who do you think is the dragon?"
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},
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"stories": [
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".",
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" after they had left to get a little snack.",
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" while they were in the library fixing their wand.",
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" before they could get the chance to call for help.",
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" while they were trying to sneak into another wizard's room.",
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" when they left for the bathroom.",
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" in one big bite.",
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" while they were making a very early coffee.",
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" while they were attemping to flirt with it.",
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", who willingly accepted their fate.",
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" while they were playing a quick game of Wizard Convention.",
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" while they were writing a letter to the king.",
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" before they could have the chance to fight back.",
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" just as they were about to get ready to leave in fear.",
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", who was a complete coward and turned into a chicken at the sight of the beast.",
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", who had no time to run.",
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", who was busy trying to find the rumored dragon of the convention.",
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" with almost no sign of any remains.",
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" before they could even mutter a word.",
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", who left a large mess in the kitchen."
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]
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}
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@@ -0,0 +1,168 @@
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const Command = require('../../structures/Command');
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const { escapeMarkdown } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const { shuffle, awaitPlayers } = require('../../util/Util');
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const { greenCards, redCards } = require('../../assets/json/apples-to-apples');
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module.exports = class ApplesToApplesCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'apples-to-apples',
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group: 'games',
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memberName: 'apples-to-apples',
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description: 'Compete to see who can come up with the best card to match an adjective.',
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guildOnly: true,
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args: [
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{
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key: 'maxPts',
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label: 'maximum amount of points',
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prompt: 'What amount of points should determine the winner?',
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type: 'integer',
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min: 1,
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max: 20
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}
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]
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});
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this.playing = new Set();
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}
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async run(msg, { maxPts }) {
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if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
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this.playing.add(msg.channel.id);
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try {
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await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
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const awaitedPlayers = await awaitPlayers(msg, 10, 3);
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if (!awaitedPlayers) {
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this.playing.delete(msg.channel.id);
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return msg.say('Game could not be started...');
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}
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const players = await this.generatePlayers(awaitedPlayers);
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const czars = Array.from(players.values());
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let winner = null;
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while (!winner) {
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const czar = czars[0];
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czars.push(czar);
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czars.shift();
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const green = greenCards[Math.floor(Math.random() * greenCards.length)];
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await msg.say(stripIndents`
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The card czar will be ${czar.user}!
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The Green Card is: **${escapeMarkdown(green)}**
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Sending DMs...
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`);
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const chosenCards = [];
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for (const player of players.values()) {
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if (player.hand.size < 11) {
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const valid = redCards.filter(card => !player.hand.has(card));
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player.hand.add(valid[Math.floor(Math.random() * valid.length)]);
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}
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if (player.user.id === czar.user.id) continue;
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if (!player.hand.size) {
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await player.user.send('You don\'t have enough cards!');
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continue;
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}
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const hand = Array.from(player.hand);
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await player.user.send(stripIndents`
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__**Your hand is**__:
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${hand.map((card, i) => `**${i + 1}.** ${card}`).join('\n')}
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**Green Card**: ${escapeMarkdown(green)}
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**Card Czar**: ${czar.user.username}
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Pick **1** card!
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`);
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let chosen = null;
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const filter = res => {
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const existing = hand[Number.parseInt(res.content, 10) - 1];
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if (!existing) return false;
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chosen = existing;
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return true;
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};
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const choice = await player.user.dmChannel.awaitMessages(filter, {
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max: 1,
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time: 120000
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});
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if (!choice.size) {
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await player.user.send('Skipping your turn...');
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continue;
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}
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if (chosen === '<Blank>') {
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const handled = await this.handleBlank(player);
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chosen = handled;
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} else {
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player.hand.delete(chosen);
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}
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chosenCards.push({
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id: player.id,
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card: chosen
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});
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await player.user.send(`Nice! Return to ${msg.channel} to await the results!`);
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}
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if (!chosenCards.length) {
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await msg.say('Hmm... No one even tried.');
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break;
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}
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const cards = shuffle(chosenCards);
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await msg.say(stripIndents`
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${czar.user}, which card do you pick?
