mirror of
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73 lines
2.4 KiB
JavaScript
73 lines
2.4 KiB
JavaScript
const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const emojis = ['⬆', '↗', '➡', '↘', '⬇', '↙', '⬅', '↖'];
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module.exports = class EmojiEmojiRevolutionCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'emoji-emoji-revolution',
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aliases: ['eer'],
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group: 'mp-games',
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memberName: 'emoji-emoji-revolution',
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description: 'Can you type arrow emoji faster than anyone else has ever typed them before?',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to play against?',
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type: 'user'
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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let turn = 0;
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let aPts = 0;
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let oPts = 0;
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while (turn < 10) {
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++turn;
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const emoji = emojis[Math.floor(Math.random() * emojis.length)];
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await msg.say(emoji);
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const filter = res => [msg.author.id, opponent.id].includes(res.author.id) && res.content === emoji;
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const win = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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if (!win.size) {
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await msg.say('Hmm... No one even tried that round.');
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continue;
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}
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const winner = win.first().author;
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if (winner.id === msg.author.id) ++aPts;
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else ++oPts;
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await msg.say(stripIndents`
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${winner} won this round!
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**${msg.author.username}:** ${aPts}
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**${opponent.username}:** ${oPts}
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`);
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}
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this.client.games.delete(msg.channel.id);
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if (aPts === oPts) return msg.say('It\'s a tie!');
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const userWin = aPts > oPts;
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return msg.say(`You win ${userWin ? msg.author : opponent} with ${userWin ? aPts : oPts} points!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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};
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