Files
xiao/commands/games-sp/minesweeper.js
T
Dragon Fire 78aed1eca0 Fix
2024-05-01 23:35:34 -04:00

194 lines
6.8 KiB
JavaScript

const Command = require('../../framework/Command');
const { PermissionFlagsBits } = require('discord.js');
const BombSweeper = require('bombsweeper.js');
const moment = require('moment');
require('moment-duration-format');
const { stripIndents } = require('common-tags');
const { removeFromArray, fetchHSUserDisplay } = require('../../util/Util');
const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
const turnRegex = /^(flag )?(\d+)(-\d+)?, ?(\d+)(-\d+)?/i;
module.exports = class MinesweeperCommand extends Command {
constructor(client) {
super(client, {
name: 'minesweeper',
aliases: ['bombsweeper', 'mines', 'bombs', 'msweeper', 'minesweep', 'msweep'],
group: 'games-sp',
memberName: 'minesweeper',
description: 'Play a game of Minesweeper.',
clientPermissions: [PermissionFlagsBits.ManageMessages, PermissionFlagsBits.ReadMessageHistory],
game: true,
args: [
{
key: 'size',
type: 'integer',
default: 9,
max: 10,
min: 2
}
]
});
}
async run(msg, { size }) {
const game = new BombSweeper(size, size);
game.PlaceBombs(size + 1); // eslint-disable-line new-cap
let win = null;
game.onWin = () => { win = true; };
game.onLoss = () => { win = false; };
const flagged = [];
const startTime = new Date();
let cheatMode = false;
const gameMsg = await msg.say('Loading...');
while (win === null) {
const currentTime = moment.duration(new Date() - startTime).format('mm:ss');
await gameMsg.edit(stripIndents`
${msg.author}, what coordinates do you pick (ex. 4,5)? Type \`end\` to forfeit.
Type \`flag <coordinates>\` to flag a spot as a bomb. To remove a flag, run it again.
You can also use ranges to mark multiple spots (ex. 4-7,5 or 7,4-5).
${this.displayBoard(game.board, game.mask, flagged, cheatMode)}
**Total Mines:** ${size + 1} | **Flagged:** ${flagged.length} | **Time:** ${currentTime}
`);
const filter = res => {
if (res.author.id !== msg.author.id) return false;
const pick = res.content;
if (pick.toLowerCase() === 'xyzzy' && !cheatMode) return true;
if (pick.toLowerCase() === 'end') return true;
const coordPicked = pick.match(turnRegex);
if (!coordPicked) return false;
const x = Number.parseInt(coordPicked[2], 10);
const y = Number.parseInt(coordPicked[4], 10);
if (x > size || y > size || x < 1 || y < 1) return false;
if (game.mask[y - 1][x - 1]) return false;
return true;
};
const turn = await msg.channel.awaitMessages({
filter,
max: 1,
time: 120000
});
if (!turn.size) {
await msg.say('Sorry, time is up!')
.then(helpMsg => setTimeout(() => helpMsg.delete().catch(() => null), 5000));
break;
}
const choiceMsg = turn.first();
const choice = choiceMsg.content;
if (choice.toLowerCase() === 'end') {
choiceMsg.delete().catch(() => null);
win = false;
break;
}
if (choice.toLowerCase() === 'xyzzy') {
choiceMsg.delete().catch(() => null);
cheatMode = true;
await msg.say('Cheat mode is now active. No high score will be saved.')
.then(helpMsg => setTimeout(() => helpMsg.delete().catch(() => null), 5000));
continue;
}
const coordPicked = choice.match(turnRegex);
const x = Number.parseInt(coordPicked[2], 10);
const y = Number.parseInt(coordPicked[4], 10);
const xRange = coordPicked[3] ? Math.abs(Number.parseInt(coordPicked[3], 10)) : null;
const yRange = coordPicked[5] ? Math.abs(Number.parseInt(coordPicked[5], 10)) : null;
const flag = Boolean(coordPicked[1]);
if (xRange && yRange) {
choiceMsg.delete().catch(() => null);
await msg.say('You cannot have both an X and Y range.')
.then(helpMsg => setTimeout(() => helpMsg.delete().catch(() => null), 5000));
continue;
}
if ((yRange && flag) || (xRange && flag)) {
choiceMsg.delete().catch(() => null);
await msg.say('You cannot flag a range.')
.then(helpMsg => setTimeout(() => helpMsg.delete().catch(() => null), 5000));
continue;
}
if (xRange) {
choiceMsg.delete().catch(() => null);
for (let i = x; i <= xRange; i++) {
const keepGoing = this.runResult(game, i, y, flag, flagged, win);
if (keepGoing === false) break;
if (keepGoing === null) continue;
}
} else if (yRange) {
choiceMsg.delete().catch(() => null);
for (let i = y; i <= yRange; i++) {
const keepGoing = this.runResult(game, x, i, flag, flagged, win);
if (keepGoing === false) break;
if (keepGoing === null) continue;
}
} else {
choiceMsg.delete().catch(() => null);
const keepGoing = this.runResult(game, x, y, flag, flagged, win);
if (keepGoing === false) break;
if (keepGoing === null) continue;
}
}
const newScore = Date.now() - startTime;
const highScoreGet = await this.client.redis.db.get(`minesweeper-${size}`);
const highScore = highScoreGet ? Number.parseInt(highScoreGet, 10) : null;
const highScoreUser = await this.client.redis.db.get(`minesweeper-${size}-user`);
const scoreBeat = !cheatMode && win && (!highScore || highScore > newScore);
const user = await fetchHSUserDisplay(this.client, highScoreUser);
if (scoreBeat) {
await this.client.redis.db.set(`minesweeper-${size}`, newScore);
await this.client.redis.db.set(`minesweeper-${size}-user`, msg.author.id);
}
if (win === null) return gameMsg.edit('Game ended due to inactivity.');
const newDisplayTime = moment.duration(newScore).format('mm:ss');
const displayTime = moment.duration(highScore).format('mm:ss');
return gameMsg.edit(stripIndents`
${win ? `Nice job! You win! (Took ${newDisplayTime})` : 'Sorry... You lose.'}
${scoreBeat ? `**New High Score!** Old:` : `High Score:`} ${displayTime} (Held by ${user})
${this.displayBoard(game.board)}
`);
}
runResult(game, x, y, flag, flagged, win) {
if (flag) {
if (flagged.includes(`${x - 1},${y - 1}`)) {
removeFromArray(flagged, `${x - 1},${y - 1}`);
} else {
flagged.push(`${x - 1},${y - 1}`);
}
} else {
game.CheckCell(x - 1, y - 1); // eslint-disable-line new-cap
if (win === true || win === false) return false;
}
if (win === true || win === false) return false;
return true;
}
displayBoard(board, mask, flagged, cheatMode = false) {
let str = '';
str += '⬛';
str += nums.slice(0, board.length).join('');
str += '\n';
for (let i = 0; i < board.length; i++) {
str += nums[i];
board[i].forEach((item, j) => {
if (cheatMode && item === '*') {
str += '💣';
} else if (!mask || mask[i][j]) {
if (item === '*') {
str += '💣';
} else if (item === 0) {
str += '⬜';
} else {
str += nums[item - 1];
}
} else if (flagged.includes(`${j},${i}`)) {
str += '🚩';
} else {
str += '❓';
}
});
str += '\n';
}
return str;
}
};