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**Green Card**: ${escapeMarkdown(green)}
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${cards.map((card, i) => `**${i + 1}.** ${card.card}`).join('\n')}
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`);
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const filter = res => {
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if (res.author.id !== czar.user.id) return false;
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if (!cards[Number.parseInt(res.content, 10) - 1]) return false;
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return true;
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};
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const chosen = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 120000
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});
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if (!chosen.size) {
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await msg.say('Hmm... No one wins.');
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continue;
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}
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const player = players.get(cards[Number.parseInt(chosen.first().content, 10) - 1].id);
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++player.points;
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if (player.points >= maxPts) winner = player.user;
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else await msg.say(`Nice one, ${player.user}! You now have **${player.points}** points!`);
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}
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this.playing.delete(msg.channel.id);
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if (!winner) return msg.say('See you next time!');
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return msg.say(`And the winner is... ${winner}! Great job!`);
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} catch (err) {
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this.playing.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async generatePlayers(list) {
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const players = new Map();
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for (const user of list) {
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const cards = new Set();
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for (let i = 0; i < 5; i++) {
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const valid = redCards.filter(card => !cards.has(card));
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cards.add(valid[Math.floor(Math.random() * valid.length)]);
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}
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players.set(user.id, {
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id: user.id,
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user,
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points: 0,
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hand: cards
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});
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await user.send('Hi! Waiting for your turn to start...');
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}
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return players;
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}
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async handleBlank(player) {
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await player.user.send('What do you want the blank card to say? Must be 100 or less characters.');
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const blank = await player.user.dmChannel.awaitMessages(res => res.content.length <= 100, {
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max: 1,
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time: 120000
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});
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player.hand.delete('<Blank>');
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if (!blank.size) return `A blank card ${player.user.tag} forgot to fill out.`;
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return blank.first().content;
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}
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};
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@@ -0,0 +1,169 @@
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const Command = require('../../structures/Command');
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const { escapeMarkdown } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const { shuffle, awaitPlayers } = require('../../util/Util');
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const { blackCards, whiteCards } = require('../../assets/json/cards-against-humanity');
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module.exports = class CardsAgainstHumanityCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'cards-against-humanity',
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aliases: ['crude-cards', 'pretend-youre-xyzzy', 'cah'],
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group: 'games',
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memberName: 'cards-against-humanity',
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description: 'Compete to see who can come up with the best card to fill in the blank.',
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guildOnly: true,
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args: [
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{
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key: 'maxPts',
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label: 'maximum amount of points',
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prompt: 'What amount of points should determine the winner?',
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type: 'integer',
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min: 1,
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max: 20
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}
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]
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});
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this.playing = new Set();
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}
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async run(msg, { maxPts }) {
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if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
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this.playing.add(msg.channel.id);
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try {
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await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
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const awaitedPlayers = await awaitPlayers(msg, 10, 3);
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if (!awaitedPlayers) {
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this.playing.delete(msg.channel.id);
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return msg.say('Game could not be started...');
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}
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const players = await this.generatePlayers(awaitedPlayers);
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const czars = Array.from(players.values());
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let winner = null;
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while (!winner) {
|
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const czar = czars[0];
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czars.push(czar);
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czars.shift();
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const black = blackCards[Math.floor(Math.random() * blackCards.length)];
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await msg.say(stripIndents`
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The card czar will be ${czar.user}!
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The Black Card is: **${escapeMarkdown(black.text)}**
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Sending DMs...
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`);
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const chosenCards = [];
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for (const player of players.values()) {
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if (player.hand.size < 11) {
|
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const valid = whiteCards.filter(card => !player.hand.has(card));
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player.hand.add(valid[Math.floor(Math.random() * valid.length)]);
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}
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if (player.user.id === czar.user.id) continue;
|
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if (player.hand.size < black.pick) {
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await player.user.send('You don\'t have enough cards!');
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continue;
|
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}
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const hand = Array.from(player.hand);
|
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await player.user.send(stripIndents`
|
||||
__**Your hand is**__:
|
||||
${hand.map((card, i) => `**${i + 1}.** ${card}`).join('\n')}
|
||||
|
||||
**Black Card**: ${escapeMarkdown(black.text)}
|
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**Card Czar**: ${czar.user.username}
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Pick **${black.pick}** card${black.pick > 1 ? 's' : ''}!
