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156 lines
5.0 KiB
JavaScript
156 lines
5.0 KiB
JavaScript
const Command = require('../../framework/Command');
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const { ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const { shuffle, removeDuplicates } = require('../../util/Util');
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const events = require('../../assets/json/hunger-games');
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module.exports = class HungerGamesCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'hunger-games',
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aliases: ['hunger-games-simulator', 'hunger-games-sim'],
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group: 'games-sp',
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memberName: 'hunger-games',
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description: 'Simulate a Hunger Games match with up to 24 tributes.',
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game: true,
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credit: [
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{
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name: 'BrantSteele',
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url: 'https://brantsteele.com/',
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reason: 'Original "Hunger Games Simulator" Game',
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reasonURL: 'http://brantsteele.net/hungergames/reaping.php'
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}
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],
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args: [
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{
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key: 'tributes',
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type: 'string',
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infinite: true,
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max: 20
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}
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]
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});
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}
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async run(msg, { tributes }) {
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if (tributes.length < 2) return msg.say(`...${tributes[0]} wins, as they were the only tribute.`);
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if (tributes.length > 24) return msg.reply('Please do not enter more than 24 tributes.');
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if (removeDuplicates(tributes).length !== tributes.length) {
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return msg.reply('Please do not enter the same tribute twice.');
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}
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let sun = true;
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let turn = 0;
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let bloodbath = true;
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const kills = {};
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for (const tribute of tributes) kills[tribute] = 0;
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const remaining = new Set(shuffle(tributes));
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while (remaining.size > 1) {
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if (!bloodbath && sun) ++turn;
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const sunEvents = bloodbath ? events.bloodbath : sun ? events.day : events.night;
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const results = [];
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const deaths = [];
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this.makeEvents(remaining, kills, sunEvents, deaths, results);
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let text = stripIndents`
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__**${bloodbath ? 'Bloodbath' : sun ? `Day ${turn}` : `Night ${turn}`}:**__
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${results.join('\n')}
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`;
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if (deaths.length) {
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text += '\n\n';
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text += stripIndents`
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**${deaths.length} cannon shot${deaths.length === 1 ? '' : 's'} can be heard in the distance.**
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${deaths.join('\n')}
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`;
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}
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text += `\n\n_Proceed?_`;
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const proceedRows = new ActionRowBuilder().addComponents(
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new ButtonBuilder().setCustomId('true').setLabel('Yes').setStyle(ButtonStyle.Success),
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new ButtonBuilder().setCustomId('false').setLabel('No').setStyle(ButtonStyle.Danger)
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);
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const gameMsg = await msg.say(text, { components: [proceedRows] });
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let buttonPress;
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try {
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buttonPress = await gameMsg.awaitMessageComponent({
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filter: res => res.user.id === msg.author.id,
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max: 1,
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time: 30000
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});
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if (buttonPress.customId === 'false') return buttonPress.reply({ content: 'Too bad...', components: [] });
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} catch {
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return buttonPress.reply({ content: 'See you next time!', components: [] });
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}
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buttonPress.update({ content: text, components: [] });
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if (!bloodbath) sun = !sun;
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if (bloodbath) bloodbath = false;
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}
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const remainingArr = Array.from(remaining);
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return msg.say(stripIndents`
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And the winner is... **${remainingArr[0]}**!
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__**Kills Leaderboard:**__
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${this.makeLeaderboard(tributes, kills).join('\n')}
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`);
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}
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parseEvent(event, tributes) {
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for (let i = 0; i < 6; i++) {
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event = event.replaceAll(`(Player${i + 1})`, `**${tributes[i]}**`);
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}
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return event;
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}
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makeEvents(tributes, kills, eventsArr, deaths, results) {
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const turn = new Set(tributes);
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for (const tribute of tributes) {
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if (!turn.has(tribute)) continue;
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const valid = eventsArr.filter(event => event.tributes <= turn.size && event.deaths < turn.size);
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const event = valid[Math.floor(Math.random() * valid.length)];
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turn.delete(tribute);
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if (event.tributes === 1) {
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if (event.deaths.length === 1) {
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deaths.push(tribute);
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tributes.delete(tribute);
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}
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results.push(this.parseEvent(event.text, [tribute]));
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} else {
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const current = [tribute];
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if (event.killers.includes(1)) kills[tribute] += event.deaths.length;
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if (event.deaths.includes(1)) {
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deaths.push(tribute);
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tributes.delete(tribute);
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}
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for (let i = 2; i <= event.tributes; i++) {
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const turnArr = Array.from(turn);
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const tribu = turnArr[Math.floor(Math.random() * turnArr.length)];
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if (event.killers.includes(i)) kills[tribu] += event.deaths.length;
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if (event.deaths.includes(i)) {
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deaths.push(tribu);
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tributes.delete(tribu);
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}
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current.push(tribu);
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turn.delete(tribu);
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}
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results.push(this.parseEvent(event.text, current));
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}
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}
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}
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makeLeaderboard(tributes, kills) {
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let i = 0;
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let previousPts = null;
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let positionsMoved = 1;
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return tributes
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.filter(tribute => kills[tribute] > 0)
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.sort((a, b) => kills[b] - kills[a])
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.map(tribute => {
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if (previousPts === kills[tribute]) {
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positionsMoved++;
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} else {
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i += positionsMoved;
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positionsMoved = 1;
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}
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previousPts = kills[tribute];
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return `**${i}.** ${tribute} (${kills[tribute]} Kill${kills[tribute] === 1 ? '' : 's'})`;
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});
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}
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};
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