Files
xiao/commands/games-mp/balloon-pop.js
T
2020-05-07 16:57:21 -04:00

94 lines
2.7 KiB
JavaScript

const Command = require('../../structures/Command');
const { randomRange, verify } = require('../../util/Util');
module.exports = class BalloonPopCommand extends Command {
constructor(client) {
super(client, {
name: 'balloon-pop',
group: 'games-mp',
memberName: 'balloon-pop',
description: 'Don\'t let yourself be the last one to pump the balloon before it pops!',
credit: [
{
name: 'PAC-MAN Party',
url: 'http://pacman.com/en/pac-man-games/pac-man-party',
reason: 'Concept'
}
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to play against?',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.bot) return msg.reply('Bots may not be played against.');
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
try {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
let userTurn = false;
let winner = null;
let remains = 500;
let turns = 0;
let lastTurnTimeout = false;
while (!winner) {
const user = userTurn ? msg.author : opponent;
let pump;
++turns;
if (turns === 1) {
await msg.say(`${user} pumps the balloon!`);
pump = true;
} else {
await msg.say(`${user}, do you pump the balloon again?`);
pump = await verify(msg.channel, user);
}
if (pump) {
if (turns !== 1 && lastTurnTimeout) lastTurnTimeout = false;
remains -= randomRange(25, 75);
const popped = Math.floor(Math.random() * remains);
if (popped <= 0) {
await msg.say('The balloon pops!');
winner = userTurn ? opponent : msg.author;
break;
}
if (turns >= 3) {
await msg.say(`${user} steps back!`);
turns = 0;
userTurn = !userTurn;
}
} else {
if (pump !== 0 && lastTurnTimeout) lastTurnTimeout = false;
if (pump === 0) {
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
lastTurnTimeout = true;
}
}
turns = 0;
userTurn = !userTurn;
}
}
this.client.games.delete(msg.channel.id);
if (winner === 'time') return msg.say('Game ended due to inactivity.');
return msg.say(`And the winner is... ${winner}! Great job!`);
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
};