|
||||
`);
|
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const chosen = [];
|
||||
const filter = res => {
|
||||
const existing = hand[Number.parseInt(res.content, 10) - 1];
|
||||
if (!existing) return false;
|
||||
if (chosen.includes(existing)) return false;
|
||||
chosen.push(existing);
|
||||
return true;
|
||||
};
|
||||
const choices = await player.user.dmChannel.awaitMessages(filter, {
|
||||
max: black.pick,
|
||||
time: 120000
|
||||
});
|
||||
if (!choices.size || choices.size < black.pick) {
|
||||
await player.user.send('Skipping your turn...');
|
||||
continue;
|
||||
}
|
||||
if (chosen.includes('<Blank>')) {
|
||||
const handled = await this.handleBlank(player);
|
||||
chosen[chosen.indexOf('<Blank>')] = handled;
|
||||
}
|
||||
for (const card of chosen) player.hand.delete(card);
|
||||
chosenCards.push({
|
||||
id: player.id,
|
||||
cards: chosen
|
||||
});
|
||||
await player.user.send(`Nice! Return to ${msg.channel} to await the results!`);
|
||||
}
|
||||
if (!chosenCards.length) {
|
||||
await msg.say('Hmm... No one even tried.');
|
||||
break;
|
||||
}
|
||||
const cards = shuffle(chosenCards);
|
||||
await msg.say(stripIndents`
|
||||
${czar.user}, which card${black.pick > 1 ? 's' : ''} do you pick?
|
||||
**Black Card**: ${escapeMarkdown(black.text)}
|
||||
|
||||
${cards.map((card, i) => `**${i + 1}.** ${card.cards.join(', ')}`).join('\n')}
|
||||
`);
|
||||
const filter = res => {
|
||||
if (res.author.id !== czar.user.id) return false;
|
||||
if (!cards[Number.parseInt(res.content, 10) - 1]) return false;
|
||||
return true;
|
||||
};
|
||||
const chosen = await msg.channel.awaitMessages(filter, {
|
||||
max: 1,
|
||||
time: 120000
|
||||
});
|
||||
if (!chosen.size) {
|
||||
await msg.say('Hmm... No one wins.');
|
||||
continue;
|
||||
}
|
||||
const player = players.get(cards[Number.parseInt(chosen.first().content, 10) - 1].id);
|
||||
++player.points;
|
||||
if (player.points >= maxPts) winner = player.user;
|
||||
else await msg.say(`Nice one, ${player.user}! You now have **${player.points}** points!`);
|
||||
}
|
||||
this.playing.delete(msg.channel.id);
|
||||
if (!winner) return msg.say('See you next time!');
|
||||
return msg.say(`And the winner is... ${winner}! Great job!`);
|
||||
} catch (err) {
|
||||
this.playing.delete(msg.channel.id);
|
||||
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
|
||||
}
|
||||
}
|
||||
|
||||
async generatePlayers(list) {
|
||||
const players = new Map();
|
||||
for (const user of list) {
|
||||
const cards = new Set();
|
||||
for (let i = 0; i < 5; i++) {
|
||||
const valid = whiteCards.filter(card => !cards.has(card));
|
||||
cards.add(valid[Math.floor(Math.random() * valid.length)]);
|
||||
}
|
||||
players.set(user.id, {
|
||||
id: user.id,
|
||||
user,
|
||||
points: 0,
|
||||
hand: cards
|
||||
});
|
||||
await user.send('Hi! Waiting for your turn to start...');
|
||||
}
|
||||
return players;
|
||||
}
|
||||
|
||||
async handleBlank(player) {
|
||||
await player.user.send('What do you want the blank card to say? Must be 100 or less characters.');
|
||||
const blank = await player.user.dmChannel.awaitMessages(res => res.content.length <= 100, {
|
||||
max: 1,
|
||||
time: 120000
|
||||
});
|
||||
player.hand.delete('<Blank>');
|
||||
if (!blank.size) return `A blank card ${player.user.tag} forgot to fill out.`;
|
||||
return blank.first().content;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,163 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const { Collection } = require('discord.js');
|
||||
const { stripIndents } = require('common-tags');
|
||||
const { shuffle, wait, awaitPlayers } = require('../../util/Util');
|
||||
const { questions, stories } = require('../../assets/json/mafia');
|
||||
|
||||
