Files
xiao/commands/games-mp/poker.js
T
2024-03-30 00:30:52 -04:00

351 lines
11 KiB
JavaScript

const Command = require('../../framework/Command');
const { Collection } = require('@discordjs/collection');
const { Hand } = require('pokersolver');
const { stripIndents } = require('common-tags');
const Deck = require('../../structures/cards/Deck');
const { formatNumber, list, delay, awaitPlayers, removeFromArray } = require('../../util/Util');
const max = 6;
const min = 2;
const bigBlindAmount = 100;
const smallBlindAmount = 50;
const raiseRegex = /raise (\$?([0-9]+)?,?[0-9]+)/i;
module.exports = class PokerCommand extends Command {
constructor(client) {
super(client, {
name: 'poker',
aliases: ['texas-hold-em'],
group: 'games-mp',
memberName: 'poker',
description: `Play poker with up to ${max - 1} other users.`,
guildOnly: true,
args: [
{
key: 'playersCount',
type: 'integer',
min,
max
}
]
});
}
async run(msg, { playersCount }) {
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, {
name: this.name,
data: {
deck: new Deck(),
players: new Collection(),
turnData: {
pot: 0,
currentBet: 0,
highestBetter: null
}
}
});
try {
const awaitedPlayers = await awaitPlayers(msg, playersCount, min, this.client.blacklist.user);
if (!awaitedPlayers) {
this.client.games.delete(msg.channel.id);
return msg.say('Game could not be started...');
}
const { players, deck, turnData } = this.client.games.get(msg.channel.id).data;
for (const player of awaitedPlayers) {
players.set(player, {
money: 2000,
id: player,
hand: [],
user: await this.client.users.fetch(player),
currentBet: 0,
hasGoneOnce: false,
strikes: 0,
isAllIn: false
});
}
let winner = null;
const rotation = players.map(p => p.id);
while (!winner) {
for (const player of rotation) {
if (players.has(player)) continue;
removeFromArray(rotation, player);
}
const bigBlind = players.get(rotation[1]);
bigBlind.money -= bigBlindAmount;
bigBlind.currentBet += bigBlindAmount;
const smallBlind = players.get(rotation[2] || rotation[0]);
smallBlind.money -= smallBlindAmount;
smallBlind.currentBet += smallBlindAmount;
rotation.push(rotation[0]);
rotation.shift();
const folded = [];
await msg.say('Dealing player hands...');
for (const player of players.values()) {
player.hand.push(...deck.draw(2));
try {
await player.user.send(stripIndents`
_Back to ${msg.channel}._
**Your Poker Hand:**
${player.hand.map(c => c.textDisplay).join('\n')}
**Money:** $${formatNumber(player.money)}
${bigBlind.id === player.id ? '_You are the big blind._' : ''}
${smallBlind.id === player.id ? '_You are the small blind._' : ''}
`);
} catch {
await msg.say(`${player.user}, I couldn't send your hand! Turn on DMs!`);
}
}
turnData.pot = bigBlindAmount + smallBlindAmount;
turnData.currentBet = bigBlindAmount;
turnData.highestBetter = bigBlind;
let keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
if (!keepGoing) {
if (players.size < 2) {
winner = players.first();
break;
}
continue;
}
const dealerHand = deck.draw(3);
await msg.say(stripIndents`
**Dealer Hand:**
${dealerHand.map(card => card.textDisplay).join('\n')}
_Next betting round begins in 10 seconds._
`);
await delay(10000);
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
if (!keepGoing) {
if (players.size < 2) {
winner = players.first();
break;
}
continue;
}
dealerHand.push(deck.draw());
await msg.say(stripIndents`
**Dealer Hand:**
${dealerHand.map(card => card.textDisplay).join('\n')}
_Next betting round begins in 10 seconds._
`);
await delay(10000);
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
if (!keepGoing) {
if (players.size < 2) {
winner = players.first();
break;
}
continue;
}
dealerHand.push(deck.draw());
await msg.say(stripIndents`
**Dealer Hand:**
${dealerHand.map(card => card.textDisplay).join('\n')}
_Next betting round begins in 10 seconds._
`);
await delay(10000);
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
if (!keepGoing) {
if (players.size < 2) {
winner = players.first();
break;
}
continue;
}
const solved = [];
for (const playerID of rotation) {
if (folded.includes(playerID)) continue;
const player = players.get(playerID);
const solvedHand = Hand.solve([
...player.hand.map(card => card.pokersolverKey),
...dealerHand.map(card => card.pokersolverKey)
]);
solvedHand.user = player;
solved.push(solvedHand);
}
const winners = Hand.winners(solved);
if (winners.length > 1) {
await msg.say(stripIndents`
The pot will be split between ${list(winners.map(w => `**${w.user.user}**`))}.
${winners.map(winner.descr).join(', ')}
__**Results**__
${solved.map(solve => `${solve.user.user.tag}: ${solve.descr}`).join('\n')}
_Next game starting in 15 seconds._
`);
const splitPot = turnData.pot / winners.length;
for (const win of winners) win.user.money += splitPot;
} else {
await msg.say(stripIndents`
${winners[0].user.user} takes the pot, with **${winners[0].descr}**.
