Files
xiao/commands/games-mp/russian-roulette.js
T
2021-02-14 20:46:12 -05:00

73 lines
2.5 KiB
JavaScript

const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags');
const { shuffle, verify } = require('../../util/Util');
module.exports = class RussianRouletteCommand extends Command {
constructor(client) {
super(client, {
name: 'russian-roulette',
aliases: ['r-roulette', 'russia-gun'],
group: 'games-mp',
memberName: 'russian-roulette',
description: 'Who will pull the trigger and die first?',
args: [
{
key: 'opponent',
prompt: 'What user would you like to play against? To play against AI, choose me.',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.id === msg.author.id) return msg.reply('You may not challenge yourself.');
if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
}
let userTurn = true;
const gun = shuffle([true, false, false, false, false, false, false, false]);
let round = 0;
let winner = null;
let quit = false;
while (!winner) {
const player = userTurn ? msg.author : opponent;
const notPlayer = userTurn ? opponent : msg.author;
if (gun[round]) {
await msg.say(`**${player.tag}** pulls the trigger... **And dies!**`);
winner = notPlayer;
} else {
await msg.say(stripIndents`
**${player.tag}** pulls the trigger... **And lives...**
${opponent.bot ? 'Continue?' : `Will you take the gun, ${notPlayer}?`} (${8 - round - 1} shots left)
`);
const keepGoing = await verify(msg.channel, opponent.bot ? msg.author : notPlayer);
if (!keepGoing) {
if (opponent.bot) winner = opponent;
else winner = player;
quit = true;
}
round++;
userTurn = !userTurn;
}
}
this.client.games.delete(msg.channel.id);
if (quit) return msg.say(`${winner} wins, because their opponent was a coward.`);
return msg.say(`The winner is ${winner}!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
};