module.exports = class MafiaCommand extends Command {
|
||||
constructor(client) {
|
||||
super(client, {
|
||||
name: 'mafia',
|
||||
aliases: ['town-of-salem', 'werewolf'],
|
||||
group: 'games',
|
||||
memberName: 'mafia',
|
||||
description: 'Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?',
|
||||
guildOnly: true
|
||||
});
|
||||
|
||||
this.playing = new Set();
|
||||
}
|
||||
|
||||
async run(msg) { // eslint-disable-line complexity
|
||||
if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
|
||||
this.playing.add(msg.channel.id);
|
||||
try {
|
||||
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
|
||||
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
|
||||
if (!awaitedPlayers) {
|
||||
this.playing.delete(msg.channel.id);
|
||||
return msg.say('Game could not be started...');
|
||||
}
|
||||
const players = await this.generatePlayers(awaitedPlayers);
|
||||
let turn = 1;
|
||||
while (players.size > 2 && players.some(p => p.role === 'mafia')) {
|
||||
let killed = null;
|
||||
let saved = null;
|
||||
await msg.say(`Night ${turn}, sending DMs...`);
|
||||
for (const player of players.values()) {
|
||||
if (player.role.includes('pleb')) continue;
|
||||
await msg.say(`The ${player.role} is making their decision...`);
|
||||
const valid = players.filterArray(p => p.role !== player.role);
|
||||
await player.user.send(stripIndents`
|
||||
${questions[player.role]} Please type the number.
|
||||
${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
|
||||
`);
|
||||
const filter = res => valid[Number.parseInt(res.content, 10) - 1];
|
||||
const decision = await player.user.dmChannel.awaitMessages(filter, {
|
||||
max: 1,
|
||||
time: 120000
|
||||
});
|
||||
if (!decision.size) {
|
||||
await player.user.send('Sorry, time is up!');
|
||||
continue;
|
||||
}
|
||||
const choice = Number.parseInt(decision.first().content, 10);
|
||||
if (player.role === 'mafia') {
|
||||
const chosen = players.get(choice);
|
||||
killed = chosen.id;
|
||||
await player.user.send(`${chosen.user.tag} will be killed...`);
|
||||
} else if (player.role === 'doctor') {
|
||||
const chosen = players.get(choice);
|
||||
saved = chosen.id;
|
||||
await player.user.send(`${chosen.user.tag} will be saved...`);
|
||||
} else if (player.role === 'detective') {
|
||||
await player.user.send(players.find(p => p.role === 'mafia').id === choice ? 'Yes.' : 'No.');
|
||||
}
|
||||
}
|
||||
const display = killed ? players.get(killed).user : null;
|
||||
const story = stories[Math.floor(Math.random() * stories.length)];
|
||||
if (killed && killed !== saved) players.delete(killed);
|
||||
if (killed && killed === saved) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a Mafia member emerged from the dark and tried to kill ${display}${story}
|
||||
Thankfully, a doctor stepped in just in time to save the day.
|
||||
Who is this mysterious Mafia member? You have one minute to decide.
|
||||
`);
|
||||
} else if (killed && players.size < 3) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
|
||||
Sadly, after the event, the final citizen left the town in fear, leaving the Mafia to rule forever.
|
||||
`);
|
||||
break;
|
||||
} else if (killed && killed !== saved) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
|
||||
Who is this mysterious Mafia member? You have one minute to decide.
|
||||
`);
|
||||
} else {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a Mafia member emerged from the dark. Thankfully, however, they didn't try to kill anyone.
|
||||
Who is this mysterious Mafia member? You have one minute to decide.
|
||||
`);
|
||||
}
|
||||
await wait(60000);
|
||||
const playersArr = Array.from(players.values());
|
||||
await msg.say(stripIndents`
|
||||
Who do you think is the Mafia member? Please type the number.
