Files
xiao/commands/games-mp/lie-swatter.js
T
2024-05-21 21:02:12 -04:00

172 lines
4.8 KiB
JavaScript

const Command = require('../../framework/Command');
const { ActionRowBuilder, ButtonBuilder, ButtonStyle, ComponentType } = require('discord.js');
const request = require('node-superfetch');
const { stripIndents } = require('common-tags');
const { Collection } = require('@discordjs/collection');
const { delay, awaitPlayers } = require('../../util/Util');
module.exports = class LieSwatterCommand extends Command {
constructor(client) {
super(client, {
name: 'lie-swatter',
group: 'games-mp',
description: 'Players are given a fact and must quickly decide if it\'s True or a Lie.',
game: true,
credit: [
{
name: 'Jackbox Games',
url: 'https://www.jackboxgames.com/',
reason: 'Original "Lie Swatter" Game',
reasonURL: 'https://www.jackboxgames.com/lie-swatter/'
},
{
name: 'Open Trivia DB',
url: 'https://opentdb.com/',
reason: 'API',
reasonURL: 'https://opentdb.com/api_config.php'
}
],
args: [
{
key: 'players',
type: 'integer',
min: 1,
max: 100
}
]
});
}
async run(msg, { players }) {
const awaitedPlayers = await awaitPlayers(msg, players, 1, this.client.blacklist.user);
let turn = 0;
const pts = new Collection();
for (const player of awaitedPlayers) {
pts.set(player, {
points: 0,
id: player,
user: await this.client.users.fetch(player)
});
}
const questions = await this.fetchQuestions();
let lastTurnTimeout = false;
const gameMsg = await msg.say('Loading...');
while (questions.length) {
++turn;
const question = questions[0];
questions.shift();
const row = new ActionRowBuilder().addComponents(
new ButtonBuilder().setCustomId('true').setStyle(ButtonStyle.Success).setLabel('The Truth'),
new ButtonBuilder().setCustomId('false').setStyle(ButtonStyle.Danger).setLabel('A Lie')
);
const text = `**(${turn}) ${question.category}**\n${question.question}`;
await gameMsg.edit({
content: text,
components: [row]
});
const answers = await this.getChoices(msg, pts.size, awaitedPlayers);
if (!answers) {
await gameMsg.edit({
content: `No answers? Well, it was ${question.answer ? 'true' : 'a lie'}.`,
components: []
});
if (questions.length) await delay(5000);
if (lastTurnTimeout) {
break;
} else {
lastTurnTimeout = true;
continue;
}
}
const correct = answers.filter(answer => answer.answer === question.answer);
for (const answer of correct) {
const player = pts.get(answer.id);
if (correct[0].id === answer.id) player.points += 75;
else player.points += 50;
}
await gameMsg.edit({
content: stripIndents`
It was... **${question.answer ? 'true' : 'a lie'}**!
_Fastest Guess: ${correct.length ? `${pts.get(correct[0].id).user.tag} (+75 pts)` : 'No One...'}_
${questions.length ? '_Next round starting in 5 seconds..._' : ''}
`,
components: []
});
if (lastTurnTimeout) lastTurnTimeout = false;
if (questions.length) await delay(5000);
}
const winner = pts.sort((a, b) => b.points - a.points).first().user;
return gameMsg.edit({
content: stripIndents`
Congrats, ${winner}!
__**Top 10:**__
${this.makeLeaderboard(pts).slice(0, 10).join('\n')}
`,
components: []
});
}
getChoices(msg, max, players) {
const collector = msg.channel.createMessageComponentCollector({
filter: res => players.includes(res.user.id),
componentType: ComponentType.Button,
max,
time: 30000
});
const answers = [];
collector.on('collect', interaction => {
let answer;
if (interaction.customId === 'true') answer = true;
if (interaction.customId === 'false') answer = false;
interaction.deferUpdate();
answers.push({ id: interaction.user.id, answer });
});
return new Promise(res => {
collector.once('end', () => {
if (answers.length === 0) res(null);
return res(answers);
});
});
}
async fetchQuestions() {
const { body } = await request
.get('https://opentdb.com/api.php')
.query({
amount: 7,
type: 'boolean',
encode: 'url3986'
});
if (!body.results) return this.fetchQuestions();
const questions = body.results;
return questions.map(question => {
const answer = question.correct_answer === 'True';
return {
question: decodeURIComponent(question.question),
category: decodeURIComponent(question.category),
answer
};
});
}
makeLeaderboard(pts) {
let i = 0;
let previousPts = null;
let positionsMoved = 1;
return pts
.sort((a, b) => b.points - a.points)
.map(player => {
if (previousPts === player.points) {
positionsMoved++;
} else {
i += positionsMoved;
positionsMoved = 1;
}
previousPts = player.points;
return `**${i}.** ${player.user.tag} (${player.points} Point${player.points === 1 ? '' : 's'})`;
});
}
};