Files
xiao/commands/games/typinggame.js
T
2017-04-25 02:37:14 +00:00

75 lines
2.8 KiB
JavaScript

const { Command } = require('discord.js-commando');
const { RichEmbed } = require('discord.js');
const sentences = require('./sentences');
module.exports = class TypingGameCommand extends Command {
constructor(client) {
super(client, {
name: 'typinggame',
group: 'games',
memberName: 'typinggame',
description: 'See how fast you can type a sentence in a given time limit.',
args: [{
key: 'difficulty',
prompt: 'What should the difficulty of the typing game be? Easy, Medium, Hard, Extreme, or Impossible?',
type: 'string',
validate: difficulty => {
if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
return true;
return 'Please set the difficulty to either `easy`, `medium`, `hard`, `extreme`, or `impossible`.';
},
parse: text => text.toLowerCase()
}]
});
}
async run(message, args) {
if (message.channel.type !== 'dm')
if (!message.channel.permissionsFor(this.client.user).hasPermission('EMBED_LINKS'))
return message.say(':x: Error! I don\'t have the Embed Links Permission!');
const { difficulty } = args;
const sentence = sentences[Math.floor(Math.random() * sentences.length)];
let time;
let levelWord;
switch (difficulty) {
case 'easy':
time = 25000;
levelWord = 'twenty-five';
break;
case 'medium':
time = 20000;
levelWord = 'twenty';
break;
case 'hard':
time = 15000;
levelWord = 'fifteen';
break;
case 'extreme':
time = 10000;
levelWord = 'ten';
break;
case 'impossible':
time = 5000;
levelWord = 'five';
break;
}
const embed = new RichEmbed()
.setTitle(`You have **${levelWord}** seconds to type:`)
.setDescription(sentence);
await message.embed(embed);
try {
const collected = await message.channel.awaitMessages(response => response.author.id === message.author.id, {
max: 1,
time: time,
errors: ['time']
});
if (collected.first().content !== sentence) {
return message.say('Nope, your sentence does not match the original. Try again next time!');
}
return message.say(`Good Job! You won!`);
} catch (err) {
return message.say('Aw... Too bad, try again next time!');
}
}
};