__**Results**__
${solved.map(solve => `${solve.user.user.tag}: ${solve.descr}`).join('\n')}
_Next game starting in 15 seconds._
`);
winners[0].user.money += turnData.pot;
}
await this.resetGame(msg, players, deck);
if (players.size < 2) {
winner = players.first();
break;
}
await delay(15000);
}
this.client.games.delete(msg.channel.id);
return msg.say(`Congrats, ${winner.user}!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
determineActions(turnPlayer, currentBet, playerAllIn) {
const actions = [];
if (playerAllIn) return ['check'];
if (turnPlayer.currentBet !== currentBet) actions.push('fold');
if (turnPlayer.money > currentBet) actions.push('raise <amount>');
if (turnPlayer.money >= currentBet && turnPlayer.currentBet !== currentBet) actions.push('call');
if (currentBet === turnPlayer.currentBet) actions.push('check');
actions.push('all in');
return actions;
}
makeTurnRotation(players, folded, bigBlind, smallBlind) {
return [
smallBlind.id,
...players.filter(p => bigBlind.id !== p.id && smallBlind.id !== p.id).map(p => p.id),
bigBlind.id
].filter(player => !folded.includes(player));
}
async gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind) {
let turnOver = false;
const turnRotation = this.makeTurnRotation(players, folded, bigBlind, smallBlind);
while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, folded, turnData);
this.resetHasGoneOnce(players);
if (turnRotation.length === 1) {
const remainer = players.get(turnRotation[0]);
await msg.say(stripIndents`
${remainer.user} takes the pot.
_Next game starting in 15 seconds._
`);
remainer.money += turnData.pot;
await this.resetGame(msg, players, deck);
await delay(15000);
return false;
}
return true;
}
async bettingRound(msg, players, turnRotation, folded, data) {
const oldHighestBetter = data.highestBetter;
const turnPlayer = players.get(turnRotation[0]);
const actions = this.determineActions(turnPlayer, data.currentBet, turnPlayer.isAllIn);
const displayActions = list(actions.map(action => `\`${action}\``), 'or');
await msg.say(stripIndents`
**Pot: $${formatNumber(data.pot)}**
_Highest Bet: $${formatNumber(data.currentBet)} (${data.highestBetter.user.tag})_
${turnPlayer.user}, what do you want to do? You can ${displayActions}.
`);
const filter = res => {
if (res.author.id !== turnPlayer.id) return false;
let choice = res.content.toLowerCase();
if (actions.includes(choice) && !choice.startsWith('raise')) return true;
if (choice.startsWith('raise')) {
if (!raiseRegex.test(choice)) return false;
choice = choice.replace(/[$,]/g, '');
const amount = Number.parseInt(choice.match(raiseRegex)[1], 10);
if (amount + data.currentBet > turnPlayer.money || amount < 1) {
const maxBet = turnPlayer.money - data.currentBet;
res.reply(`You can only bet up to $${formatNumber(maxBet)}!`).catch(() => null);
return false;
}
return true;
}
return false;
};
const msgs = await msg.channel.awaitMessages({ filter, max: 1, time: 60000 });
let choiceAction;
if (msgs.size) {
choiceAction = msgs.first().content.toLowerCase().replace(/[$,]/g, '');
} else if (turnPlayer.currentBet !== data.currentBet) {
choiceAction = 'fold';
turnPlayer.strikes++;
} else if (data.currentBet === turnPlayer.currentBet) {
choiceAction = 'check';
turnPlayer.strikes++;
} else {
choiceAction = 'fold';
turnPlayer.strikes++;
}
const raiseValue = raiseRegex.test(choiceAction) ? Number.parseInt(choiceAction.match(raiseRegex)[1], 10) : null;
if (raiseValue) {
const amountChange = raiseValue + (data.currentBet - turnPlayer.currentBet);
data.pot += amountChange;
data.highestBetter = turnPlayer;
turnPlayer.money -= amountChange;
turnPlayer.currentBet += amountChange;
data.currentBet += raiseValue;
await msg.say(`${turnPlayer.user} **raises $${formatNumber(raiseValue)}**.`);
} else if (choiceAction === 'call') {
const amountChange = data.currentBet - turnPlayer.currentBet;
turnPlayer.money -= amountChange;
turnPlayer.currentBet += amountChange;
data.pot += amountChange;
await msg.say(`${turnPlayer.user} **calls $${formatNumber(data.currentBet)}**.`);
} else if (choiceAction === 'fold') {
folded.push(turnPlayer.id);
await msg.say(`${turnPlayer.user} **folds**.`);
} else if (choiceAction === 'check') {
await msg.say(`${turnPlayer.user} **checks**.`);
} else if (choiceAction === 'all in') {
const currentMoney = turnPlayer.money;
turnPlayer.currentBet += currentMoney;
turnPlayer.money = 0;
data.pot += currentMoney;
turnPlayer.isAllIn = true;
await msg.say(`${turnPlayer.user} **goes all in with $${formatNumber(currentMoney)}**.`);
}
if (choiceAction !== 'fold') turnRotation.push(turnRotation[0]);
turnRotation.shift();
turnPlayer.hasGoneOnce = true;
const nextPlayer = players.get(turnRotation[0]);
return (oldHighestBetter.id === turnPlayer.id && choiceAction === 'check' && nextPlayer.hasGoneOnce)
|| (oldHighestBetter.currentBet === turnPlayer.currentBet
&& turnRotation[0] === oldHighestBetter.id
&& nextPlayer.hasGoneOnce)
|| turnRotation.length === 1;
}
async resetGame(msg, players, deck) {
deck.reset();
for (const player of players.values()) {
if (player.money <= 100 || player.strikes >= 3) {
await msg.say(`${player.user} has been kicked.`);
players.delete(player.id);
} else {
player.isAllIn = false;
player.currentBet = 0;
player.hand = [];
player.hasGoneOnce = false;
}
}
return players;
}
resetHasGoneOnce(players) {
for (const player of players.values()) player.hasGoneOnce = false;
return players;
}
};