Files
xiao/commands/games-mp/word-spud.js
T
2024-05-21 21:02:12 -04:00

77 lines
2.2 KiB
JavaScript

const Command = require('../../framework/Command');
const { stripIndents } = require('common-tags');
const { verify } = require('../../util/Util');
const startWords = require('../../assets/json/word-list');
module.exports = class WordSpudCommand extends Command {
constructor(client) {
super(client, {
name: 'word-spud',
group: 'games-mp',
description: 'Hot potato, but with words.',
guildOnly: true,
game: true,
credit: [
{
name: 'Jackbox Games',
url: 'https://www.jackboxgames.com/',
reason: 'Original "Word Spud" Game',
reasonURL: 'https://www.jackboxgames.com/word-spud/'
}
],
args: [
{
key: 'opponent',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.bot) return msg.reply('Bots may not be played against.');
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) return msg.say('Looks like they declined...');
let currentWord = startWords[Math.floor(Math.random() * startWords.length)];
let lastTurnTimeout = false;
let gameEnd = false;
let userTurn = false;
while (!gameEnd) {
const player = userTurn ? msg.author : opponent;
await msg.say(stripIndents`
${player}, continue the chain: **${currentWord} ...?**
_Type \`end\` to end the game._
`);
const filter = res => res.author.id === player.id && res.content.length <= 100;
const msgs = await msg.channel.awaitMessages({
filter,
max: 1,
time: 30000
});
if (!msgs.size) {
await msg.say('No ideas? No problem, moving on.');
userTurn = !userTurn;
if (lastTurnTimeout) {
break;
} else {
lastTurnTimeout = true;
continue;
}
}
const word = msgs.first().content.toLowerCase();
if (word === 'end') {
gameEnd = true;
break;
}
await msg.say(`${currentWord} **${word}**? Cool!`);
currentWord = word;
userTurn = !userTurn;
if (lastTurnTimeout) lastTurnTimeout = false;
}
return msg.say('Thanks for playing!');
}
};