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140 lines
4.6 KiB
JavaScript
140 lines
4.6 KiB
JavaScript
const Command = require('../../structures/Command');
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const { escapeMarkdown } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const { shuffle } = require('../../util/Util');
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const Game = require('../../structures/cards-against-humanity/Game');
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const { greenCards, redCards } = require('../../assets/json/apples-to-apples');
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module.exports = class ApplesToApplesCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'apples-to-apples',
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aliases: ['a2a'],
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group: 'games-mp',
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memberName: 'apples-to-apples',
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description: 'Compete to see who can come up with the best card to match an adjective.',
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guildOnly: true,
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clientPermissions: ['ADD_REACTIONS', 'READ_MESSAGE_HISTORY'],
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credit: [
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{
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name: 'Mattel',
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url: 'https://www.mattel.com/en-us',
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reason: 'Original "Apples to Apples" Game, Card Data',
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reasonURL: 'https://www.mattelgames.com/games/en-us/family/apples-apples'
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},
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{
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name: 'JSON Against Humanity',
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url: 'https://www.crhallberg.com/cah/',
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reason: 'Card Data'
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}
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],
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args: [
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{
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key: 'maxPts',
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label: 'awesome points',
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prompt: 'What amount of awesome points should determine the winner?',
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type: 'integer',
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max: 20,
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min: 1
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},
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{
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key: 'bot',
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prompt: 'Do you want me to play as well?',
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type: 'boolean'
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}
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]
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});
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}
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async run(msg, { maxPts, bot }) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id,
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new Game(this.client, this.name, msg.channel, redCards, greenCards, 'Green'));
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const game = this.client.games.get(msg.channel.id);
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try {
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const awaitedPlayers = await game.awaitPlayers(msg, bot);
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if (!awaitedPlayers) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Game could not be started...');
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}
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game.createJoinLeaveCollector(msg.channel, game);
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while (!game.winner) {
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const czar = game.changeCzar();
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for (const player of game.players.values()) {
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if (player.id === czar.id) continue;
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if (player.kickable) game.kick(player);
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}
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if (game.players.size < 3) {
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await msg.say('Oh... It looks like everyone left...');
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break;
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}
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const black = game.blackDeck.draw();
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await msg.say(stripIndents`
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The card czar will be ${czar.user}!
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The Green Card is: **${escapeMarkdown(black.text)}**
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Sending DMs...
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`);
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const chosenCards = [];
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const turns = await Promise.all(game.players.map(player => player.turn(black, chosenCards)));
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const extra = turns.reduce((a, b) => a + b);
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if (!chosenCards.length) {
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await msg.say('Hmm... No one even tried.');
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continue;
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}
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const cards = shuffle(chosenCards);
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await msg.say(stripIndents`
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${czar.user}, which card${black.pick > 1 ? 's' : ''} do you pick?
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**Green Card:** ${escapeMarkdown(black.text)}
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${cards.map((card, i) => `**${i + 1}.** ${card.cards.join(' | ')}`).join('\n')}
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`);
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const filter = res => {
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if (res.author.id !== czar.user.id) return false;
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if (!/^[0-9]+$/g.test(res.content)) return false;
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if (!cards[Number.parseInt(res.content, 10) - 1]) return false;
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return true;
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};
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const chosen = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 120000
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});
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if (!chosen.size) {
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await msg.say('Hmm... No one wins. Dealing back cards...');
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for (const pick of cards) {
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for (const card of pick.cards) {
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/* eslint-disable max-depth */
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if (!game.players.has(pick.id)) continue;
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game.players.get(pick.id).hand.add(card);
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/* eslint-enable max-depth */
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}
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}
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game.czar.strikes++;
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continue;
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}
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const player = game.players.get(cards[Number.parseInt(chosen.first().content, 10) - 1].id);
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if (!player) {
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await msg.say('Oh no, I think that player left! No awesome points will be awarded...');
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continue;
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}
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player.points += 1 + extra;
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if (player.points >= maxPts) {
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game.winner = player.user;
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} else {
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const addS = player.points > 1 ? 's' : '';
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await msg.say(`Nice, ${player.user}! You now have **${player.points}** awesome point${addS}!`);
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}
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}
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game.stopJoinLeaveCollector();
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this.client.games.delete(msg.channel.id);
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if (!game.winner) return msg.say('See you next time!');
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return msg.say(`And the winner is... ${game.winner}! Great job!`);
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} catch (err) {
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game.stopJoinLeaveCollector();
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this.client.games.delete(msg.channel.id);
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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