Files
xiao/commands/games/battle.js
T
2018-05-30 12:04:21 +00:00

116 lines
3.6 KiB
JavaScript

const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags');
const { randomRange, verify } = require('../../util/Util');
module.exports = class BattleCommand extends Command {
constructor(client) {
super(client, {
name: 'battle',
aliases: ['fight', 'death-battle'],
group: 'games',
memberName: 'battle',
description: 'Engage in a turn-based battle against another user or the AI.',
args: [
{
key: 'opponent',
prompt: 'What user would you like to battle?',
type: 'user',
default: () => this.client.user
}
]
});
this.fighting = new Set();
}
async run(msg, { opponent }) { // eslint-disable-line complexity
if (opponent.id === msg.author.id) return msg.reply('You may not fight yourself.');
if (this.fighting.has(msg.channel.id)) return msg.reply('Only one fight may be occurring per channel.');
this.fighting.add(msg.channel.id);
try {
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.fighting.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
}
let userHP = 500;
let oppoHP = 500;
let userTurn = false;
let guard = false;
const reset = (changeGuard = true) => {
userTurn = !userTurn;
if (changeGuard && guard) guard = false;
};
const dealDamage = damage => {
if (userTurn) oppoHP -= damage;
else userHP -= damage;
};
const forfeit = () => {
if (userTurn) userHP = 0;
else oppoHP = 0;
};
while (userHP > 0 && oppoHP > 0) { // eslint-disable-line no-unmodified-loop-condition
const user = userTurn ? msg.author : opponent;
let choice;
if (!opponent.bot || (opponent.bot && userTurn)) {
await msg.say(stripIndents`
${user}, do you **fight**, **guard**, **special**, or **run**?
**${msg.author.username}**: ${userHP}HP
**${opponent.username}**: ${oppoHP}HP
`);
const filter = res =>
res.author.id === user.id && ['fight', 'guard', 'special', 'run'].includes(res.content.toLowerCase());
const turn = await msg.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (!turn.size) {
await msg.say('Sorry, time is up!');
reset();
continue;
}
choice = turn.first().content.toLowerCase();
} else {
const choices = ['fight', 'guard', 'special'];
choice = choices[Math.floor(Math.random() * choices.length)];
}
if (choice === 'fight') {
const damage = Math.floor(Math.random() * (guard ? 10 : 100)) + 1;
await msg.say(`${user} deals **${damage}** damage!`);
dealDamage(damage);
reset();
} else if (choice === 'guard') {
await msg.say(`${user} guards!`);
guard = true;
reset(false);
} else if (choice === 'special') {
const miss = Math.floor(Math.random() * 4);
if (!miss) {
const damage = randomRange(100, guard ? 150 : 300);
await msg.say(`${user} deals **${damage}** damage!`);
dealDamage(damage);
} else {
await msg.say(`${user}'s attack missed!`);
}
reset();
} else if (choice === 'run') {
await msg.say(`${user} flees!`);
forfeit();
break;
} else {
await msg.say('I do not understand what you want to do.');
}
}
this.fighting.delete(msg.channel.id);
const winner = userHP > oppoHP ? msg.author : opponent;
return msg.say(`The match is over! Congrats, ${winner}!`);
} catch (err) {
this.fighting.delete(msg.channel.id);
throw err;
}
}
};