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91 lines
3.4 KiB
JavaScript
91 lines
3.4 KiB
JavaScript
const Command = require('../../structures/Command');
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const Game = require('../../structures/mafia/Game');
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const { verify } = require('../../util/Util');
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const storyCount = 21;
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module.exports = class MafiaCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'mafia',
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group: 'mp-games',
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memberName: 'mafia',
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description: 'Who is the Mafia? Who is the detective? Will the Mafia kill them all?',
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guildOnly: true,
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credit: [
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{
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name: 'TheMicroKill#9052',
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reason: 'Voice Acting'
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}
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]
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});
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}
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async run(msg) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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const voiceChannel = msg.member.voice.channel;
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if (!voiceChannel) return msg.reply('You must be in a voice channel to start a game.');
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for (const member of voiceChannel.members.values()) await msg.guild.members.fetch(member.id);
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if (voiceChannel.members.size > 15) return msg.reply('Please do not have more than 15 players.');
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if (voiceChannel.members.size < 6) return msg.reply('Please have at least 5 players before starting.');
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const game = new Game(this.client, msg.channel, voiceChannel);
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this.client.games.set(msg.channel.id, game);
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try {
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await game.init();
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await game.generate(voiceChannel.members.filter(m => !m.user.bot).map(m => m.user));
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await game.playAudio('init');
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await game.playAudio('rule-ask');
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await msg.say('Type `yes` to hear a rule explanation.');
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const rules = await verify(msg.channel, msg.author);
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if (rules) await game.playAudio('rules');
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while (!game.shouldEnd) {
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let killed = null;
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await game.playAudio(`night-${game.turn}`);
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await game.playAudio('mafia');
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const mafia = game.players.filter(p => p.role === 'mafia');
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const choices = await Promise.all(mafia.map(player => player.dmRound()));
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const randomizer = choices.filter(c => c !== null);
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if (randomizer.length) killed = game.players.get(randomizer[Math.floor(Math.random() * randomizer.length)]);
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await game.playAudio('mafia-decision-made');
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const detective = game.players.find(p => p.role === 'detective');
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if (detective) {
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await game.playAudio('detective');
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await detective.dmRound();
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await game.playAudio('detective-decision-made');
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}
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await game.playAudio(`day-${game.turn}`);
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if (killed) {
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const story = Math.floor(Math.random() * storyCount) + 1;
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await game.playAudio(`story-${story}`);
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await game.playAudio('reveal-deceased');
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await msg.say(`Deceased: **${killed}**`);
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game.players.delete(killed.id);
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} else {
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await game.playAudio('no-deceased');
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}
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await game.playAudio('vote');
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const playersArr = Array.from(game.players.values());
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const votes = await game.getVotes(playersArr);
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if (!votes) {
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await game.playAudio('no-votes');
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continue;
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}
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const hanged = game.getHanged(votes, playersArr);
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await game.playAudio('hanged');
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await msg.say(`Hanged: **${hanged.user}**`);
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game.players.delete(hanged.id);
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++game.turn;
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}
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const mafia = game.players.find(p => p.role === 'mafia');
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if (mafia) await game.playAudio('mafia-wins');
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else await game.playAudio('mafia-loses');
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await game.playAudio('credits');
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game.end();
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return null;
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} catch (err) {
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game.end();
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return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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