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40 lines
1.5 KiB
JavaScript
40 lines
1.5 KiB
JavaScript
const Command = require('../../framework/Command');
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const { PermissionFlagsBits } = require('discord.js');
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const { joinVoiceChannel } = require('@discordjs/voice');
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const VoiceDispatcher = require('../../structures/VoiceDispatcher');
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const perms = [PermissionFlagsBits.Connect, PermissionFlagsBits.Speak, PermissionFlagsBits.ViewChannel];
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module.exports = class JoinCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'join',
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aliases: ['join-voice-channel', 'join-vc', 'join-voice', 'join-channel', 'connect'],
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group: 'util-voice',
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memberName: 'join',
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description: 'Joins your voice channel.',
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guildOnly: true,
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guarded: true,
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userPermissions: [PermissionFlagsBits.Connect]
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});
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}
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run(msg) {
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const voiceChannel = msg.member.voice.channel;
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if (!voiceChannel) return msg.reply('Please enter a voice channel first.');
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if (!voiceChannel.permissionsFor(this.client.user).has(perms)) {
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return msg.reply('I\'m missing the "Connect", "Speak", or "View Channel" permission for this channel.');
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}
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if (!voiceChannel.joinable) return msg.reply('Your voice channel is not joinable.');
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if (this.client.dispatchers.has(msg.guild.id)) {
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return msg.reply('I am already in a voice channel.');
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}
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joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: voiceChannel.guild.id,
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adapterCreator: voiceChannel.guild.voiceAdapterCreator
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});
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this.client.dispatchers.set(msg.guild.id, new VoiceDispatcher(voiceChannel));
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return msg.reply(`Joined **${voiceChannel.name}**!`);
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}
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};
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