|
||||
${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
|
||||
`);
|
||||
const voted = [];
|
||||
const filter = res => {
|
||||
if (!players.exists(p => p.user.id === res.author.id)) return false;
|
||||
if (voted.includes(res.author.id)) return false;
|
||||
if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
|
||||
voted.push(res.author.id);
|
||||
return true;
|
||||
};
|
||||
const votes = await msg.channel.awaitMessages(filter, {
|
||||
max: players.size,
|
||||
time: 120000
|
||||
});
|
||||
if (!votes.size) {
|
||||
await msg.say('No one will be hanged.');
|
||||
continue;
|
||||
}
|
||||
const hanged = this.getHanged(votes, players, playersArr);
|
||||
await msg.say(`${hanged.user} will be hanged.`);
|
||||
players.delete(hanged.id);
|
||||
++turn;
|
||||
}
|
||||
this.playing.delete(msg.channel.id);
|
||||
const mafia = players.find(p => p.role === 'mafia');
|
||||
if (!mafia) return msg.say('The Mafia has been hanged! Thanks for playing!');
|
||||
return msg.say(`Oh no, the Mafia wasn't caught in time... Nice job, ${mafia.user}!`);
|
||||
} catch (err) {
|
||||
this.playing.delete(msg.channel.id);
|
||||
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
|
||||
}
|
||||
}
|
||||
|
||||
async generatePlayers(list) {
|
||||
let roles = ['mafia', 'doctor', 'detective'];
|
||||
for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
|
||||
roles = shuffle(roles);
|
||||
const players = new Collection();
|
||||
let i = 0;
|
||||
for (const user of list) {
|
||||
players.set(user.id, {
|
||||
id: user.id,
|
||||
user,
|
||||
role: roles[i]
|
||||
});
|
||||
await user.send(`Your role will be: ${roles[i]}!`);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
getHanged(votes, players, playersArr) {
|
||||
const counts = new Collection();
|
||||
for (const vote of votes.values()) {
|
||||
const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
|
||||
if (counts.has(player.id)) {
|
||||
++counts.get(player.id).votes;
|
||||
} else {
|
||||
counts.set(player.id, {
|
||||
id: player.id,
|
||||
votes: 1,
|
||||
user: player.user
|
||||
});
|
||||
}
|
||||
}
|
||||
return counts.sort((a, b) => b.votes - a.votes).first();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,163 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const { Collection } = require('discord.js');
|
||||
const { stripIndents } = require('common-tags');
|
||||
const { shuffle, wait, awaitPlayers } = require('../../util/Util');
|
||||
const { questions, stories } = require('../../assets/json/wizard-convention');
|
||||
|
||||
module.exports = class WizardConventionCommand extends Command {
|
||||
constructor(client) {
|
||||
super(client, {
|
||||
name: 'wizard-convention',
|
||||
aliases: ['wiz-convention'],
|
||||
group: 'games',
|
||||
memberName: 'wizard-convention',
|
||||
description: 'Who is the Dragon? Who is the healer? Who is the mind reader? Will the Dragon eat them all?',
|
||||
guildOnly: true
|
||||
});
|
||||
|
||||
this.playing = new Set();
|
||||
}
|
||||
|
||||
async run(msg) { // eslint-disable-line complexity
|
||||
if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
|
||||
this.playing.add(msg.channel.id);
|
||||
try {
|
||||
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
|
||||
const awaitedPlayers = await awaitPlayers(msg, 10, 3);
|
||||
if (!awaitedPlayers) {
|
||||
this.playing.delete(msg.channel.id);
|
||||
return msg.say('Game could not be started...');
|
||||
}
|
||||
const players = await this.generatePlayers(awaitedPlayers);
|
||||
let turn = 1;
|
||||
while (players.size > 2 && players.some(p => p.role === 'dragon')) {
|
||||
let eaten = null;
|
||||
let healed = null;
|
||||
await msg.say(`Night ${turn}, sending DMs...`);
|
||||
for (const player of players.values()) {
|
||||
if (player.role.includes('pleb')) continue;
|
||||
await msg.say(`The ${player.role} is making their decision...`);
|
||||
const valid = players.filterArray(p => p.role !== player.role);
|
||||
await player.user.send(stripIndents`
|
||||
${questions[player.role]} Please type the number.
