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60 lines
2.1 KiB
JavaScript
60 lines
2.1 KiB
JavaScript
const Command = require('../../structures/Command');
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const { wait } = require('../../structures/Util');
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const words = ['fire', 'draw', 'shoot', 'bang', 'pull'];
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module.exports = class GunfightCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'gunfight',
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aliases: ['western-gunfight'],
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group: 'games',
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memberName: 'gunfight',
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description: 'Engage in a western gunfight against another user.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to gunfight?',
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type: 'user'
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}
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]
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});
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this.fighting = new Set();
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (this.fighting.has(msg.channel.id)) return msg.say('Only one fight may be occurring per channel.');
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this.fighting.add(msg.channel.id);
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verify = await msg.channel.awaitMessages(res => res.author.id === opponent.id, {
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max: 1,
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time: 30000
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});
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if (!verify.size || !['yes', 'y'].includes(verify.first().content.toLowerCase())) {
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this.fighting.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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await msg.say('Get Ready...');
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const length = Math.floor(Math.random() * ((30000 - 1000) + 1)) + 1000;
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await wait(length);
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const word = words[Math.floor(Math.random() * words.length)];
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await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`);
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const filter = res => [opponent.id, msg.author.id].includes(res.author.id) && res.content.toLowerCase() === word;
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const winner = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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this.fighting.delete(msg.channel.id);
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if (!winner.size) return msg.say('Oh... No one won.');
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return msg.say(`And the winner is ${winner.first().author.username}!`);
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} catch (err) {
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this.fighting.delete(msg.channel.id);
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return msg.say(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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