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165 lines
6.0 KiB
JavaScript
165 lines
6.0 KiB
JavaScript
const Command = require('../../structures/Command');
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const { Collection } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const { shuffle, delay, awaitPlayers } = require('../../util/Util');
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const { questions, stories } = require('../../assets/json/mafia');
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module.exports = class MafiaCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'mafia',
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aliases: ['town-of-salem', 'werewolf'],
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group: 'games',
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memberName: 'mafia',
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description: 'Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?',
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guildOnly: true
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});
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this.playing = new Set();
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}
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async run(msg) { // eslint-disable-line complexity
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if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
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this.playing.add(msg.channel.id);
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try {
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await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
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const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
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if (!awaitedPlayers) {
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this.playing.delete(msg.channel.id);
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return msg.say('Game could not be started...');
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}
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const players = await this.generatePlayers(awaitedPlayers);
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let turn = 1;
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while (players.size > 2 && players.some(p => p.role === 'mafia')) {
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let killed = null;
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let saved = null;
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await msg.say(`Night ${turn}, sending DMs...`);
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for (const player of players.values()) {
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if (player.role.includes('pleb')) continue;
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await msg.say(`The ${player.role} is making their decision...`);
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const valid = players.filterArray(p => p.role !== player.role);
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await player.user.send(stripIndents`
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${questions[player.role]} Please type the number.
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${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
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`);
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const filter = res => valid[Number.parseInt(res.content, 10) - 1];
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const decision = await player.user.dmChannel.awaitMessages(filter, {
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max: 1,
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time: 120000
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});
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if (!decision.size) {
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await player.user.send('Sorry, time is up!');
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continue;
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}
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const choice = Number.parseInt(decision.first().content, 10);
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if (player.role === 'mafia') {
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const chosen = players.get(choice);
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killed = chosen.id;
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await player.user.send(`${chosen.user.tag} will be killed...`);
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} else if (player.role === 'doctor') {
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const chosen = players.get(choice);
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saved = chosen.id;
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await player.user.send(`${chosen.user.tag} will be saved...`);
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} else if (player.role === 'detective') {
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await player.user.send(players.find(p => p.role === 'mafia').id === choice ? 'Yes.' : 'No.');
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}
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}
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const display = killed ? players.get(killed).user : null;
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const story = stories[Math.floor(Math.random() * stories.length)];
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if (killed && killed === saved) {
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await msg.say(stripIndents`
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Late last night, a Mafia member emerged from the dark and tried to kill ${display}${story}
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Thankfully, a doctor stepped in just in time to save the day.
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Who is this mysterious Mafia member? You have one minute to decide.
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`);
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} else if (killed && players.size < 3) {
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await msg.say(stripIndents`
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Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
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Sadly, after the event, the final citizen left the town in fear, leaving the Mafia to rule forever.
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`);
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break;
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} else if (killed && killed !== saved) {
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players.delete(killed);
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await msg.say(stripIndents`
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Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
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Who is this mysterious Mafia member? You have one minute to decide.
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`);
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} else {
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await msg.say(stripIndents`
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Late last night, a Mafia member emerged from the dark. Thankfully, however, they didn't try to kill anyone.
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Who is this mysterious Mafia member? You have one minute to decide.
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`);
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}
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await delay(60000);
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const playersArr = Array.from(players.values());
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await msg.say(stripIndents`
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Who do you think is the Mafia member? Please type the number.
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${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
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`);
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const voted = [];
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const filter = res => {
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if (!players.exists(p => p.user.id === res.author.id)) return false;
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if (voted.includes(res.author.id)) return false;
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if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
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voted.push(res.author.id);
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return true;
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};
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const votes = await msg.channel.awaitMessages(filter, {
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max: players.size,
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time: 120000
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});
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if (!votes.size) {
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await msg.say('No one will be hanged.');
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continue;
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}
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const hanged = this.getHanged(votes, players, playersArr);
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await msg.say(`${hanged.user} will be hanged.`);
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players.delete(hanged.id);
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++turn;
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}
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this.playing.delete(msg.channel.id);
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const mafia = players.find(p => p.role === 'mafia');
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if (!mafia) return msg.say('The Mafia has been hanged! Thanks for playing!');
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return msg.say(`Oh no, the Mafia wasn't caught in time... Nice job, ${mafia.user}!`);
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} catch (err) {
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this.playing.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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async generatePlayers(list) {
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let roles = ['mafia', 'doctor', 'detective'];
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for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
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roles = shuffle(roles);
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const players = new Collection();
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let i = 0;
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for (const user of list) {
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players.set(user.id, {
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id: user.id,
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user,
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role: roles[i]
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});
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await user.send(`Your role will be: ${roles[i]}!`);
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i++;
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}
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return players;
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}
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getHanged(votes, players, playersArr) {
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const counts = new Collection();
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for (const vote of votes.values()) {
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const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
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if (counts.has(player.id)) {
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++counts.get(player.id).votes;
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} else {
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counts.set(player.id, {
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id: player.id,
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votes: 1,
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user: player.user
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});
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}
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}
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return counts.sort((a, b) => b.votes - a.votes).first();
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}
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};
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