|
||||
${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
|
||||
`);
|
||||
const filter = res => valid[Number.parseInt(res.content, 10) - 1];
|
||||
const decision = await player.user.dmChannel.awaitMessages(filter, {
|
||||
max: 1,
|
||||
time: 120000
|
||||
});
|
||||
if (!decision.size) {
|
||||
await player.user.send('Sorry, time is up!');
|
||||
continue;
|
||||
}
|
||||
const choice = Number.parseInt(decision.first().content, 10);
|
||||
if (player.role === 'dragon') {
|
||||
const chosen = players.get(choice);
|
||||
eaten = chosen.id;
|
||||
await player.user.send(`${chosen.user.tag} will be eaten...`);
|
||||
} else if (player.role === 'healer') {
|
||||
const chosen = players.get(choice);
|
||||
healed = chosen.id;
|
||||
await player.user.send(`${chosen.user.tag} will be healed...`);
|
||||
} else if (player.role === 'mind reader') {
|
||||
await player.user.send(players.find(p => p.role === 'dragon').id === choice ? 'Yes.' : 'No.');
|
||||
}
|
||||
}
|
||||
const display = eaten ? players.get(eaten).user : null;
|
||||
const story = stories[Math.floor(Math.random() * stories.length)];
|
||||
if (eaten && eaten !== healed) players.delete(eaten);
|
||||
if (eaten && eaten === healed) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a dragon emerged and tried to eat ${display}${story}
|
||||
Thankfully, a healer stepped in just in time to save the day.
|
||||
Who is this mysterious dragon? You have one minute to decide.
|
||||
`);
|
||||
} else if (eaten && players.size < 3) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a dragon emerged and devoured poor ${display}${story}
|
||||
Sadly, after the event, the final wizard ran in fear, leaving the dragon to rule forever.
|
||||
`);
|
||||
break;
|
||||
} else if (eaten && eaten !== healed) {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a dragon emerged and devoured poor ${display}${story}
|
||||
Who is this mysterious dragon? You have one minute to decide.
|
||||
`);
|
||||
} else {
|
||||
await msg.say(stripIndents`
|
||||
Late last night, a dragon emerged. Thankfully, however, it didn't try to eat anyone.
|
||||
Who is this mysterious dragon? You have one minute to decide.
|
||||
`);
|
||||
}
|
||||
await wait(60000);
|
||||
const playersArr = Array.from(players.values());
|
||||
await msg.say(stripIndents`
|
||||
Who do you think is the dragon? Please type the number.
|
||||
${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
|
||||
`);
|
||||
const voted = [];
|
||||
const filter = res => {
|
||||
if (!players.exists(p => p.user.id === res.author.id)) return false;
|
||||
if (voted.includes(res.author.id)) return false;
|
||||
if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
|
||||
voted.push(res.author.id);
|
||||
return true;
|
||||
};
|
||||
const votes = await msg.channel.awaitMessages(filter, {
|
||||
max: players.size,
|
||||
time: 120000
|
||||
});
|
||||
if (!votes.size) {
|
||||
await msg.say('No one will be expelled.');
|
||||
continue;
|
||||
}
|
||||
const expelled = this.getExpelled(votes, players, playersArr);
|
||||
await msg.say(`${expelled.user} will be expelled.`);
|
||||
players.delete(expelled.id);
|
||||
++turn;
|
||||
}
|
||||
this.playing.delete(msg.channel.id);
|
||||
const dragon = players.find(p => p.role === 'dragon');
|
||||
if (!dragon) return msg.say('The dragon has been vanquished! Thanks for playing!');
|
||||
return msg.say(`Oh no, the dragon wasn't caught in time... Nice job, ${dragon.user}!`);
|
||||
} catch (err) {
|
||||
this.playing.delete(msg.channel.id);
|
||||
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
|
||||
}
|
||||
}
|
||||
|
||||
async generatePlayers(list) {
|
||||
let roles = ['dragon', 'healer', 'mind reader'];
|
||||
for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
|
||||
roles = shuffle(roles);
