Files
xiao/commands/games/mathgame.js
T
2017-03-25 06:02:19 +00:00

73 lines
3.1 KiB
JavaScript

const commando = require('discord.js-commando');
const Discord = require('discord.js');
const math = require('mathjs');
module.exports = class MathGameCommand extends commando.Command {
constructor(Client) {
super(Client, {
name: 'mathgame',
group: 'games',
memberName: 'mathgame',
description: 'See how fast you can answer a math problem in a given time limit. (;mathgame easy)',
examples: [';mathgame easy', ';mathgame medium', ';mathgame hard', ';mathgame extreme'],
args: [{
key: 'difficulty',
prompt: 'What difficulty should the math game be? easy, medium, hard, or extreme?',
type: 'string',
validate: difficulty => {
if (difficulty.toLowerCase() === 'easy' || difficulty.toLowerCase() === 'medium' || difficulty.toLowerCase() === 'hard' || difficulty.toLowerCase() === 'extreme') {
return true;
}
return 'Please set the difficulty to either `easy`, `medium`, `hard`, or `extreme`.';
}
}]
});
}
async run(message, args) {
if (message.channel.type !== 'dm') {
if (!message.channel.permissionsFor(this.client.user).hasPermission(['SEND_MESSAGES', 'READ_MESSAGES', 'EMBED_LINKS'])) return;
}
console.log(`[Command] ${message.content}`);
let level = args.difficulty.toLowerCase();
let randomType = ['+', '-', '*'];
randomType = randomType[Math.floor(Math.random() * randomType.length)];
let randomValue;
switch (level) {
case "easy":
randomValue = 10;
break;
case "medium":
randomValue = 50;
break;
case "hard":
randomValue = 100;
break;
case "extreme":
randomValue = 1000;
break;
}
let randomValue1 = Math.floor(Math.random() * randomValue) + 1;
let randomValue2 = Math.floor(Math.random() * randomValue) + 1;
let randomExpression = randomValue1 + randomType + randomValue2;
let solved = math.eval(randomExpression);
const embed = new Discord.RichEmbed()
.setTitle('You have **ten** seconds to answer:')
.setDescription(randomExpression);
let embedMsg = await message.channel.sendEmbed(embed);
try {
let collected = await message.channel.awaitMessages(response => response.content === solved.toString() && response.author.id === message.author.id, {
max: 1,
time: 10000,
errors: ['time'],
});
let victoryMsg = await message.channel.send(`Good Job! You won! ${solved} is the correct answer!`);
return [embedMsg, collected, victoryMsg];
}
catch (err) {
let loseMsg = await message.channel.send(`Aw... Too bad, try again next time!\nThe correct answer is: ${solved}`);
return [embedMsg, loseMsg];
}
}
};