Files
xiao/commands/games/hunger-games.js
T
2018-05-30 12:04:21 +00:00

116 lines
3.8 KiB
JavaScript

const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags');
const { shuffle, verify } = require('../../util/Util');
const events = require('../../assets/json/hunger-games');
module.exports = class HungerGamesCommand extends Command {
constructor(client) {
super(client, {
name: 'hunger-games',
aliases: ['hunger-games-simulator', 'brant-steele'],
group: 'games',
memberName: 'hunger-games',
description: 'Simulate a Hunger Games match with up to 24 tributes.',
args: [
{
key: 'tributes',
prompt: 'Who should compete in the games? Up to 24 tributes can participate.',
type: 'string',
infinite: true,
max: 25
}
]
});
this.playing = new Set();
}
async run(msg, { tributes }) {
if (tributes.length < 2) return msg.say(`...${tributes[0]} wins, as they were the only tribute.`);
if (tributes.length > 24) return msg.reply('Please do not enter more than 24 tributes.');
if (new Set(tributes).size !== tributes.length) return msg.reply('Please do not enter the same tribute twice.');
if (this.playing.has(msg.channel.id)) return msg.reply('Only one game may be occurring per channel.');
this.playing.add(msg.channel.id);
try {
let sun = true;
let turn = 0;
let bloodbath = true;
const remaining = new Set(shuffle(tributes));
while (remaining.size > 1) {
if (!bloodbath && sun) ++turn;
const sunEvents = bloodbath ? events.bloodbath : sun ? events.day : events.night;
const results = [];
const deaths = [];
this.makeEvents(remaining, sunEvents, deaths, results);
await msg.say(stripIndents`
__**${bloodbath ? 'Bloodbath' : sun ? `Day ${turn}` : `Night ${turn}`}**__:
${results.join('\n')}
`);
await msg.say(stripIndents`
**${deaths.length} cannon shot${deaths.length === 1 ? '' : 's'} can be heard in the distance.**
${deaths.join('\n')}
_Proceed?_
`);
const verification = await verify(msg.channel, msg.author, 120000);
if (!verification) {
this.playing.delete(msg.channel.id);
return msg.say('See you next time!');
}
if (!bloodbath) sun = !sun;
if (bloodbath) bloodbath = false;
}
this.playing.delete(msg.channel.id);
const remainingArr = Array.from(remaining);
return msg.say(`And the winner is... ${remainingArr[0]}!`);
} catch (err) {
this.playing.delete(msg.channel.id);
throw err;
}
}
parseEvent(event, tributes) {
return event
.replace(/\(Player1\)/gi, `**${tributes[0]}**`)
.replace(/\(Player2\)/gi, `**${tributes[1]}**`)
.replace(/\(Player3\)/gi, `**${tributes[2]}**`)
.replace(/\(Player4\)/gi, `**${tributes[3]}**`)
.replace(/\(Player5\)/gi, `**${tributes[4]}**`)
.replace(/\(Player6\)/gi, `**${tributes[5]}**`);
}
makeEvents(tributes, eventsArr, deaths, results) {
const turn = new Set(tributes);
for (const tribute of tributes) {
if (!turn.has(tribute)) continue;
const valid = eventsArr.filter(event => event.tributes <= turn.size && event.deaths < turn.size);
const event = valid[Math.floor(Math.random() * valid.length)];
turn.delete(tribute);
if (event.tributes === 1) {
if (event.deaths.length === 1) {
deaths.push(tribute);
tributes.delete(tribute);
}
results.push(this.parseEvent(event.text, [tribute]));
} else {
const current = [tribute];
if (event.deaths.includes(1)) {
deaths.push(tribute);
tributes.delete(tribute);
}
for (let i = 2; i <= event.tributes; i++) {
const turnArr = Array.from(turn);
const tribu = turnArr[Math.floor(Math.random() * turnArr.length)];
if (event.deaths.includes(i)) {
deaths.push(tribu);
tributes.delete(tribu);
}
current.push(tribu);
turn.delete(tribu);
}
results.push(this.parseEvent(event.text, current));
}
}
}
};