|
||||
const players = new Collection();
|
||||
let i = 0;
|
||||
for (const user of list) {
|
||||
players.set(user.id, {
|
||||
id: user.id,
|
||||
user,
|
||||
role: roles[i]
|
||||
});
|
||||
await user.send(`Your role will be: ${roles[i]}!`);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
getExpelled(votes, players, playersArr) {
|
||||
const counts = new Collection();
|
||||
for (const vote of votes.values()) {
|
||||
const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
|
||||
if (counts.has(player.id)) {
|
||||
++counts.get(player.id).votes;
|
||||
} else {
|
||||
counts.set(player.id, {
|
||||
id: player.id,
|
||||
votes: 1,
|
||||
user: player.user
|
||||
});
|
||||
}
|
||||
}
|
||||
return counts.sort((a, b) => b.votes - a.votes).first();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,42 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const request = require('node-superfetch');
|
||||
const { CLEVERBOT_KEY } = process.env;
|
||||
|
||||
module.exports = class CleverbotCommand extends Command {
|
||||
constructor(client) {
|
||||
super(client, {
|
||||
name: 'cleverbot',
|
||||
aliases: ['clevs'],
|
||||
group: 'other',
|
||||
memberName: 'cleverbot',
|
||||
description: 'Chat with Cleverbot.',
|
||||
details: 'Only the bot owner(s) may use this command.',
|
||||
ownerOnly: true,
|
||||
args: [
|
||||
{
|
||||
key: 'message',
|
||||
prompt: 'What do you want to say to Cleverbot?',
|
||||
type: 'string'
|
||||
}
|
||||
]
|
||||
});
|
||||
|
||||
this.convos = new Map();
|
||||
}
|
||||
|
||||
async run(msg, { message }) {
|
||||
try {
|
||||
const { body } = await request
|
||||
.get('https://www.cleverbot.com/getreply')
|
||||
.query({
|
||||
key: CLEVERBOT_KEY,
|
||||
cs: this.convos.get(msg.channel.id),
|
||||
input: message
|
||||
});
|
||||
this.convos.set(msg.channel.id, body.cs);
|
||||
return msg.reply(body.output);
|
||||
} catch (err) {
|
||||
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -6,7 +6,7 @@ module.exports = class ScrabbleScoreCommand extends Command {
|
||||
super(client, {
|
||||
name: 'scrabble-score',
|
||||
aliases: ['scrabble'],
|
||||
group: 'number-edit',
|
||||
group: 'search',
|
||||
memberName: 'scrabble-score',
|
||||
description: 'Responds with the scrabble score of a word.',
|
||||
args: [
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
const Command = require('../../structures/Command');
|
||||
const request = require('node-superfetch');
|
||||
const { WEBHOOK_ID, WEBHOOK_TOKEN } = process.env;
|
||||
|
||||
module.exports = class WebhookCommand extends Command {
|
||||
constructor(client) {
|
||||
super(client, {
|
||||
name: 'webhook',
|
||||
aliases: ['rin', 'rin-say'],
|
||||
group: 'text-edit',
|
||||
memberName: 'webhook',
|
||||
description: 'Posts a message to the webhook defined in your `process.env`.',
|
||||
details: 'Only the bot owner(s) may use this command.',
|
||||
ownerOnly: true,
|
||||
clientPermissions: ['MANAGE_MESSAGES'],
|
||||
args: [
|
||||
{
|
||||
key: 'content',
|
||||
prompt: 'What text would you like the webhook to say?',
|
||||
type: 'string'
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
async run(msg, { content }) {
|
||||
try {
|
||||
if (msg.channel.type === 'text' && msg.deletable) await msg.delete();
|
||||
await request
|
||||
.post(`https://discordapp.com/api/webhooks/${WEBHOOK_ID}/${WEBHOOK_TOKEN}`)
|
||||
.send({ content });
|
||||
return null;
|
||||
} catch (err) {
|
||||
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
|
||||
}
|
||||
}
|
||||
};
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "xiao",
|
||||
"version": "85.0.0",
|
||||
"version": "85.1.0",
|
||||
"description": "Your personal server companion.",
|
||||
"main": "Xiao.js",
|
||||
"scripts": {
|
||||
|
||||
Reference in New Issue
Block a user