Files
xiao/commands/games-mp/tic-tac-toe.js
T
Dragon Fire cf2dd37d1b Fix
2021-01-09 13:51:10 -05:00

123 lines
3.8 KiB
JavaScript

const Command = require('../../structures/Command');
const tictactoe = require('tictactoe-minimax-ai');
const { stripIndents } = require('common-tags');
const { verify } = require('../../util/Util');
module.exports = class TicTacToeCommand extends Command {
constructor(client) {
super(client, {
name: 'tic-tac-toe',
group: 'games-mp',
memberName: 'tic-tac-toe',
description: 'Play a game of tic-tac-toe with another user or the AI.',
args: [
{
key: 'opponent',
prompt: 'What user would you like to challenge? To play against AI, choose me.',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
}
const sides = ['1', '2', '3', '4', '5', '6', '7', '8', '9'];
const taken = [];
let userTurn = true;
let winner = null;
let lastTurnTimeout = false;
while (!winner && taken.length < 9) {
const user = userTurn ? msg.author : opponent;
const sign = userTurn ? 'X' : 'O';
let choice;
if (opponent.bot && !userTurn) {
choice = tictactoe.bestMove(this.convertBoard(sides), { computer: 'o', opponent: 'x' });
} else {
await msg.say(stripIndents`
${user}, which side do you pick? Type \`end\` to forefeit.
\`\`\`
${sides[0]} | ${sides[1]} | ${sides[2]}
—————————
${sides[3]} | ${sides[4]} | ${sides[5]}
—————————
${sides[6]} | ${sides[7]} | ${sides[8]}
\`\`\`
`);
const filter = res => {
if (res.author.id !== user.id) return false;
const pick = res.content;
if (pick.toLowerCase() === 'end') return true;
return sides.includes(pick) && !taken.includes(pick);
};
const turn = await msg.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (!turn.size) {
await msg.say('Sorry, time is up!');
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
userTurn = !userTurn;
lastTurnTimeout = true;
continue;
}
}
choice = turn.first().content;
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
}
sides[opponent.bot && !userTurn ? choice : Number.parseInt(choice, 10) - 1] = sign;
taken.push(choice);
if (this.verifyWin(sides)) winner = userTurn ? msg.author : opponent;
if (lastTurnTimeout) lastTurnTimeout = false;
userTurn = !userTurn;
}
this.client.games.delete(msg.channel.id);
if (winner === 'time') return msg.say('Game ended due to inactivity.');
return msg.say(winner ? `Congrats, ${winner}!` : 'Oh... The cat won.');
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
verifyWin(sides) {
const evaluated = tictactoe.boardEvaluate(this.convertBoard(sides));
if (evaluated === 'win' || evaluated === 'loss' || evaluated === 'tie') return true;
return false;
}
convertBoard(board) {
const newBoard = [[], [], []];
let col = 0;
for (const piece of board) {
if (piece === 'X') {
newBoard[col].push('x');
} else if (piece === 'O') {
newBoard[col].push('o');
} else {
newBoard[col].push('_');
}
if (newBoard[col].length === 3) col++;
}
return newBoard;
}
};