Files
xiao/structures/battle/Battler.js
T
Dragon Fire 50ed779ce5 Fix lint
2021-02-09 21:52:01 -05:00

98 lines
2.5 KiB
JavaScript

const { stripIndents } = require('common-tags');
const { list } = require('../../util/Util');
const choices = ['attack', 'defend', 'special', 'cure', 'final', 'run'];
module.exports = class Battler {
constructor(battle, user) {
this.battle = battle;
this.user = user;
this.bot = user.bot;
this.hp = 500;
this.mp = 500;
this.guard = false;
this.usedFinal = false;
}
async chooseAction(msg) {
if (this.bot) {
if (this.canFinal) return 'final';
const botChoices = ['attack', 'attack', 'defend'];
if (this.canSpecial) botChoices.push('special');
if (this.canHeal && this.hp < 200) botChoices.push('cure');
return botChoices[Math.floor(Math.random() * botChoices.length)];
}
let content = stripIndents`
${this}, do you ${list(choices.map(choice => `**${choice}**`), 'or')}? You have **${this.mp}** MP.
**${this.battle.user.user.tag}:** ${this.battle.user.hp} HP
**${this.battle.opponent.user.tag}:** ${this.battle.opponent.hp} HP
`;
if (this.battle.turn === 1 || this.battle.turn === 2) {
content += '\n\n_Special uses 25 MP whether or not it hits. Cure takes remaining MP and heals half that amount._';
content += '\n_To use Final, you must have under 100 HP and over 50 MP. Final can only be used once!_';
}
await msg.say(content);
const filter = res => {
const choice = res.content.toLowerCase();
if (res.author.id === this.user.id && choices.includes(choice)) {
if ((choice === 'special' && !this.canSpecial) || (choice === 'cure' && !this.canHeal)) {
msg.say('You don\'t have enough MP for that!').catch(() => null);
return false;
}
if (choice === 'final' && !this.canFinal) {
msg.say('You must have under 100 HP and over 50 MP. Final can only be used once!').catch(() => null);
return false;
}
return true;
}
return false;
};
const turn = await msg.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (!turn.size) return 'failed:time';
return turn.first().content.toLowerCase();
}
dealDamage(amount) {
this.hp -= amount;
return this.hp;
}
heal(amount) {
this.hp += amount;
return this.hp;
}
useMP(amount) {
this.mp -= amount;
return this.mp;
}
changeGuard() {
this.guard = !this.guard;
return this.guard;
}
forfeit() {
this.hp = 0;
return null;
}
get canHeal() {
return this.mp > 0;
}
get canSpecial() {
return this.mp >= 25;
}
get canFinal() {
return this.hp < 100 && this.mp >= 50 && !this.usedFinal;
}
toString() {
return this.user.toString();
}
};