Files
xiao/commands/games/mafia.js
T
2018-11-03 18:21:19 +00:00

165 lines
6.0 KiB
JavaScript

const Command = require('../../structures/Command');
const { Collection } = require('discord.js');
const { stripIndents } = require('common-tags');
const { shuffle, delay, awaitPlayers } = require('../../util/Util');
const { questions, stories } = require('../../assets/json/mafia');
module.exports = class MafiaCommand extends Command {
constructor(client) {
super(client, {
name: 'mafia',
aliases: ['town-of-salem', 'werewolf'],
group: 'games',
memberName: 'mafia',
description: 'Who is the Mafia? Who is the doctor? Who is the detective? Will the Mafia kill them all?',
guildOnly: true
});
this.playing = new Set();
}
async run(msg) { // eslint-disable-line complexity
if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
this.playing.add(msg.channel.id);
try {
await msg.say('You will need at least 2 more players, at maximum 10. To join, type `join game`.');
const awaitedPlayers = await awaitPlayers(msg, 10, 3, { dmCheck: true });
if (!awaitedPlayers) {
this.playing.delete(msg.channel.id);
return msg.say('Game could not be started...');
}
const players = await this.generatePlayers(awaitedPlayers);
let turn = 1;
while (players.size > 2 && players.some(p => p.role === 'mafia')) {
let killed = null;
let saved = null;
await msg.say(`Night ${turn}, sending DMs...`);
for (const player of players.values()) {
if (player.role.includes('pleb')) continue;
await msg.say(`The ${player.role} is making their decision...`);
const valid = players.filterArray(p => p.role !== player.role);
await player.user.send(stripIndents`
${questions[player.role]} Please type the number.
${valid.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const filter = res => valid[Number.parseInt(res.content, 10) - 1];
const decision = await player.user.dmChannel.awaitMessages(filter, {
max: 1,
time: 120000
});
if (!decision.size) {
await player.user.send('Sorry, time is up!');
continue;
}
const choice = Number.parseInt(decision.first().content, 10);
if (player.role === 'mafia') {
const chosen = players.get(choice);
killed = chosen.id;
await player.user.send(`${chosen.user.tag} will be killed...`);
} else if (player.role === 'doctor') {
const chosen = players.get(choice);
saved = chosen.id;
await player.user.send(`${chosen.user.tag} will be saved...`);
} else if (player.role === 'detective') {
await player.user.send(players.find(p => p.role === 'mafia').id === choice ? 'Yes.' : 'No.');
}
}
const display = killed ? players.get(killed).user : null;
const story = stories[Math.floor(Math.random() * stories.length)];
if (killed && killed === saved) {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and tried to kill ${display}${story}
Thankfully, a doctor stepped in just in time to save the day.
Who is this mysterious Mafia member? You have one minute to decide.
`);
} else if (killed && players.size < 3) {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
Sadly, after the event, the final citizen left the town in fear, leaving the Mafia to rule forever.
`);
break;
} else if (killed && killed !== saved) {
players.delete(killed);
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark and killed poor ${display}${story}
Who is this mysterious Mafia member? You have one minute to decide.
`);
} else {
await msg.say(stripIndents`
Late last night, a Mafia member emerged from the dark. Thankfully, however, they didn't try to kill anyone.
Who is this mysterious Mafia member? You have one minute to decide.
`);
}
await delay(60000);
const playersArr = Array.from(players.values());
await msg.say(stripIndents`
Who do you think is the Mafia member? Please type the number.
${playersArr.map((p, i) => `**${i + 1}.** ${p.user.tag}`).join('\n')}
`);
const voted = [];
const filter = res => {
if (!players.exists(p => p.user.id === res.author.id)) return false;
if (voted.includes(res.author.id)) return false;
if (!playersArr[Number.parseInt(res.content, 10) - 1]) return false;
voted.push(res.author.id);
return true;
};
const votes = await msg.channel.awaitMessages(filter, {
max: players.size,
time: 120000
});
if (!votes.size) {
await msg.say('No one will be hanged.');
continue;
}
const hanged = this.getHanged(votes, players, playersArr);
await msg.say(`${hanged.user} will be hanged.`);
players.delete(hanged.id);
++turn;
}
this.playing.delete(msg.channel.id);
const mafia = players.find(p => p.role === 'mafia');
if (!mafia) return msg.say('The Mafia has been hanged! Thanks for playing!');
return msg.say(`Oh no, the Mafia wasn't caught in time... Nice job, ${mafia.user}!`);
} catch (err) {
this.playing.delete(msg.channel.id);
return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
async generatePlayers(list) {
let roles = ['mafia', 'doctor', 'detective'];
for (let i = 0; i < (list.length - 2); i++) roles.push(`pleb ${i + 1}`);
roles = shuffle(roles);
const players = new Collection();
let i = 0;
for (const user of list) {
players.set(user.id, {
id: user.id,
user,
role: roles[i]
});
await user.send(`Your role will be: ${roles[i]}!`);
i++;
}
return players;
}
getHanged(votes, players, playersArr) {
const counts = new Collection();
for (const vote of votes.values()) {
const player = players.get(playersArr[Number.parseInt(vote.content, 10) - 1].id);
if (counts.has(player.id)) {
++counts.get(player.id).votes;
} else {
counts.set(player.id, {
id: player.id,
votes: 1,
user: player.user
});
}
}
return counts.sort((a, b) => b.votes - a.votes).first();
}
};