mirror of
https://github.com/arthur-pbty/xiao.git
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163 lines
4.4 KiB
JavaScript
163 lines
4.4 KiB
JavaScript
const Command = require('../../framework/Command');
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const { ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const request = require('node-superfetch');
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const { stripIndents } = require('common-tags');
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const { Collection } = require('@discordjs/collection');
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const { delay, awaitPlayers } = require('../../util/Util');
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module.exports = class LieSwatterCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'lie-swatter',
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group: 'games-mp',
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memberName: 'lie-swatter',
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description: 'Players are given a fact and must quickly decide if it\'s True or a Lie.',
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game: true,
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credit: [
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{
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name: 'Jackbox Games',
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url: 'https://www.jackboxgames.com/',
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reason: 'Original "Lie Swatter" Game',
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reasonURL: 'https://www.jackboxgames.com/lie-swatter/'
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},
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{
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name: 'Open Trivia DB',
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url: 'https://opentdb.com/',
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reason: 'API',
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reasonURL: 'https://opentdb.com/api_config.php'
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}
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],
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args: [
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{
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key: 'players',
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type: 'integer',
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min: 1,
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max: 100
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}
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]
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});
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}
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async run(msg, { players }) {
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const awaitedPlayers = await awaitPlayers(msg, players, 1, this.client.blacklist.user);
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let turn = 0;
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const pts = new Collection();
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for (const player of awaitedPlayers) {
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pts.set(player, {
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points: 0,
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id: player,
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user: await this.client.users.fetch(player)
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});
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}
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const questions = await this.fetchQuestions();
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let lastTurnTimeout = false;
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const gameMsg = await msg.say('Loading...');
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while (questions.length) {
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++turn;
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const question = questions[0];
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questions.shift();
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const row = new ActionRowBuilder().addComponents(
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new ButtonBuilder().setCustomId('true').setStyle(ButtonStyle.Success).setLabel('The Truth'),
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new ButtonBuilder().setCustomId('false').setStyle(ButtonStyle.Danger).setLabel('A Lie')
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);
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await gameMsg.edit({
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content: `**(${turn}) ${question.category}**\n${question.question}`,
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components: [row]
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});
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let choices;
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try {
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choices = await msg.channel.awaitMessageComponent({
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filter: res => awaitedPlayers.includes(res.user.id),
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max: pts.size,
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time: 30000
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});
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} catch {
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choices = null;
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}
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if (!choices) {
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await gameMsg.edit({
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content: `No answers? Well, it was ${question.answer ? 'true' : 'a lie'}.`,
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components: []
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});
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if (lastTurnTimeout) {
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break;
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} else {
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lastTurnTimeout = true;
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continue;
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}
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}
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const answers = choices.map(ans => {
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let answer;
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if (ans.customId === 'true') answer = true;
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else if (ans.customId === 'false') answer = false;
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return { answer, id: res.author.id };
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});
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const correct = answers.filter(answer => answer.answer === question.answer);
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for (const answer of correct) {
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const player = pts.get(answer.id);
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if (correct[0].id === answer.id) player.points += 75;
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else player.points += 50;
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}
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await gameMsg.edit({
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content: stripIndents`
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It was... **${question.answer ? 'true' : 'a lie'}**!
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_Fastest Guess: ${correct.length ? `${pts.get(correct[0].id).user.tag} (+75 pts)` : 'No One...'}_
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${questions.length ? '_Next round starting in 5 seconds..._' : ''}
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`,
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components: []
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});
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if (lastTurnTimeout) lastTurnTimeout = false;
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if (questions.length) await delay(5000);
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}
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const winner = pts.sort((a, b) => b.points - a.points).first().user;
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return gameMsg.edit({
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content: stripIndents`
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Congrats, ${winner}!
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__**Top 10:**__
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${this.makeLeaderboard(pts).slice(0, 10).join('\n')}
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`,
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components: []
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});
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}
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async fetchQuestions() {
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const { body } = await request
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.get('https://opentdb.com/api.php')
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.query({
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amount: 7,
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type: 'boolean',
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encode: 'url3986'
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});
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if (!body.results) return this.fetchQuestions();
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const questions = body.results;
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return questions.map(question => {
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const answer = question.correct_answer === 'True';
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return {
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question: decodeURIComponent(question.question),
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category: decodeURIComponent(question.category),
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answer
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};
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});
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}
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makeLeaderboard(pts) {
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let i = 0;
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let previousPts = null;
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let positionsMoved = 1;
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return pts
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.sort((a, b) => b.points - a.points)
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.map(player => {
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if (previousPts === player.points) {
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positionsMoved++;
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} else {
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i += positionsMoved;
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positionsMoved = 1;
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}
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previousPts = player.points;
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return `**${i}.** ${player.user.tag} (${player.points} Point${player.points === 1 ? '' : 's'})`;
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});
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}
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};
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